PocketMine-MP/src/network/mcpe/protocol/PlayerActionPacket.php
2021-03-14 20:14:08 +00:00

93 lines
3.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
class PlayerActionPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::PLAYER_ACTION_PACKET;
public const ACTION_START_BREAK = 0;
public const ACTION_ABORT_BREAK = 1;
public const ACTION_STOP_BREAK = 2;
public const ACTION_GET_UPDATED_BLOCK = 3;
public const ACTION_DROP_ITEM = 4;
public const ACTION_START_SLEEPING = 5;
public const ACTION_STOP_SLEEPING = 6;
public const ACTION_RESPAWN = 7;
public const ACTION_JUMP = 8;
public const ACTION_START_SPRINT = 9;
public const ACTION_STOP_SPRINT = 10;
public const ACTION_START_SNEAK = 11;
public const ACTION_STOP_SNEAK = 12;
public const ACTION_CREATIVE_PLAYER_DESTROY_BLOCK = 13;
public const ACTION_DIMENSION_CHANGE_ACK = 14; //sent when spawning in a different dimension to tell the server we spawned
public const ACTION_START_GLIDE = 15;
public const ACTION_STOP_GLIDE = 16;
public const ACTION_BUILD_DENIED = 17;
public const ACTION_CRACK_BREAK = 18;
public const ACTION_CHANGE_SKIN = 19;
public const ACTION_SET_ENCHANTMENT_SEED = 20; //no longer used
public const ACTION_START_SWIMMING = 21;
public const ACTION_STOP_SWIMMING = 22;
public const ACTION_START_SPIN_ATTACK = 23;
public const ACTION_STOP_SPIN_ATTACK = 24;
public const ACTION_INTERACT_BLOCK = 25;
public const ACTION_PREDICT_DESTROY_BLOCK = 26;
public const ACTION_CONTINUE_DESTROY_BLOCK = 27;
/** @var int */
public $entityRuntimeId;
/** @var int */
public $action;
/** @var int */
public $x;
/** @var int */
public $y;
/** @var int */
public $z;
/** @var int */
public $face;
protected function decodePayload(PacketSerializer $in) : void{
$this->entityRuntimeId = $in->getEntityRuntimeId();
$this->action = $in->getVarInt();
$in->getBlockPosition($this->x, $this->y, $this->z);
$this->face = $in->getVarInt();
}
protected function encodePayload(PacketSerializer $out) : void{
$out->putEntityRuntimeId($this->entityRuntimeId);
$out->putVarInt($this->action);
$out->putBlockPosition($this->x, $this->y, $this->z);
$out->putVarInt($this->face);
}
public function handle(PacketHandlerInterface $handler) : bool{
return $handler->handlePlayerAction($this);
}
}