Files
PocketMine-MP/src/block/Cactus.php
2014-03-06 13:16:44 +01:00

85 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class CactusBlock extends TransparentBlock{
public function __construct($meta = 0){
parent::__construct(CACTUS, $meta, "Cactus");
$this->isFullBlock = false;
$this->hardness = 2;
}
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
$down = $this->getSide(0);
if($down->getID() !== SAND and $down->getID() !== CACTUS){ //Replace with common break method
$this->level->setBlock($this, new AirBlock(), false);
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id));
return BLOCK_UPDATE_NORMAL;
}
} elseif($type === BLOCK_UPDATE_RANDOM){
if($this->getSide(0)->getID() !== CACTUS){
if($this->meta == 0x0F){
for($y = 1; $y < 3; ++$y){
$b = $this->level->getBlock(new Math\Vector3($this->x, $this->y + $y, $this->z));
if($b->getID() === AIR){
$this->level->setBlock($b, new CactusBlock(), true, false, true);
break;
}
}
$this->meta = 0;
$this->level->setBlock($this, $this, false);
} else{
++$this->meta;
$this->level->setBlock($this, $this, false);
}
return BLOCK_UPDATE_RANDOM;
}
}
return false;
}
public function place(Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
$down = $this->getSide(0);
if($down->getID() === SAND or $down->getID() === CACTUS){
$block0 = $this->getSide(2);
$block1 = $this->getSide(3);
$block2 = $this->getSide(4);
$block3 = $this->getSide(5);
if($block0->isTransparent === true and $block1->isTransparent === true and $block2->isTransparent === true and $block3->isTransparent === true){
$this->level->setBlock($this, $this, true, false, true);
$this->level->scheduleBlockUpdate(new Position($this, 0, 0, $this->level), Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM);
return true;
}
}
return false;
}
public function getDrops(Item $item, Player $player){
return array(
array($this->id, 0, 1),
);
}
}