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https://github.com/pmmp/PocketMine-MP.git
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this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
69 lines
1.6 KiB
PHP
69 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\item\VanillaItems;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use function mt_rand;
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class Zombie extends Living{
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public static function getNetworkTypeId() : string{ return EntityIds::ZOMBIE; }
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protected function getInitialSizeInfo() : EntitySizeInfo{
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return new EntitySizeInfo(1.8, 0.6); //TODO: eye height ??
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}
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public function getName() : string{
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return "Zombie";
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}
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public function getDrops() : array{
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$drops = [
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VanillaItems::ROTTEN_FLESH()->setCount(mt_rand(0, 2))
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];
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if(mt_rand(0, 199) < 5){
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switch(mt_rand(0, 2)){
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case 0:
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$drops[] = VanillaItems::IRON_INGOT();
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break;
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case 1:
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$drops[] = VanillaItems::CARROT();
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break;
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case 2:
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$drops[] = VanillaItems::POTATO();
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break;
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}
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}
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return $drops;
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}
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public function getXpDropAmount() : int{
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//TODO: check for equipment and whether it's a baby
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return 5;
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}
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}
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