mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-06 20:07:09 +00:00
88 lines
2.8 KiB
PHP
88 lines
2.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
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class NpcDialoguePacket extends DataPacket implements ClientboundPacket{
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public const NETWORK_ID = ProtocolInfo::NPC_DIALOGUE_PACKET;
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public const ACTION_OPEN = 0;
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public const ACTION_CLOSE = 1;
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private int $npcActorUniqueId;
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private int $actionType;
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private string $dialogue;
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private string $sceneName;
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private string $npcName;
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private string $actionJson;
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public static function create(int $npcActorUniqueId, int $actionType, string $dialogue, string $sceneName, string $npcName, string $actionJson) : self{
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$result = new self;
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$result->npcActorUniqueId = $npcActorUniqueId;
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$result->actionType = $actionType;
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$result->dialogue = $dialogue;
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$result->sceneName = $sceneName;
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$result->npcName = $npcName;
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$result->actionJson = $actionJson;
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return $result;
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}
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public function getNpcActorUniqueId() : int{ return $this->npcActorUniqueId; }
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public function getActionType() : int{ return $this->actionType; }
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public function getDialogue() : string{ return $this->dialogue; }
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public function getSceneName() : string{ return $this->sceneName; }
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public function getNpcName() : string{ return $this->npcName; }
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public function getActionJson() : string{ return $this->actionJson; }
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protected function decodePayload(PacketSerializer $in) : void{
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$this->npcActorUniqueId = $in->getEntityUniqueId();
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$this->actionType = $in->getVarInt();
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$this->dialogue = $in->getString();
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$this->sceneName = $in->getString();
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$this->npcName = $in->getString();
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$this->actionJson = $in->getString();
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}
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protected function encodePayload(PacketSerializer $out) : void{
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$out->putEntityUniqueId($this->npcActorUniqueId);
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$out->putVarInt($this->actionType);
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$out->putString($this->dialogue);
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$out->putString($this->sceneName);
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$out->putString($this->npcName);
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$out->putString($this->actionJson);
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}
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public function handle(PacketHandlerInterface $handler) : bool{
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return $handler->handleNpcDialogue($this);
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}
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}
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