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https://github.com/pmmp/PocketMine-MP.git
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109 lines
3.5 KiB
PHP
109 lines
3.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
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class PlayerArmorDamagePacket extends DataPacket implements ClientboundPacket{
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public const NETWORK_ID = ProtocolInfo::PLAYER_ARMOR_DAMAGE_PACKET;
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private const FLAG_HEAD = 0;
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private const FLAG_CHEST = 1;
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private const FLAG_LEGS = 2;
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private const FLAG_FEET = 3;
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/** @var int|null */
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private $headSlotDamage;
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/** @var int|null */
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private $chestSlotDamage;
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/** @var int|null */
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private $legsSlotDamage;
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/** @var int|null */
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private $feetSlotDamage;
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public static function create(?int $headSlotDamage, ?int $chestSlotDamage, ?int $legsSlotDamage, ?int $feetSlotDamage) : self{
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$result = new self;
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$result->headSlotDamage = $headSlotDamage;
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$result->chestSlotDamage = $chestSlotDamage;
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$result->legsSlotDamage = $legsSlotDamage;
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$result->feetSlotDamage = $feetSlotDamage;
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return $result;
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}
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public function getHeadSlotDamage() : ?int{ return $this->headSlotDamage; }
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public function getChestSlotDamage() : ?int{ return $this->chestSlotDamage; }
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public function getLegsSlotDamage() : ?int{ return $this->legsSlotDamage; }
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public function getFeetSlotDamage() : ?int{ return $this->feetSlotDamage; }
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private function maybeReadDamage(int $flags, int $flag, PacketSerializer $in) : ?int{
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if(($flags & (1 << $flag)) !== 0){
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return $in->getVarInt();
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}
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return null;
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}
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protected function decodePayload(PacketSerializer $in) : void{
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$flags = $in->getByte();
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$this->headSlotDamage = $this->maybeReadDamage($flags, self::FLAG_HEAD, $in);
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$this->chestSlotDamage = $this->maybeReadDamage($flags, self::FLAG_CHEST, $in);
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$this->legsSlotDamage = $this->maybeReadDamage($flags, self::FLAG_LEGS, $in);
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$this->feetSlotDamage = $this->maybeReadDamage($flags, self::FLAG_FEET, $in);
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}
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private function composeFlag(?int $field, int $flag) : int{
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return $field !== null ? (1 << $flag) : 0;
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}
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private function maybeWriteDamage(?int $field, PacketSerializer $out) : void{
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if($field !== null){
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$out->putVarInt($field);
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}
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}
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protected function encodePayload(PacketSerializer $out) : void{
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$out->putByte(
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$this->composeFlag($this->headSlotDamage, self::FLAG_HEAD) |
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$this->composeFlag($this->chestSlotDamage, self::FLAG_CHEST) |
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$this->composeFlag($this->legsSlotDamage, self::FLAG_LEGS) |
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$this->composeFlag($this->feetSlotDamage, self::FLAG_FEET)
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);
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$this->maybeWriteDamage($this->headSlotDamage, $out);
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$this->maybeWriteDamage($this->chestSlotDamage, $out);
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$this->maybeWriteDamage($this->legsSlotDamage, $out);
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$this->maybeWriteDamage($this->feetSlotDamage, $out);
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}
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public function handle(PacketHandlerInterface $handler) : bool{
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return $handler->handlePlayerArmorDamage($this);
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}
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}
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