mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-13 13:25:16 +00:00
311 lines
8.7 KiB
PHP
311 lines
8.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\format\mcregion;
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use pocketmine\level\format\generic\BaseFullChunk;
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use pocketmine\level\format\LevelProvider;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\ByteArray;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\IntArray;
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use pocketmine\Player;
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use pocketmine\utils\Binary;
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class Chunk extends BaseFullChunk{
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/** @var Compound */
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protected $nbt;
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public function __construct($level, Compound $nbt){
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$this->nbt = $nbt;
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if(isset($this->nbt->Entities) and $this->nbt->Entities instanceof Enum){
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$this->nbt->Entities->setTagType(NBT::TAG_Compound);
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}else{
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$this->nbt->Entities = new Enum("Entities", []);
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$this->nbt->Entities->setTagType(NBT::TAG_Compound);
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}
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if(isset($this->nbt->TileEntities) and $this->nbt->TileEntities instanceof Enum){
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$this->nbt->TileEntities->setTagType(NBT::TAG_Compound);
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}else{
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$this->nbt->TileEntities = new Enum("TileEntities", []);
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$this->nbt->TileEntities->setTagType(NBT::TAG_Compound);
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}
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if(isset($this->nbt->TileTicks) and $this->nbt->TileTicks instanceof Enum){
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$this->nbt->TileTicks->setTagType(NBT::TAG_Compound);
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}else{
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$this->nbt->TileTicks = new Enum("TileTicks", []);
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$this->nbt->TileTicks->setTagType(NBT::TAG_Compound);
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}
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if(!isset($this->nbt->Biomes) or !($this->nbt->Biomes instanceof ByteArray)){
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$this->nbt->Biomes = new ByteArray("Biomes", str_repeat("\x01", 256));
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}
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if(!isset($this->nbt->BiomeColors) or !($this->nbt->BiomeColors instanceof IntArray)){
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$this->nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 156, Binary::readInt("\x00\x85\xb2\x4a")));
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}
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if(!isset($this->nbt->Blocks)){
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$this->nbt->Blocks = new ByteArray("Blocks", str_repeat("\x00", 32768));
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}
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if(!isset($this->nbt->Data)){
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$this->nbt->Data = new ByteArray("Data", $half = str_repeat("\x00", 16384));
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$this->nbt->SkyLight = new ByteArray("SkyLight", $half);
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$this->nbt->BlockLight = new ByteArray("BlockLight", $half);
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}
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parent::__construct($level, $this->nbt["xPos"], $this->nbt["zPos"], $this->nbt["Blocks"], $this->nbt["Data"], $this->nbt["SkyLight"], $this->nbt["BlockLight"], $this->nbt->Biomes->getValue(), $this->nbt->BiomeColors->getValue(), $this->nbt->Entities->getValue(), $this->nbt->TileEntities->getValue());
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unset($this->nbt->Blocks);
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unset($this->nbt->Data);
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unset($this->nbt->SkyLight);
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unset($this->nbt->BlockLight);
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}
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public function getBlockId($x, $y, $z){
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return ord($this->blocks{($x << 11) + ($z << 7) + $y});
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}
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public function setBlockId($x, $y, $z, $id){
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$this->blocks{($x << 11) + ($z << 7) + $y} = chr($id);
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}
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public function getBlockData($x, $y, $z){
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$m = ord($this->data{($x << 10) + ($z << 6) + ($y >> 1)});
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if(($y & 1) === 0){
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return $m >> 4;
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}else{
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return $m & 0x0F;
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}
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}
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public function setBlockData($x, $y, $z, $data){
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$i = ($x << 10) + ($z << 6) + ($y >> 1);
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$old_m = ord($this->data{$i});
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if(($y & 1) === 0){
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$this->data{$i} = chr((($data & 0x0f) << 4) | ($old_m & 0x0f));
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}else{
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$this->data{$i} = chr(($old_m & 0xf0) | ($data & 0x0f));
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}
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}
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public function getBlock($x, $y, $z, &$blockId, &$meta = null){
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$i = ($x << 11) + ($z << 7) + $y;
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$blockId = ord($this->blocks{$i});
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$m = ord($this->data{$i >> 1});
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if(($y & 1) === 0){
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$meta = $m >> 4;
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}else{
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$meta = $m & 0x0F;
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}
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}
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public function setBlock($x, $y, $z, $blockId = null, $meta = null){
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$i = ($x << 11) + ($z << 7) + $y;
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$changed = false;
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if($blockId !== null){
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$blockId = chr($blockId);
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if($this->blocks{$i} !== $blockId){
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$this->blocks{$i} = $blockId;
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$changed = true;
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}
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}
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if($meta !== null){
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$i >>= 1;
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$old_m = ord($this->data{$i});
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if(($y & 1) === 0){
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$this->data{$i} = chr((($meta & 0x0f) << 4) | ($old_m & 0x0f));
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if((($old_m & 0xf0) >> 4) !== $meta){
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$changed = true;
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}
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}else{
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$this->data{$i} = chr(($old_m & 0xf0) | ($meta & 0x0f));
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if(($old_m & 0x0f) !== $meta){
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$changed = true;
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}
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}
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}
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return $changed;
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}
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public function getBlockSkyLight($x, $y, $z){
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$sl = ord($this->skyLight{($x << 10) + ($z << 6) + ($y >> 1)});
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if(($y & 1) === 0){
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return $sl >> 4;
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}else{
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return $sl & 0x0F;
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}
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}
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public function setBlockSkyLight($x, $y, $z, $level){
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$i = ($x << 10) + ($z << 6) + ($y >> 1);
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$old_sl = ord($this->skyLight{$i});
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if(($y & 1) === 0){
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$this->skyLight{$i} = chr((($level & 0x0f) << 4) | ($old_sl & 0x0f));
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}else{
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$this->skyLight{$i} = chr(($old_sl & 0xf0) | ($level & 0x0f));
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}
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}
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public function getBlockLight($x, $y, $z){
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$l = ord($this->blockLight{($x << 10) + ($z << 6) + ($y >> 1)});
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if(($y & 1) === 0){
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return $l >> 4;
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}else{
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return $l & 0x0F;
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}
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}
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public function setBlockLight($x, $y, $z, $level){
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$i = ($x << 10) + ($z << 6) + ($y >> 1);
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$old_l = ord($this->blockLight{$i});
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if(($y & 1) === 0){
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$this->blockLight{$i} = chr((($level & 0x0f) << 4) | ($old_l & 0x0f));
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}else{
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$this->blockLight{$i} = chr(($old_l & 0xf0) | ($level & 0x0f));
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}
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}
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public function getBlockIdColumn($x, $z){
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return substr($this->blocks, ($x << 11) + ($z << 7), 128);
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}
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public function getBlockDataColumn($x, $z){
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return substr($this->data, ($x << 10) + ($z << 6), 64);
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}
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public function getBlockSkyLightColumn($x, $z){
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return substr($this->skyLight, ($x << 10) + ($z << 6), 64);
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}
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public function getBlockLightColumn($x, $z){
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return substr($this->blockLight, ($x << 10) + ($z << 6), 64);
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}
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/**
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* @return bool
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*/
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public function isPopulated(){
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return $this->nbt["TerrainPopulated"] > 0;
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}
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/**
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* @param int $value
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*/
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public function setPopulated($value = 1){
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$this->nbt->TerrainPopulated = new Byte("TerrainPopulated", $value);
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}
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/**
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* @return bool
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*/
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public function isGenerated(){
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return $this->nbt["TerrainPopulated"] > 0 or (isset($this->nbt->TerrainGenerated) and $this->nbt["TerrainGenerated"] > 0);
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}
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/**
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* @param int $value
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*/
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public function setGenerated($value = 1){
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$this->nbt->TerrainGenerated = new Byte("TerrainGenerated", $value);
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}
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/**
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* @param string $data
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* @param LevelProvider $provider
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*
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* @return Chunk
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*/
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public static function fromBinary($data, LevelProvider $provider = null){
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$nbt = new NBT(NBT::BIG_ENDIAN);
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$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
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$chunk = $nbt->getData();
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if(!isset($chunk->Level) or !($chunk->Level instanceof Compound)){
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return null;
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}
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return new Chunk($provider instanceof LevelProvider ? $provider : "pocketmine\\level\\format\\mcregion\\McRegion", $chunk->Level);
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}
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public function toBinary(){
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$nbt = clone $this->getNBT();
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$nbt->xPos = new Int("xPos", $this->x);
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$nbt->zPos = new Int("zPos", $this->z);
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if($this->isGenerated()){
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$nbt->Blocks = new ByteArray("Blocks", $this->getBlockIdArray());
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$nbt->Data = new ByteArray("Data", $this->getBlockDataArray());
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$nbt->SkyLight = new ByteArray("SkyLight", $this->getBlockSkyLightArray());
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$nbt->BlockLight = new ByteArray("BlockLight", $this->getBlockLightArray());
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$nbt->Biomes = new ByteArray("Biomes", $this->getBiomeIdArray());
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$nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray());
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}
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$entities = [];
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foreach($this->getEntities() as $entity){
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if(!($entity instanceof Player) and $entity->closed !== true){
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$entity->saveNBT();
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$entities[] = $entity->namedtag;
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}
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}
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$nbt->Entities = new Enum("Entities", $entities);
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$nbt->Entities->setTagType(NBT::TAG_Compound);
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$tiles = [];
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foreach($this->getTiles() as $tile){
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if($tile->closed !== true){
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$tile->saveNBT();
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$tiles[] = $tile->namedtag;
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}
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}
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$nbt->Entities = new Enum("TileEntities", $tiles);
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$nbt->Entities->setTagType(NBT::TAG_Compound);
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new Compound("", array("Level" => $nbt)));
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return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
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}
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/**
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* @return Compound
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*/
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public function getNBT(){
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return $this->nbt;
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}
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} |