Files
PocketMine-MP/src/block/RespawnAnchor.php
Adam bf33a625c9 Implemented Respawn Anchor (#6646)
PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
2025-05-27 21:57:28 +01:00

124 lines
3.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\event\block\BlockPreExplodeEvent;
use pocketmine\event\player\PlayerRespawnAnchorUseEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemTypeIds;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\TextFormat;
use pocketmine\world\Explosion;
use pocketmine\world\Position;
use pocketmine\world\sound\RespawnAnchorChargeSound;
use pocketmine\world\sound\RespawnAnchorSetSpawnSound;
final class RespawnAnchor extends Opaque{
private const MIN_CHARGES = 0;
private const MAX_CHARGES = 4;
private int $charges = self::MIN_CHARGES;
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->boundedIntAuto(self::MIN_CHARGES, self::MAX_CHARGES, $this->charges);
}
public function getCharges() : int{
return $this->charges;
}
/** @return $this */
public function setCharges(int $charges) : self{
if($charges < self::MIN_CHARGES || $charges > self::MAX_CHARGES){
throw new \InvalidArgumentException("Charges must be between " . self::MIN_CHARGES . " and " . self::MAX_CHARGES . ", given: $charges");
}
$this->charges = $charges;
return $this;
}
public function getLightLevel() : int{
return $this->charges > 0 ? ($this->charges * 4) - 1 : 0;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($item->getTypeId() === ItemTypeIds::fromBlockTypeId(BlockTypeIds::GLOWSTONE) && $this->charges < self::MAX_CHARGES){
$this->position->getWorld()->setBlock($this->position, $this->setCharges($this->charges + 1));
$this->position->getWorld()->addSound($this->position, new RespawnAnchorChargeSound());
return true;
}
if($this->charges > self::MIN_CHARGES){
if($player === null){
return false;
}
$ev = new PlayerRespawnAnchorUseEvent($player, $this, PlayerRespawnAnchorUseEvent::ACTION_EXPLODE);
$ev->call();
if($ev->isCancelled()){
return false;
}
switch($ev->getAction()){
case PlayerRespawnAnchorUseEvent::ACTION_EXPLODE:
$this->explode($player);
return false;
case PlayerRespawnAnchorUseEvent::ACTION_SET_SPAWN:
if($player->getSpawn() !== null && $player->getSpawn()->equals($this->position)){
return true;
}
$player->setSpawn($this->position);
$this->position->getWorld()->addSound($this->position, new RespawnAnchorSetSpawnSound());
$player->sendMessage(KnownTranslationFactory::tile_respawn_anchor_respawnSet()->prefix(TextFormat::GRAY));
return true;
}
}
return false;
}
private function explode(?Player $player) : void{
$ev = new BlockPreExplodeEvent($this, 5, $player);
$ev->setIncendiary(true);
$ev->call();
if($ev->isCancelled()){
return;
}
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
$explosion = new Explosion(Position::fromObject($this->position->add(0.5, 0.5, 0.5), $this->position->getWorld()), $ev->getRadius(), $this);
$explosion->setFireChance($ev->getFireChance());
if($ev->isBlockBreaking()){
$explosion->explodeA();
}
$explosion->explodeB();
}
}