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This is better for performance because these then don't need to be reevaluated every time they are called. When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace. This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified. However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement. But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations. We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
132 lines
3.0 KiB
PHP
132 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\format;
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use function str_repeat;
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class EmptySubChunk implements SubChunkInterface{
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/** @var EmptySubChunk */
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private static $instance;
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public static function getInstance() : self{
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if(self::$instance === null){
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self::$instance = new self();
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}
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return self::$instance;
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}
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public function isEmpty(bool $checkLight = true) : bool{
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return true;
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}
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public function getBlockId(int $x, int $y, int $z) : int{
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return 0;
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}
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public function setBlockId(int $x, int $y, int $z, int $id) : bool{
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return false;
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}
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public function getBlockData(int $x, int $y, int $z) : int{
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return 0;
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}
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public function setBlockData(int $x, int $y, int $z, int $data) : bool{
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return false;
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}
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public function getFullBlock(int $x, int $y, int $z) : int{
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return 0;
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}
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public function setBlock(int $x, int $y, int $z, ?int $id = null, ?int $data = null) : bool{
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return false;
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}
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public function getBlockLight(int $x, int $y, int $z) : int{
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return 0;
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}
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public function setBlockLight(int $x, int $y, int $z, int $level) : bool{
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return false;
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}
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public function getBlockSkyLight(int $x, int $y, int $z) : int{
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return 15;
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}
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool{
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return false;
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}
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public function getHighestBlockAt(int $x, int $z) : int{
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return -1;
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}
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public function getBlockIdColumn(int $x, int $z) : string{
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return "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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public function getBlockDataColumn(int $x, int $z) : string{
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return "\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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public function getBlockLightColumn(int $x, int $z) : string{
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return "\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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public function getBlockSkyLightColumn(int $x, int $z) : string{
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return "\xff\xff\xff\xff\xff\xff\xff\xff";
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}
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public function getBlockIdArray() : string{
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return str_repeat("\x00", 4096);
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}
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public function getBlockDataArray() : string{
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return str_repeat("\x00", 2048);
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}
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public function getBlockLightArray() : string{
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return str_repeat("\x00", 2048);
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}
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public function setBlockLightArray(string $data){
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}
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public function getBlockSkyLightArray() : string{
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return str_repeat("\xff", 2048);
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}
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public function setBlockSkyLightArray(string $data){
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}
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public function networkSerialize() : string{
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return "\x00" . str_repeat("\x00", 6144);
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}
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}
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