PocketMine-MP/src/pocketmine/block/BlockFactory.php
2019-02-18 11:37:57 +00:00

685 lines
31 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\InvalidBlockStateException;
use pocketmine\block\utils\PillarRotationTrait;
use pocketmine\block\utils\TreeType;
use pocketmine\item\Item;
use pocketmine\level\Position;
use function array_fill;
use function file_get_contents;
use function get_class;
use function json_decode;
use function max;
use function min;
/**
* Manages block registration and instance creation
*/
class BlockFactory{
/** @var \SplFixedArray<Block> */
private static $fullList = null;
/** @var \SplFixedArray<int> */
public static $lightFilter = null;
/** @var \SplFixedArray<bool> */
public static $diffusesSkyLight = null;
/** @var \SplFixedArray<float> */
public static $blastResistance = null;
/** @var \SplFixedArray|int[] */
private static $stateMasks = null;
/** @var int[] */
public static $staticRuntimeIdMap = [];
/** @var int[] */
public static $legacyIdMap = [];
/** @var int */
private static $lastRuntimeId = 0;
/**
* Initializes the block factory. By default this is called only once on server start, however you may wish to use
* this if you need to reset the block factory back to its original defaults for whatever reason.
*/
public static function init() : void{
self::$fullList = new \SplFixedArray(8192);
self::$lightFilter = \SplFixedArray::fromArray(array_fill(0, 8192, 1));
self::$diffusesSkyLight = \SplFixedArray::fromArray(array_fill(0, 8192, false));
self::$blastResistance = \SplFixedArray::fromArray(array_fill(0, 8192, 0));
self::$stateMasks = new \SplFixedArray(8192);
self::registerBlock(new ActivatorRail());
self::registerBlock(new Air());
self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_NORMAL, "Anvil"));
self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED, "Slightly Damaged Anvil"));
self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_VERY_DAMAGED, "Very Damaged Anvil"));
self::registerBlock(new Bed());
self::registerBlock(new Bedrock());
self::registerBlock(new Beetroot());
self::registerBlock(new BoneBlock());
self::registerBlock(new Bookshelf());
self::registerBlock(new BrewingStand());
self::registerBlock(new BrickStairs());
self::registerBlock(new Bricks());
self::registerBlock(new BrownMushroom());
self::registerBlock(new BrownMushroomBlock());
self::registerBlock(new Cactus());
self::registerBlock(new Cake());
self::registerBlock(new Carrot());
self::registerBlock(new Chest());
self::registerBlock(new Clay());
self::registerBlock(new Coal());
self::registerBlock(new CoalOre());
self::registerBlock(new CoarseDirt(Block::DIRT, Dirt::COARSE, "Coarse Dirt"));
self::registerBlock(new Cobblestone());
self::registerBlock(new CobblestoneStairs());
self::registerBlock(new Cobweb());
self::registerBlock(new CocoaBlock());
self::registerBlock(new CraftingTable());
self::registerBlock(new Dandelion());
self::registerBlock(new DaylightSensor());
self::registerBlock((new DaylightSensor())->setInverted()); //flattening hack
self::registerBlock(new DeadBush());
self::registerBlock(new DetectorRail());
self::registerBlock(new Diamond());
self::registerBlock(new DiamondOre());
self::registerBlock(new Dirt(Block::DIRT, Dirt::NORMAL, "Dirt"));
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 0, "Sunflower"));
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 1, "Lilac"));
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 4, "Rose Bush"));
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 5, "Peony"));
self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 2, "Double Tallgrass"));
self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 3, "Large Fern"));
self::registerBlock(new Emerald());
self::registerBlock(new EmeraldOre());
self::registerBlock(new EnchantingTable());
self::registerBlock(new EndPortalFrame());
self::registerBlock(new EndRod());
self::registerBlock(new EndStone());
self::registerBlock(new EndStoneBricks());
self::registerBlock(new EnderChest());
self::registerBlock(new Farmland());
self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
self::registerBlock(new Fire());
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ALLIUM, "Allium"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_AZURE_BLUET, "Azure Bluet"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_BLUE_ORCHID, "Blue Orchid"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ORANGE_TULIP, "Orange Tulip"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_OXEYE_DAISY, "Oxeye Daisy"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_PINK_TULIP, "Pink Tulip"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_POPPY, "Poppy"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_RED_TULIP, "Red Tulip"));
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_WHITE_TULIP, "White Tulip"));
self::registerBlock(new FlowerPot());
self::registerBlock(new Furnace());
self::registerBlock((new Furnace())->setLit()); //flattening hack
self::registerBlock(new Glass(Block::GLASS, 0, "Glass"));
self::registerBlock(new GlassPane(Block::GLASS_PANE, 0, "Glass Pane"));
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
self::registerBlock(new GlowingObsidian());
self::registerBlock(new Glowstone());
self::registerBlock(new Gold());
self::registerBlock(new GoldOre());
self::registerBlock(new Grass());
self::registerBlock(new GrassPath());
self::registerBlock(new Gravel());
self::registerBlock(new HardenedClay(Block::HARDENED_CLAY, 0, "Hardened Clay"));
self::registerBlock(new HardenedGlass(Block::HARD_GLASS, 0, "Hardened Glass"));
self::registerBlock(new HardenedGlassPane(Block::HARD_GLASS_PANE, 0, "Hardened Glass Pane"));
self::registerBlock(new HayBale());
self::registerBlock(new Ice());
self::registerBlock(new InfoUpdate(Block::INFO_UPDATE, 0, "update!"));
self::registerBlock(new InfoUpdate(Block::INFO_UPDATE2, 0, "ate!upd"));
self::registerBlock(new InvisibleBedrock());
self::registerBlock(new Iron());
self::registerBlock(new IronBars());
self::registerBlock(new IronDoor());
self::registerBlock(new IronOre());
self::registerBlock(new IronTrapdoor());
self::registerBlock(new ItemFrame());
self::registerBlock(new Ladder());
self::registerBlock(new Lapis());
self::registerBlock(new LapisOre());
self::registerBlock(new Lava());
self::registerBlock((new Lava())->setStill()); //flattening hack
self::registerBlock(new Lever());
self::registerBlock(new LitPumpkin());
self::registerBlock(new Magma());
self::registerBlock(new Melon());
self::registerBlock(new MelonStem());
self::registerBlock(new MonsterSpawner());
self::registerBlock(new MossyCobblestone());
self::registerBlock(new Mycelium());
self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
self::registerBlock(new NetherBrickFence());
self::registerBlock(new NetherBrickStairs());
self::registerBlock(new NetherQuartzOre());
self::registerBlock(new NetherReactor());
self::registerBlock(new NetherWartBlock());
self::registerBlock(new NetherWartPlant());
self::registerBlock(new Netherrack());
self::registerBlock(new NoteBlock());
self::registerBlock(new Obsidian());
self::registerBlock(new PackedIce());
self::registerBlock(new Podzol());
self::registerBlock(new Potato());
self::registerBlock(new PoweredRail());
self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::BRICKS, "Prismarine Bricks"));
self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::DARK, "Dark Prismarine"));
self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::NORMAL, "Prismarine"));
self::registerBlock(new Pumpkin());
self::registerBlock(new PumpkinStem());
self::registerBlock(new Purpur(Block::PURPUR_BLOCK, 0, "Purpur Block"));
self::registerBlock(new class(Block::PURPUR_BLOCK, 2, "Purpur Pillar") extends Purpur{
use PillarRotationTrait;
});
self::registerBlock(new PurpurStairs());
self::registerBlock(new Quartz(Block::QUARTZ_BLOCK, Quartz::NORMAL, "Quartz Block"));
self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::CHISELED, "Chiseled Quartz Block") extends Quartz{
use PillarRotationTrait;
});
self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::PILLAR, "Quartz Pillar") extends Quartz{
use PillarRotationTrait;
});
self::registerBlock(new QuartzStairs());
self::registerBlock(new Rail());
self::registerBlock(new RedMushroom());
self::registerBlock(new RedMushroomBlock());
self::registerBlock(new RedSandstoneStairs());
self::registerBlock(new Redstone());
self::registerBlock(new RedstoneLamp());
self::registerBlock((new RedstoneLamp())->setLit()); //flattening hack
self::registerBlock(new RedstoneOre());
self::registerBlock((new RedstoneOre())->setLit()); //flattening hack
self::registerBlock(new RedstoneRepeater());
self::registerBlock((new RedstoneRepeater())->setPowered());
self::registerBlock(new RedstoneTorch());
self::registerBlock((new RedstoneTorch())->setLit(false)); //flattening hack
self::registerBlock(new RedstoneWire());
self::registerBlock(new Reserved6(Block::RESERVED6, 0, "reserved6"));
self::registerBlock(new Sand(Block::SAND, 0, "Sand"));
self::registerBlock(new Sand(Block::SAND, 1, "Red Sand"));
self::registerBlock(new SandstoneStairs());
self::registerBlock(new SeaLantern());
self::registerBlock(new SignPost());
self::registerBlock(new Skull());
self::registerBlock(new SmoothStone(Block::STONE, Stone::NORMAL, "Stone"));
self::registerBlock(new Snow());
self::registerBlock(new SnowLayer());
self::registerBlock(new SoulSand());
self::registerBlock(new Sponge());
self::registerBlock(new StandingBanner());
self::registerBlock(new Stone(Block::STONE, Stone::ANDESITE, "Andesite"));
self::registerBlock(new Stone(Block::STONE, Stone::DIORITE, "Diorite"));
self::registerBlock(new Stone(Block::STONE, Stone::GRANITE, "Granite"));
self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_ANDESITE, "Polished Andesite"));
self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_DIORITE, "Polished Diorite"));
self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_GRANITE, "Polished Granite"));
self::registerBlock(new StoneBrickStairs());
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CHISELED, "Chiseled Stone Bricks"));
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CRACKED, "Cracked Stone Bricks"));
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::MOSSY, "Mossy Stone Bricks"));
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::NORMAL, "Stone Bricks"));
self::registerBlock(new StoneButton());
self::registerBlock(new StonePressurePlate());
self::registerBlock(new Stonecutter());
self::registerBlock(new Sugarcane());
self::registerBlock(new TNT());
self::registerBlock(new TallGrass(Block::TALL_GRASS, 0, "Fern"));
self::registerBlock(new TallGrass(Block::TALL_GRASS, 1, "Tall Grass"));
self::registerBlock(new TallGrass(Block::TALL_GRASS, 2, "Fern"));
self::registerBlock(new TallGrass(Block::TALL_GRASS, 3, "Fern"));
self::registerBlock(new Torch(Block::COLORED_TORCH_BP, 0, "Blue Torch"));
self::registerBlock(new Torch(Block::COLORED_TORCH_BP, 8, "Purple Torch"));
self::registerBlock(new Torch(Block::COLORED_TORCH_RG, 0, "Red Torch"));
self::registerBlock(new Torch(Block::COLORED_TORCH_RG, 8, "Green Torch"));
self::registerBlock(new Torch(Block::TORCH, 0, "Torch"));
self::registerBlock(new Trapdoor());
self::registerBlock(new TrappedChest());
self::registerBlock(new Tripwire());
self::registerBlock(new TripwireHook());
self::registerBlock(new UnderwaterTorch(Block::UNDERWATER_TORCH, 0, "Underwater Torch"));
self::registerBlock(new Vine());
self::registerBlock(new WallBanner());
self::registerBlock(new WallSign());
self::registerBlock(new Water());
self::registerBlock((new Water())->setStill()); //flattening hack
self::registerBlock(new WaterLily());
self::registerBlock(new WeightedPressurePlateHeavy());
self::registerBlock(new WeightedPressurePlateLight());
self::registerBlock(new Wheat());
self::registerBlock(new WoodenButton());
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
self::registerBlock(new WoodenPressurePlate());
self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
foreach(TreeType::getAll() as $treeType){
$magicNumber = $treeType->getMagicNumber();
$name = $treeType->getDisplayName();
self::registerBlock(new Planks(Block::PLANKS, $magicNumber, $name . " Planks"));
self::registerBlock(new Sapling(Block::SAPLING, $magicNumber, $treeType, $name . " Sapling"));
self::registerBlock(new WoodenFence(Block::FENCE, $magicNumber, $name . " Fence"));
//TODO: find a better way to deal with this split
self::registerBlock(new Leaves($magicNumber >= 4 ? Block::LEAVES2 : Block::LEAVES, $magicNumber & 0x03, $treeType, $name . " Leaves"));
self::registerBlock(new Log($magicNumber >= 4 ? Block::WOOD2 : Block::WOOD, $magicNumber & 0x03, $treeType, $name . " Log"));
self::registerBlock(new Wood($magicNumber >= 4 ? Block::WOOD2 : Block::WOOD, ($magicNumber & 0x03) | 0b1100, $treeType, $name . " Wood"));
}
static $sandstoneTypes = [
Sandstone::NORMAL => "",
Sandstone::CHISELED => "Chiseled ",
Sandstone::SMOOTH => "Smooth "
];
foreach($sandstoneTypes as $variant => $prefix){
self::registerBlock(new Sandstone(Block::SANDSTONE, $variant, $prefix . "Sandstone"));
self::registerBlock(new Sandstone(Block::RED_SANDSTONE, $variant, $prefix . "Red Sandstone"));
}
foreach(DyeColor::getAll() as $color){
self::registerBlock(new Carpet(Block::CARPET, $color->getMagicNumber(), $color->getDisplayName() . " Carpet"));
self::registerBlock(new Concrete(Block::CONCRETE, $color->getMagicNumber(), $color->getDisplayName() . " Concrete"));
self::registerBlock(new ConcretePowder(Block::CONCRETE_POWDER, $color->getMagicNumber(), $color->getDisplayName() . " Concrete Powder"));
self::registerBlock(new Glass(Block::STAINED_GLASS, $color->getMagicNumber(), $color->getDisplayName() . " Stained Glass"));
self::registerBlock(new GlassPane(Block::STAINED_GLASS_PANE, $color->getMagicNumber(), $color->getDisplayName() . " Stained Glass Pane"));
self::registerBlock(new HardenedClay(Block::STAINED_CLAY, $color->getMagicNumber(), $color->getDisplayName() . " Stained Clay"));
self::registerBlock(new HardenedGlass(Block::HARD_STAINED_GLASS, $color->getMagicNumber(), "Hardened " . $color->getDisplayName() . " Stained Glass"));
self::registerBlock(new HardenedGlassPane(Block::HARD_STAINED_GLASS_PANE, $color->getMagicNumber(), "Hardened " . $color->getDisplayName() . " Stained Glass Pane"));
self::registerBlock(new Wool(Block::WOOL, $color->getMagicNumber(), $color->getDisplayName() . " Wool"));
}
/** @var Slab[] $slabTypes */
$slabTypes = [
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 0, "Stone"),
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 1, "Sandstone"),
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 2, "Fake Wooden"),
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 3, "Cobblestone"),
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 4, "Brick"),
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 5, "Stone Brick"),
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 6, "Quartz"),
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 7, "Nether Brick"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 0, "Red Sandstone"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 1, "Purpur"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 2, "Prismarine"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 3, "Dark Prismarine"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 4, "Prismarine Bricks"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 5, "Mossy Cobblestone"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 6, "Smooth Sandstone"),
new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 7, "Red Nether Brick")
];
foreach(TreeType::getAll() as $woodType){
$slabTypes[] = new WoodenSlab(Block::WOODEN_SLAB, Block::DOUBLE_WOODEN_SLAB, $woodType->getMagicNumber(), $woodType->getDisplayName());
}
foreach($slabTypes as $type){
self::registerBlock($type);
self::registerBlock(new DoubleSlab($type->getDoubleSlabId(), $type->getId(), $type->getVariant()));
}
static $wallTypes = [
CobblestoneWall::ANDESITE_WALL => "Andesite",
CobblestoneWall::BRICK_WALL => "Brick",
CobblestoneWall::DIORITE_WALL => "Diorite",
CobblestoneWall::END_STONE_BRICK_WALL => "End Stone Brick",
CobblestoneWall::GRANITE_WALL => "Granite",
CobblestoneWall::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
CobblestoneWall::MOSSY_WALL => "Mossy Cobblestone",
CobblestoneWall::NETHER_BRICK_WALL => "Nether Brick",
CobblestoneWall::NONE_MOSSY_WALL => "Cobblestone",
CobblestoneWall::PRISMARINE_WALL => "Prismarine",
CobblestoneWall::RED_NETHER_BRICK_WALL => "Red Nether Brick",
CobblestoneWall::RED_SANDSTONE_WALL => "Red Sandstone",
CobblestoneWall::SANDSTONE_WALL => "Sandstone",
CobblestoneWall::STONE_BRICK_WALL => "Stone Brick"
];
foreach($wallTypes as $magicNumber => $prefix){
self::registerBlock(new CobblestoneWall(Block::COBBLESTONE_WALL, $magicNumber, $prefix . " Wall"));
}
//TODO: minecraft:acacia_button
//TODO: minecraft:acacia_pressure_plate
//TODO: minecraft:acacia_standing_sign
//TODO: minecraft:acacia_trapdoor
//TODO: minecraft:acacia_wall_sign
//TODO: minecraft:andesite_stairs
//TODO: minecraft:bamboo
//TODO: minecraft:bamboo_sapling
//TODO: minecraft:barrel
//TODO: minecraft:barrier
//TODO: minecraft:beacon
//TODO: minecraft:bell
//TODO: minecraft:birch_button
//TODO: minecraft:birch_pressure_plate
//TODO: minecraft:birch_standing_sign
//TODO: minecraft:birch_trapdoor
//TODO: minecraft:birch_wall_sign
//TODO: minecraft:blast_furnace
//TODO: minecraft:blue_ice
//TODO: minecraft:bubble_column
//TODO: minecraft:cartography_table
//TODO: minecraft:carved_pumpkin
//TODO: minecraft:cauldron
//TODO: minecraft:chain_command_block
//TODO: minecraft:chemical_heat
//TODO: minecraft:chemistry_table
//TODO: minecraft:chorus_flower
//TODO: minecraft:chorus_plant
//TODO: minecraft:command_block
//TODO: minecraft:conduit
//TODO: minecraft:coral
//TODO: minecraft:coral_block
//TODO: minecraft:coral_fan
//TODO: minecraft:coral_fan_dead
//TODO: minecraft:coral_fan_hang
//TODO: minecraft:coral_fan_hang2
//TODO: minecraft:coral_fan_hang3
//TODO: minecraft:dark_oak_button
//TODO: minecraft:dark_oak_pressure_plate
//TODO: minecraft:dark_oak_trapdoor
//TODO: minecraft:dark_prismarine_stairs
//TODO: minecraft:darkoak_standing_sign
//TODO: minecraft:darkoak_wall_sign
//TODO: minecraft:diorite_stairs
//TODO: minecraft:dispenser
//TODO: minecraft:double_stone_slab3
//TODO: minecraft:double_stone_slab4
//TODO: minecraft:dragon_egg
//TODO: minecraft:dried_kelp_block
//TODO: minecraft:dropper
//TODO: minecraft:element_0
//TODO: minecraft:end_brick_stairs
//TODO: minecraft:end_gateway
//TODO: minecraft:end_portal
//TODO: minecraft:fletching_table
//TODO: minecraft:frosted_ice
//TODO: minecraft:granite_stairs
//TODO: minecraft:grindstone
//TODO: minecraft:hopper
//TODO: minecraft:jukebox
//TODO: minecraft:jungle_button
//TODO: minecraft:jungle_pressure_plate
//TODO: minecraft:jungle_standing_sign
//TODO: minecraft:jungle_trapdoor
//TODO: minecraft:jungle_wall_sign
//TODO: minecraft:kelp
//TODO: minecraft:lantern
//TODO: minecraft:lava_cauldron
//TODO: minecraft:monster_egg
//TODO: minecraft:mossy_cobblestone_stairs
//TODO: minecraft:mossy_stone_brick_stairs
//TODO: minecraft:movingBlock
//TODO: minecraft:normal_stone_stairs
//TODO: minecraft:observer
//TODO: minecraft:piston
//TODO: minecraft:pistonArmCollision
//TODO: minecraft:polished_andesite_stairs
//TODO: minecraft:polished_diorite_stairs
//TODO: minecraft:polished_granite_stairs
//TODO: minecraft:portal
//TODO: minecraft:powered_comparator
//TODO: minecraft:prismarine_bricks_stairs
//TODO: minecraft:prismarine_stairs
//TODO: minecraft:red_nether_brick_stairs
//TODO: minecraft:repeating_command_block
//TODO: minecraft:scaffolding
//TODO: minecraft:sea_pickle
//TODO: minecraft:seagrass
//TODO: minecraft:shulker_box
//TODO: minecraft:slime
//TODO: minecraft:smithing_table
//TODO: minecraft:smoker
//TODO: minecraft:smooth_quartz_stairs
//TODO: minecraft:smooth_red_sandstone_stairs
//TODO: minecraft:smooth_sandstone_stairs
//TODO: minecraft:smooth_stone
//TODO: minecraft:spruce_button
//TODO: minecraft:spruce_pressure_plate
//TODO: minecraft:spruce_standing_sign
//TODO: minecraft:spruce_trapdoor
//TODO: minecraft:spruce_wall_sign
//TODO: minecraft:sticky_piston
//TODO: minecraft:stone_slab3
//TODO: minecraft:stone_slab4
//TODO: minecraft:stripped_acacia_log
//TODO: minecraft:stripped_birch_log
//TODO: minecraft:stripped_dark_oak_log
//TODO: minecraft:stripped_jungle_log
//TODO: minecraft:stripped_oak_log
//TODO: minecraft:stripped_spruce_log
//TODO: minecraft:structure_block
//TODO: minecraft:turtle_egg
//TODO: minecraft:undyed_shulker_box
//TODO: minecraft:unpowered_comparator
}
public static function isInit() : bool{
return self::$fullList !== null;
}
/**
* Registers a block type into the index. Plugins may use this method to register new block types or override
* existing ones.
*
* NOTE: If you are registering a new block type, you will need to add it to the creative inventory yourself - it
* will not automatically appear there.
*
* @param Block $block
* @param bool $override Whether to override existing registrations
*
* @throws \RuntimeException if something attempted to override an already-registered block without specifying the
* $override parameter.
*/
public static function registerBlock(Block $block, bool $override = false) : void{
$id = $block->getId();
$variant = $block->getVariant();
$stateMask = $block->getStateBitmask();
if(($variant & $stateMask) !== 0){
throw new \InvalidArgumentException("Block variant collides with state bitmask");
}
if(!$override and self::isRegistered($id, $variant)){
throw new \InvalidArgumentException("Block registration conflicts with an existing block");
}
for($m = $variant; $m <= ($variant | $stateMask); ++$m){
if(($m & ~$stateMask) !== $variant){
continue;
}
if(!$override and self::isRegistered($id, $m)){
throw new \InvalidArgumentException("Block registration " . get_class($block) . " has states which conflict with other blocks");
}
$index = ($id << 4) | $m;
$v = clone $block;
try{
$v->readStateFromMeta($m & $stateMask);
if($v->getDamage() !== $m){
throw new InvalidBlockStateException("Corrupted meta"); //don't register anything that isn't the same when we read it back again
}
}catch(InvalidBlockStateException $e){ //invalid property combination
continue;
}
self::fillStaticArrays($index, $v);
}
if(!self::isRegistered($id, $variant)){
self::fillStaticArrays(($id << 4) | $variant, $block); //register default state mapped to variant, for blocks which don't use 0 as valid state
}
}
private static function fillStaticArrays(int $index, Block $block) : void{
self::$fullList[$index] = $block;
self::$stateMasks[$index] = $block->getStateBitmask();
self::$lightFilter[$index] = min(15, $block->getLightFilter() + 1); //opacity plus 1 standard light filter
self::$diffusesSkyLight[$index] = $block->diffusesSkyLight();
self::$blastResistance[$index] = $block->getBlastResistance();
}
/**
* Returns a new Block instance with the specified ID, meta and position.
*
* @param int $id
* @param int $meta
* @param Position $pos
*
* @return Block
*/
public static function get(int $id, int $meta = 0, Position $pos = null) : Block{
if($meta < 0 or $meta > 0xf){
throw new \InvalidArgumentException("Block meta value $meta is out of bounds");
}
/** @var Block|null $block */
$block = null;
try{
$index = ($id << 4) | $meta;
if(self::$fullList[$index] !== null){
$block = clone self::$fullList[$index];
}
}catch(\RuntimeException $e){
throw new \InvalidArgumentException("Block ID $id is out of bounds");
}
if($block === null){
$block = new UnknownBlock($id, $meta);
}
if($pos !== null){
$block->position($pos->getLevel(), $pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ());
}
return $block;
}
public static function fromFullBlock(int $fullState, ?Position $pos = null) : Block{
return self::get($fullState >> 4, $fullState & 0xf, $pos);
}
public static function getStateMask(int $id) : int{
return self::$stateMasks[$id] ?? 0;
}
/**
* Returns whether a specified block state is already registered in the block factory.
*
* @param int $id
* @param int $meta
*
* @return bool
*/
public static function isRegistered(int $id, int $meta = 0) : bool{
$b = self::$fullList[($id << 4) | $meta];
return $b !== null and !($b instanceof UnknownBlock);
}
public static function registerStaticRuntimeIdMappings() : void{
/** @var mixed[] $runtimeIdMap */
$runtimeIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "runtimeid_table.json"), true);
$legacyIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "legacy_id_map.json"), true);
foreach($runtimeIdMap as $k => $obj){
//this has to use the json offset to make sure the mapping is consistent with what we send over network, even though we aren't using all the entries
if(!isset($legacyIdMap[$obj["name"]])){
continue;
}
self::registerMapping($k, $legacyIdMap[$obj["name"]], $obj["data"]);
}
}
/**
* @internal
*
* @param int $id
* @param int $meta
*
* @return int
*/
public static function toStaticRuntimeId(int $id, int $meta = 0) : int{
/*
* try id+meta first
* if not found, try id+0 (strip meta)
* if still not found, return update! block
*/
return self::$staticRuntimeIdMap[($id << 4) | $meta] ?? self::$staticRuntimeIdMap[$id << 4] ?? self::$staticRuntimeIdMap[BlockIds::INFO_UPDATE << 4];
}
/**
* @internal
*
* @param int $runtimeId
*
* @return int[] [id, meta]
*/
public static function fromStaticRuntimeId(int $runtimeId) : array{
$v = self::$legacyIdMap[$runtimeId];
return [$v >> 4, $v & 0xf];
}
private static function registerMapping(int $staticRuntimeId, int $legacyId, int $legacyMeta) : void{
self::$staticRuntimeIdMap[($legacyId << 4) | $legacyMeta] = $staticRuntimeId;
self::$legacyIdMap[$staticRuntimeId] = ($legacyId << 4) | $legacyMeta;
self::$lastRuntimeId = max(self::$lastRuntimeId, $staticRuntimeId);
}
}