PocketMine-MP/src/network/mcpe/protocol/NpcDialoguePacket.php

88 lines
2.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
class NpcDialoguePacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::NPC_DIALOGUE_PACKET;
public const ACTION_OPEN = 0;
public const ACTION_CLOSE = 1;
private int $npcActorUniqueId;
private int $actionType;
private string $dialogue;
private string $sceneName;
private string $npcName;
private string $actionJson;
public static function create(int $npcActorUniqueId, int $actionType, string $dialogue, string $sceneName, string $npcName, string $actionJson) : self{
$result = new self;
$result->npcActorUniqueId = $npcActorUniqueId;
$result->actionType = $actionType;
$result->dialogue = $dialogue;
$result->sceneName = $sceneName;
$result->npcName = $npcName;
$result->actionJson = $actionJson;
return $result;
}
public function getNpcActorUniqueId() : int{ return $this->npcActorUniqueId; }
public function getActionType() : int{ return $this->actionType; }
public function getDialogue() : string{ return $this->dialogue; }
public function getSceneName() : string{ return $this->sceneName; }
public function getNpcName() : string{ return $this->npcName; }
public function getActionJson() : string{ return $this->actionJson; }
protected function decodePayload(PacketSerializer $in) : void{
$this->npcActorUniqueId = $in->getEntityUniqueId();
$this->actionType = $in->getVarInt();
$this->dialogue = $in->getString();
$this->sceneName = $in->getString();
$this->npcName = $in->getString();
$this->actionJson = $in->getString();
}
protected function encodePayload(PacketSerializer $out) : void{
$out->putEntityUniqueId($this->npcActorUniqueId);
$out->putVarInt($this->actionType);
$out->putString($this->dialogue);
$out->putString($this->sceneName);
$out->putString($this->npcName);
$out->putString($this->actionJson);
}
public function handle(PacketHandlerInterface $handler) : bool{
return $handler->handleNpcDialogue($this);
}
}