PocketMine-MP/src/item/ArmorMaterial.php
S3v3Nice 39867b97c5
Implement enchanting using enchanting tables (#5953)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2023-08-15 17:28:26 +01:00

43 lines
1.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
class ArmorMaterial{
public function __construct(
private readonly int $enchantability
){
}
/**
* Returns the value that defines how enchantable the item is.
*
* The higher an item's enchantability is, the more likely it will be to gain high-level enchantments
* or multiple enchantments upon being enchanted in an enchanting table.
*/
public function getEnchantability() : int{
return $this->enchantability;
}
}