2017-06-01 19:48:06 +01:00

124 lines
4.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class StartGamePacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::START_GAME_PACKET;
public $entityUniqueId;
public $entityRuntimeId;
public $playerGamemode;
public $x;
public $y;
public $z;
public $pitch;
public $yaw;
public $seed;
public $dimension;
public $generator = 1; //default infinite - 0 old, 1 infinite, 2 flat
public $worldGamemode;
public $difficulty;
public $spawnX;
public $spawnY;
public $spawnZ;
public $hasAchievementsDisabled = 1;
public $dayCycleStopTime = -1; //-1 = not stopped, any positive value = stopped at that time
public $eduMode = 0;
public $rainLevel;
public $lightningLevel;
public $commandsEnabled;
public $isTexturePacksRequired = 0;
public $levelId = ""; //base64 string, usually the same as world folder name in vanilla
public $worldName;
public $premiumWorldTemplateId = "";
public $unknownBool = false;
public $currentTick = 0;
public function decode(){
$this->entityUniqueId = $this->getEntityUniqueId();
$this->entityRuntimeId = $this->getEntityRuntimeId();
$this->playerGamemode = $this->getVarInt();
$this->getVector3f($this->x, $this->y, $this->z);
$this->pitch = $this->getLFloat();
$this->yaw = $this->getLFloat();
$this->seed = $this->getVarInt();
$this->dimension = $this->getVarInt();
$this->generator = $this->getVarInt();
$this->worldGamemode = $this->getVarInt();
$this->difficulty = $this->getVarInt();
$this->getBlockPosition($this->spawnX, $this->spawnY, $this->spawnZ);
$this->hasAchievementsDisabled = $this->getBool();
$this->dayCycleStopTime = $this->getVarInt();
$this->eduMode = $this->getBool();
$this->rainLevel = $this->getLFloat();
$this->lightningLevel = $this->getLFloat();
$this->commandsEnabled = $this->getBool();
$this->isTexturePacksRequired = $this->getBool();
/*$gameRulesCount = */$this->getUnsignedVarInt(); //TODO
$this->levelId = $this->getString();
$this->worldName = $this->getString();
$this->premiumWorldTemplateId = $this->getString();
$this->unknownBool = $this->getBool();
$this->currentTick = $this->getLLong();
}
public function encode(){
$this->reset();
$this->putEntityUniqueId($this->entityUniqueId);
$this->putEntityRuntimeId($this->entityRuntimeId);
$this->putVarInt($this->playerGamemode); //client gamemode, other field is world gamemode
$this->putVector3f($this->x, $this->y, $this->z);
$this->putLFloat($this->pitch);
$this->putLFloat($this->yaw);
$this->putVarInt($this->seed);
$this->putVarInt($this->dimension);
$this->putVarInt($this->generator);
$this->putVarInt($this->worldGamemode);
$this->putVarInt($this->difficulty);
$this->putBlockPosition($this->spawnX, $this->spawnY, $this->spawnZ);
$this->putBool($this->hasAchievementsDisabled);
$this->putVarInt($this->dayCycleStopTime);
$this->putBool($this->eduMode);
$this->putLFloat($this->rainLevel);
$this->putLFloat($this->lightningLevel);
$this->putBool($this->commandsEnabled);
$this->putBool($this->isTexturePacksRequired);
$this->putUnsignedVarInt(0); //TODO: gamerules
$this->putString($this->levelId);
$this->putString($this->worldName);
$this->putString($this->premiumWorldTemplateId);
$this->putBool($this->unknownBool);
$this->putLLong($this->currentTick);
}
public function handle(NetworkSession $session) : bool{
return $session->handleStartGame($this);
}
}