2018-03-19 14:10:55 +00:00

92 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Torch extends Flowable{
protected $id = self::TORCH;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getLightLevel() : int{
return 14;
}
public function getName() : string{
return "Torch";
}
public function onNearbyBlockChange() : void{
$below = $this->getSide(Vector3::SIDE_DOWN);
$side = $this->getDamage();
$faces = [
0 => Vector3::SIDE_DOWN,
1 => Vector3::SIDE_WEST,
2 => Vector3::SIDE_EAST,
3 => Vector3::SIDE_NORTH,
4 => Vector3::SIDE_SOUTH,
5 => Vector3::SIDE_DOWN
];
if($this->getSide($faces[$side])->isTransparent() and !($side === Vector3::SIDE_DOWN and ($below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL))){
$this->getLevel()->useBreakOn($this);
}
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$below = $this->getSide(Vector3::SIDE_DOWN);
if(!$blockClicked->isTransparent() and $face !== Vector3::SIDE_DOWN){
$faces = [
Vector3::SIDE_UP => 5,
Vector3::SIDE_NORTH => 4,
Vector3::SIDE_SOUTH => 3,
Vector3::SIDE_WEST => 2,
Vector3::SIDE_EAST => 1
];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($blockReplace, $this, true, true);
return true;
}elseif(!$below->isTransparent() or $below->getId() === self::FENCE or $below->getId() === self::COBBLESTONE_WALL){
$this->meta = 0;
$this->getLevel()->setBlock($blockReplace, $this, true, true);
return true;
}
return false;
}
public function getVariantBitmask() : int{
return 0;
}
}