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https://github.com/pmmp/PocketMine-MP.git
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92 lines
2.4 KiB
PHP
92 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Torch extends Flowable{
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protected $id = self::TORCH;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getLightLevel() : int{
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return 14;
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}
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public function getName() : string{
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return "Torch";
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}
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public function onNearbyBlockChange() : void{
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$below = $this->getSide(Vector3::SIDE_DOWN);
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$side = $this->getDamage();
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$faces = [
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0 => Vector3::SIDE_DOWN,
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1 => Vector3::SIDE_WEST,
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2 => Vector3::SIDE_EAST,
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3 => Vector3::SIDE_NORTH,
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4 => Vector3::SIDE_SOUTH,
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5 => Vector3::SIDE_DOWN
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];
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if($this->getSide($faces[$side])->isTransparent() and !($side === Vector3::SIDE_DOWN and ($below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL))){
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$this->getLevel()->useBreakOn($this);
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}
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$below = $this->getSide(Vector3::SIDE_DOWN);
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if(!$blockClicked->isTransparent() and $face !== Vector3::SIDE_DOWN){
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$faces = [
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Vector3::SIDE_UP => 5,
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Vector3::SIDE_NORTH => 4,
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Vector3::SIDE_SOUTH => 3,
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Vector3::SIDE_WEST => 2,
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Vector3::SIDE_EAST => 1
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];
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$this->meta = $faces[$face];
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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return true;
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}elseif(!$below->isTransparent() or $below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL){
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$this->meta = 0;
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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return true;
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}
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return false;
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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}
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