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https://github.com/pmmp/PocketMine-MP.git
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
80 lines
2.4 KiB
PHP
80 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\Player;
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class Skull extends Spawnable{
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public const TYPE_SKELETON = 0;
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public const TYPE_WITHER = 1;
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public const TYPE_ZOMBIE = 2;
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public const TYPE_HUMAN = 3;
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public const TYPE_CREEPER = 4;
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public const TYPE_DRAGON = 5;
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public const TAG_SKULL_TYPE = "SkullType"; //TAG_Byte
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public const TAG_ROT = "Rot"; //TAG_Byte
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public const TAG_MOUTH_MOVING = "MouthMoving"; //TAG_Byte
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public const TAG_MOUTH_TICK_COUNT = "MouthTickCount"; //TAG_Int
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public function __construct(Level $level, CompoundTag $nbt){
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if(!$nbt->hasTag(self::TAG_SKULL_TYPE, ByteTag::class)){
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$nbt->setByte(self::TAG_SKULL_TYPE, 0, true);
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}
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if(!$nbt->hasTag(self::TAG_ROT, ByteTag::class)){
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$nbt->setByte(self::TAG_ROT, 0, true);
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}
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parent::__construct($level, $nbt);
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}
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public function setType(int $type){
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$this->namedtag->setByte(self::TAG_SKULL_TYPE, $type);
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$this->onChanged();
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}
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public function getType() : int{
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return $this->namedtag->getByte(self::TAG_SKULL_TYPE);
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}
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public function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setTag($this->namedtag->getTag(self::TAG_SKULL_TYPE));
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$nbt->setTag($this->namedtag->getTag(self::TAG_ROT));
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}
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protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
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$nbt->setByte(self::TAG_SKULL_TYPE, $item !== null ? $item->getDamage() : self::TYPE_SKELETON);
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$rot = 0;
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if($face === Vector3::SIDE_UP and $player !== null){
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$rot = floor(($player->yaw * 16 / 360) + 0.5) & 0x0F;
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}
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$nbt->setByte("Rot", $rot);
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}
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}
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