2017-07-14 10:56:51 +01:00

223 lines
4.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\format\io;
use pocketmine\level\format\Chunk;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\scheduler\AsyncTask;
interface LevelProvider{
/**
* @param Level $level
* @param string $path
*/
public function __construct(Level $level, string $path);
/**
* Returns the full provider name, like "anvil" or "mcregion", will be used to find the correct format.
*
* @return string
*/
public static function getProviderName() : string;
/**
* Gets the build height limit of this world
*
* @return int
*/
public function getWorldHeight() : int;
/**
* @return string
*/
public function getPath() : string;
/**
* Tells if the path is a valid level.
* This must tell if the current format supports opening the files in the directory
*
* @param string $path
*
* @return bool
*/
public static function isValid(string $path) : bool;
/**
* Generate the needed files in the path given
*
* @param string $path
* @param string $name
* @param int $seed
* @param string $generator
* @param array[] $options
*/
public static function generate(string $path, string $name, int $seed, string $generator, array $options = []);
/**
* Returns the generator name
*
* @return string
*/
public function getGenerator() : string;
/**
* @return array
*/
public function getGeneratorOptions() : array;
/**
* Gets the Chunk object
* This method must be implemented by all the level formats.
*
* @param int $chunkX
* @param int $chunkZ
* @param bool $create
*
* @return Chunk|null
*/
public function getChunk(int $chunkX, int $chunkZ, bool $create = false);
/**
* @param int $chunkX
* @param int $chunkZ
* @param Chunk $chunk
*/
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk);
/**
* @param int $chunkX
* @param int $chunkZ
*
* @return bool
*/
public function saveChunk(int $chunkX, int $chunkZ) : bool;
public function saveChunks();
/**
* @param int $chunkX
* @param int $chunkZ
* @param bool $create
*
* @return bool
*/
public function loadChunk(int $chunkX, int $chunkZ, bool $create = false) : bool;
/**
* @param int $chunkX
* @param int $chunkZ
* @param bool $safe
*
* @return bool
*/
public function unloadChunk(int $chunkX, int $chunkZ, bool $safe = true) : bool;
public function unloadChunks();
/**
* @param int $chunkX
* @param int $chunkZ
*
* @return bool
*/
public function isChunkLoaded(int $chunkX, int $chunkZ) : bool;
/**
* @param int $chunkX
* @param int $chunkZ
*
* @return bool
*/
public function isChunkGenerated(int $chunkX, int $chunkZ) : bool;
/**
* @param int $chunkX
* @param int $chunkZ
*
* @return bool
*/
public function isChunkPopulated(int $chunkX, int $chunkZ) : bool;
/**
* Requests a MC: PE network chunk to be sent
*
* @param int $x
* @param int $z
*
* @return AsyncTask
*/
public function requestChunkTask(int $x, int $z) : AsyncTask;
/**
* @return string
*/
public function getName() : string;
/**
* @return int|string int, or the string numeric representation of a long in 32-bit systems
*/
public function getTime();
/**
* @param int|string $value int, or the string numeric representation of a long in 32-bit systems
*/
public function setTime($value);
/**
* @return int|string int, or the string numeric representation of a long in 32-bit systems
*/
public function getSeed();
/**
* @param int|string $value int, or the string numeric representation of a long in 32-bit systems
*/
public function setSeed($value);
/**
* @return Vector3
*/
public function getSpawn() : Vector3;
/**
* @param Vector3 $pos
*/
public function setSpawn(Vector3 $pos);
/**
* @return Chunk[]
*/
public function getLoadedChunks() : array;
public function doGarbageCollection();
/**
* @return Level
*/
public function getLevel() : Level;
public function close();
}