mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-01 01:37:37 +00:00
282 lines
9.6 KiB
PHP
282 lines
9.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\event\server\DataPacketReceiveEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
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use pocketmine\network\mcpe\protocol\BookEditPacket;
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use pocketmine\network\mcpe\protocol\BossEventPacket;
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use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
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use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
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use pocketmine\network\mcpe\protocol\CommandRequestPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\CraftingEventPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\DisconnectPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\EntityFallPacket;
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use pocketmine\network\mcpe\protocol\EntityPickRequestPacket;
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use pocketmine\network\mcpe\protocol\InteractPacket;
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use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
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use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\ModalFormResponsePacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
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use pocketmine\network\mcpe\protocol\ServerSettingsRequestPacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
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use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\NetworkInterface;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\timings\Timings;
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class PlayerNetworkSessionAdapter extends NetworkSession{
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/** @var Server */
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private $server;
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/** @var Player */
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private $player;
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/** @var NetworkInterface */
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private $interface;
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public function __construct(Server $server, Player $player, NetworkInterface $interface){
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$this->server = $server;
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$this->player = $player;
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$this->interface = $interface;
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}
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public function handleDataPacket(DataPacket $packet) : void{
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$timings = Timings::getReceiveDataPacketTimings($packet);
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$timings->startTiming();
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$packet->decode();
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if(!$packet->feof() and !$packet->mayHaveUnreadBytes()){
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$remains = substr($packet->buffer, $packet->offset);
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$this->server->getLogger()->debug("Still " . strlen($remains) . " bytes unread in " . $packet->getName() . ": 0x" . bin2hex($remains));
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}
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$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this->player, $packet));
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if(!$ev->isCancelled() and !$packet->handle($this)){
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$this->server->getLogger()->debug("Unhandled " . $packet->getName() . " received from " . $this->player->getName() . ": 0x" . bin2hex($packet->buffer));
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}
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$timings->stopTiming();
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}
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public function sendDataPacket(DataPacket $packet, bool $immediate = false) : bool{
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$timings = Timings::getSendDataPacketTimings($packet);
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$timings->startTiming();
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try{
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$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this->player, $packet));
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if($ev->isCancelled()){
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return false;
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}
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$this->interface->putPacket($this->player, $packet, false, $immediate);
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return true;
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}finally{
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$timings->stopTiming();
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}
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}
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public function serverDisconnect(string $reason, bool $notify = true) : void{
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if($notify){
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$pk = new DisconnectPacket();
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$pk->message = $reason;
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$pk->hideDisconnectionScreen = $reason === "";
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$this->sendDataPacket($pk, true);
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}
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$this->interface->close($this->player, $notify ? $reason : "");
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}
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public function handleLogin(LoginPacket $packet) : bool{
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return $this->player->handleLogin($packet);
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}
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public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
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return false; //TODO
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}
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public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
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return $this->player->handleResourcePackClientResponse($packet);
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}
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public function handleText(TextPacket $packet) : bool{
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if($packet->type === TextPacket::TYPE_CHAT){
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return $this->player->chat($packet->message);
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}
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return false;
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}
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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return $this->player->handleMovePlayer($packet);
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}
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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return $this->player->handleLevelSoundEvent($packet);
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}
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public function handleEntityEvent(EntityEventPacket $packet) : bool{
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return $this->player->handleEntityEvent($packet);
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}
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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return $this->player->handleInventoryTransaction($packet);
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}
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public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
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return $this->player->handleMobEquipment($packet);
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}
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public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
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return true; //Not used
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}
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public function handleInteract(InteractPacket $packet) : bool{
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return $this->player->handleInteract($packet);
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}
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public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
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return $this->player->handleBlockPickRequest($packet);
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}
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public function handleEntityPickRequest(EntityPickRequestPacket $packet) : bool{
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return false; //TODO
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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return $this->player->handlePlayerAction($packet);
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}
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public function handleEntityFall(EntityFallPacket $packet) : bool{
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return true; //Not used
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}
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public function handleAnimate(AnimatePacket $packet) : bool{
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return $this->player->handleAnimate($packet);
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}
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public function handleContainerClose(ContainerClosePacket $packet) : bool{
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return $this->player->handleContainerClose($packet);
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}
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public function handlePlayerHotbar(PlayerHotbarPacket $packet) : bool{
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return true; //this packet is useless
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}
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public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
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return true; //this is a broken useless packet, so we don't use it
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}
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public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
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return $this->player->handleAdventureSettings($packet);
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}
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public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
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return $this->player->handleBlockEntityData($packet);
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}
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public function handlePlayerInput(PlayerInputPacket $packet) : bool{
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return false; //TODO
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}
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public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
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return $this->player->handleSetPlayerGameType($packet);
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}
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public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
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return false; //TODO
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}
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public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
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return false; //TODO
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}
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public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
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$this->player->setViewDistance($packet->radius);
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return true;
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}
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public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
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return $this->player->handleItemFrameDropItem($packet);
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}
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public function handleBossEvent(BossEventPacket $packet) : bool{
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return false; //TODO
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}
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public function handleShowCredits(ShowCreditsPacket $packet) : bool{
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return false; //TODO: handle resume
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}
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public function handleCommandRequest(CommandRequestPacket $packet) : bool{
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return $this->player->chat($packet->command);
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}
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public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
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return false; //TODO
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}
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public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
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return $this->player->handleResourcePackChunkRequest($packet);
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}
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public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
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return $this->player->changeSkin($packet->skin, $packet->newSkinName, $packet->oldSkinName);
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}
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public function handleBookEdit(BookEditPacket $packet) : bool{
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return $this->player->handleBookEdit($packet);
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}
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public function handleModalFormResponse(ModalFormResponsePacket $packet) : bool{
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return false; //TODO: GUI stuff
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}
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public function handleServerSettingsRequest(ServerSettingsRequestPacket $packet) : bool{
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return false; //TODO: GUI stuff
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}
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}
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