mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 02:38:54 +00:00
143 lines
5.0 KiB
PHP
143 lines
5.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* Implementation of the UT3 Query Protocol (GameSpot)
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* Source: http://wiki.unrealadmin.org/UT3_query_protocol
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*/
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namespace pocketmine\network\query;
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use pocketmine\Server;
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use pocketmine\utils\Binary;
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use pocketmine\utils\Utils;
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class QueryHandler{
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private $socket, $server, $lastToken, $token, $longData, $timeout;
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public function __construct(){
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console("[INFO] Starting GS4 status listener");
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$this->server = Server::getInstance();
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$addr = ($ip = $this->server->getIp()) != "" ? $ip : "0.0.0.0";
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$port = $this->server->getPort();
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console("[INFO] Setting query port to $port");
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/*
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The Query protocol is built on top of the existing Minecraft PE UDP network stack.
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Because the 0xFE packet does not exist in the MCPE protocol,
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we can identify Query packets and remove them from the packet queue.
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Then, the Query class handles itself sending the packets in raw form, because
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packets can conflict with the MCPE ones.
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*/
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$this->regenerateToken();
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$this->lastToken = $this->token;
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$this->regenerateInfo();
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console("[INFO] Query running on $addr:$port");
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}
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public function regenerateInfo(){
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$str = "";
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$plist = "PocketMine-MP " . $this->server->getPocketMineVersion();
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$pl = $this->server->getPluginManager()->getPlugins();
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if(count($pl) > 0){
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$plist .= ":";
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foreach($pl as $p){
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$d = $p->getDescription();
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$plist .= " " . str_replace(array(";", ":", " "), array("", "", "_"), $d->getName()) . " " . str_replace(array(";", ":", " "), array("", "", "_"), $d->getVersion()) . ";";
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}
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$plist = substr($plist, 0, -1);
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}
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$KVdata = array(
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"splitnum" => chr(128),
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"hostname" => $this->server->getServerName(),
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"gametype" => ($this->server->getGamemode() & 0x01) === 0 ? "SMP" : "CMP",
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"game_id" => "MINECRAFTPE",
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"version" => $this->server->getVersion(),
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"server_engine" => $this->server->getName() . " " . $this->server->getPocketMineVersion(),
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"plugins" => $plist,
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"map" => $this->server->getDefaultLevel()->getName(),
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"numplayers" => count($this->server->getOnlinePlayers()),
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"maxplayers" => $this->server->getMaxPlayers(),
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"whitelist" => $this->server->hasWhitelist() === true ? "on" : "off",
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"hostport" => $this->server->getPort()
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);
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foreach($KVdata as $key => $value){
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$str .= $key . "\x00" . $value . "\x00";
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}
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$str .= "\x00\x01player_\x00\x00";
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foreach($this->server->getOnlinePlayers() as $player){
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if($player->getName() != ""){
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$str .= $player->getName() . "\x00";
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}
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}
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$str .= "\x00";
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$this->longData = $str;
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$this->timeout = microtime(true) + 5;
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}
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public function regenerateToken(){
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$this->lastToken = $this->token;
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$this->token = Utils::getRandomBytes(16, false);
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}
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public static function getTokenString($token, $salt){
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return Binary::readInt(substr(hash("sha512", $salt . ":" . $token, true), 7, 4));
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}
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public function handle(QueryPacket $packet){
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$packet->decode();
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switch($packet->packetType){
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case QueryPacket::HANDSHAKE: //Handshake
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$pk = new QueryPacket;
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$pk->ip = $packet->ip;
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$pk->port = $packet->port;
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$pk->packetType = QueryPacket::HANDSHAKE;
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$pk->sessionID = $packet->sessionID;
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$pk->payload = self::getTokenString($this->token, $packet->ip) . "\x00";
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$pk->encode();
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$this->server->sendPacket($pk);
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break;
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case QueryPacket::STATISTICS: //Stat
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$token = Binary::readInt(substr($packet->payload, 0, 4));
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if($token !== self::getTokenString($this->token, $packet->ip) and $token !== self::getTokenString($this->lastToken, $packet->ip)){
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break;
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}
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$pk = new QueryPacket;
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$pk->ip = $packet->ip;
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$pk->port = $packet->port;
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$pk->packetType = QueryPacket::STATISTICS;
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$pk->sessionID = $packet->sessionID;
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if(strlen($packet->payload) === 8){
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if($this->timeout < microtime(true)){
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$this->regenerateInfo();
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}
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$pk->payload = $this->longData;
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}else{
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$pk->payload = $this->server->getServerName() . "\x00" . (($this->server->getGamemode() & 0x01) === 0 ? "SMP" : "CMP") . "\x00" . $this->server->getDefaultLevel()->getName() . "\x00" . count($this->server->getOnlinePlayers()) . "\x00" . $this->server->getMaxPlayers() . "\x00" . Binary::writeLShort($this->server->getPort()) . $this->server->getIp() . "\x00";
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}
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$pk->encode();
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$this->server->sendPacket($pk);
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break;
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}
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}
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}
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