mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-25 21:04:06 +00:00
223 lines
4.6 KiB
PHP
223 lines
4.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\format\io;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\scheduler\AsyncTask;
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interface LevelProvider{
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/**
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* @param Level $level
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* @param string $path
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*/
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public function __construct(Level $level, string $path);
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/**
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* Returns the full provider name, like "anvil" or "mcregion", will be used to find the correct format.
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*
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* @return string
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*/
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public static function getProviderName() : string;
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/**
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* Gets the build height limit of this world
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*
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* @return int
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*/
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public function getWorldHeight() : int;
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/**
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* @return string
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*/
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public function getPath() : string;
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/**
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* Tells if the path is a valid level.
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* This must tell if the current format supports opening the files in the directory
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*
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* @param string $path
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*
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* @return bool
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*/
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public static function isValid(string $path) : bool;
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/**
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* Generate the needed files in the path given
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*
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* @param string $path
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* @param string $name
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* @param int $seed
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* @param string $generator
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* @param array[] $options
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*/
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public static function generate(string $path, string $name, int $seed, string $generator, array $options = []);
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/**
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* Returns the generator name
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*
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* @return string
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*/
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public function getGenerator() : string;
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/**
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* @return array
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*/
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public function getGeneratorOptions() : array;
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/**
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* Gets the Chunk object
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* This method must be implemented by all the level formats.
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*
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* @param int $chunkX
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* @param int $chunkZ
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* @param bool $create
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*
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* @return Chunk|null
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*/
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public function getChunk(int $chunkX, int $chunkZ, bool $create = false);
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/**
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* @param int $chunkX
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* @param int $chunkZ
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* @param Chunk $chunk
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*/
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public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk);
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/**
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @return bool
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*/
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public function saveChunk(int $chunkX, int $chunkZ) : bool;
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public function saveChunks();
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/**
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* @param int $chunkX
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* @param int $chunkZ
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* @param bool $create
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*
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* @return bool
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*/
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public function loadChunk(int $chunkX, int $chunkZ, bool $create = false) : bool;
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/**
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* @param int $chunkX
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* @param int $chunkZ
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* @param bool $safe
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*
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* @return bool
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*/
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public function unloadChunk(int $chunkX, int $chunkZ, bool $safe = true) : bool;
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public function unloadChunks();
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/**
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @return bool
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*/
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public function isChunkLoaded(int $chunkX, int $chunkZ) : bool;
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/**
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @return bool
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*/
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public function isChunkGenerated(int $chunkX, int $chunkZ) : bool;
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/**
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @return bool
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*/
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public function isChunkPopulated(int $chunkX, int $chunkZ) : bool;
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/**
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* Requests a MC: PE network chunk to be sent
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*
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* @param int $x
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* @param int $z
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*
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* @return AsyncTask
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*/
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public function requestChunkTask(int $x, int $z) : AsyncTask;
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/**
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* @return string
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*/
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public function getName() : string;
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/**
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* @return int|string int, or the string numeric representation of a long in 32-bit systems
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*/
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public function getTime();
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/**
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* @param int|string $value int, or the string numeric representation of a long in 32-bit systems
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*/
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public function setTime($value);
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/**
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* @return int|string int, or the string numeric representation of a long in 32-bit systems
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*/
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public function getSeed();
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/**
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* @param int|string $value int, or the string numeric representation of a long in 32-bit systems
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*/
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public function setSeed($value);
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/**
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* @return Vector3
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*/
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public function getSpawn() : Vector3;
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/**
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* @param Vector3 $pos
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*/
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public function setSpawn(Vector3 $pos);
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/**
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* @return Chunk[]
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*/
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public function getLoadedChunks() : array;
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public function doGarbageCollection();
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/**
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* @return Level
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*/
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public function getLevel() : Level;
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public function close();
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} |