mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-22 21:44:39 +00:00
189 lines
5.7 KiB
PHP
189 lines
5.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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class InventoryTransactionPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::INVENTORY_TRANSACTION_PACKET;
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const TYPE_NORMAL = 0;
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const TYPE_USE_ITEM = 2;
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const TYPE_USE_ITEM_ON_ENTITY = 3;
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const TYPE_RELEASE_ITEM = 4;
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const USE_ITEM_ACTION_CLICK_BLOCK = 0;
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const USE_ITEM_ACTION_CLICK_AIR = 1;
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const USE_ITEM_ACTION_BREAK_BLOCK = 2;
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const RELEASE_ITEM_ACTION_RELEASE = 0; //bow shoot
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const RELEASE_ITEM_ACTION_CONSUME = 1; //eat food, drink potion
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const USE_ITEM_ON_ENTITY_ACTION_INTERACT = 0;
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const USE_ITEM_ON_ENTITY_ACTION_ATTACK = 1;
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const SOURCE_CONTAINER = 0;
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const SOURCE_WORLD = 2; //drop/pickup item entity
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const SOURCE_CREATIVE = 3;
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const SOURCE_TODO = 99999;
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/**
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* These identifiers are used for special slot types for transaction/inventory types that are not yet implemented.
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* Expect these to change in the future.
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*/
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const SOURCE_TYPE_CRAFTING_ADD_INGREDIENT = -2;
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const SOURCE_TYPE_CRAFTING_REMOVE_INGREDIENT = -3;
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const SOURCE_TYPE_CRAFTING_RESULT = -4;
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const SOURCE_TYPE_CRAFTING_USE_INGREDIENT = -5;
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const SOURCE_TYPE_ANVIL_INPUT = -10;
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const SOURCE_TYPE_ANVIL_MATERIAL = -11;
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const SOURCE_TYPE_ANVIL_RESULT = -12;
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const SOURCE_TYPE_ANVIL_OUTPUT = -13;
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const SOURCE_TYPE_ENCHANT_INPUT = -15;
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const SOURCE_TYPE_ENCHANT_MATERIAL = -16;
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const SOURCE_TYPE_ENCHANT_OUTPUT = -17;
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const SOURCE_TYPE_TRADING_INPUT_1 = -20;
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const SOURCE_TYPE_TRADING_INPUT_2 = -21;
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const SOURCE_TYPE_TRADING_USE_INPUTS = -22;
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const SOURCE_TYPE_TRADING_OUTPUT = -23;
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const SOURCE_TYPE_BEACON = -24;
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const SOURCE_TYPE_CONTAINER_DROP_CONTENTS = -100;
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const ACTION_MAGIC_SLOT_DROP_ITEM = 0;
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const ACTION_MAGIC_SLOT_PICKUP_ITEM = 1;
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const ACTION_MAGIC_SLOT_CREATIVE_DELETE_ITEM = 0;
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const ACTION_MAGIC_SLOT_CREATIVE_CREATE_ITEM = 1;
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public $actions = [];
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public $transactionData;
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protected function decodePayload(){
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$type = $this->getUnsignedVarInt();
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$actionCount = $this->getUnsignedVarInt();
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for($i = 0; $i < $actionCount; ++$i){
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$this->actions[] = $this->decodeInventoryAction();
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}
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$this->transactionData = new \stdClass();
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$this->transactionData->transactionType = $type;
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switch($type){
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case self::TYPE_NORMAL:
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case 1:
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//Regular ComplexInventoryTransaction doesn't read any extra data
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break;
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case self::TYPE_USE_ITEM:
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$this->transactionData->useItemActionType = $this->getUnsignedVarInt();
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$this->getBlockPosition($this->transactionData->x, $this->transactionData->y, $this->transactionData->z);
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$this->transactionData->face = $this->getVarInt();
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->playerPos = $this->getVector3Obj();
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$this->transactionData->clickPos = $this->getVector3Obj();
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break;
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case self::TYPE_USE_ITEM_ON_ENTITY:
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$this->transactionData->entityRuntimeId = $this->getEntityRuntimeId();
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$this->transactionData->actionType = $this->getUnsignedVarInt();
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->vector1 = $this->getVector3Obj();
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$this->transactionData->vector2 = $this->getVector3Obj();
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break;
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case self::TYPE_RELEASE_ITEM:
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$this->transactionData->releaseItemActionType = $this->getUnsignedVarInt();
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$this->transactionData->hotbarSlot = $this->getVarInt();
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$this->transactionData->itemInHand = $this->getSlot();
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$this->transactionData->headPos = $this->getVector3Obj();
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break;
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default:
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throw new \UnexpectedValueException("Unknown transaction type $type");
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}
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//TODO
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}
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protected function encodePayload(){
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//TODO
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}
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protected function decodeInventoryAction(){
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$actionBucket = new \stdClass();
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$actionBucket->inventorySource = $this->decodeInventorySource();
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$actionBucket->inventorySlot = $this->getUnsignedVarInt();
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$actionBucket->oldItem = $this->getSlot();
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$actionBucket->newItem = $this->getSlot();
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return $actionBucket;
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}
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protected function decodeInventorySource(){
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$bucket = new \stdClass();
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$bucket->sourceType = $this->getUnsignedVarInt();
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switch($bucket->sourceType){
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case self::SOURCE_CONTAINER:
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$bucket->containerId = $this->getVarInt();
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$bucket->field_2 = 0;
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break;
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case 1:
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break; //unused
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case self::SOURCE_WORLD:
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$bucket->containerId = -1;
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$bucket->field_2 = $this->getUnsignedVarInt();
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break;
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case self::SOURCE_CREATIVE:
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$bucket->containerId = -1;
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$bucket->field_2 = 0;
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break;
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case self::SOURCE_TODO:
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$bucket->containerId = $this->getVarInt();
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$bucket->field_2 = 0;
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break;
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default:
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throw new \UnexpectedValueException("Unexpected inventory source type $bucket->sourceType");
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}
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return $bucket;
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleInventoryTransaction($this);
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}
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} |