mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-14 07:25:31 +00:00
156 lines
4.4 KiB
PHP
156 lines
4.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
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use pocketmine\network\mcpe\protocol\types\entity\EntityLink;
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use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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use pocketmine\uuid\UUID;
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use function count;
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class AddPlayerPacket extends DataPacket implements ClientboundPacket{
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public const NETWORK_ID = ProtocolInfo::ADD_PLAYER_PACKET;
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/** @var UUID */
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public $uuid;
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/** @var string */
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public $username;
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/** @var int|null */
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public $entityUniqueId = null; //TODO
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/** @var int */
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public $entityRuntimeId;
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/** @var string */
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public $platformChatId = "";
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/** @var Vector3 */
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public $position;
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/** @var Vector3|null */
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public $motion;
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/** @var float */
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public $pitch = 0.0;
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/** @var float */
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public $yaw = 0.0;
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/** @var float|null */
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public $headYaw = null; //TODO
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/** @var ItemStack */
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public $item;
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/**
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* @var MetadataProperty[]
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* @phpstan-var array<int, MetadataProperty>
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*/
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public $metadata = [];
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//TODO: adventure settings stuff
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/** @var int */
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public $uvarint1 = 0;
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/** @var int */
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public $uvarint2 = 0;
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/** @var int */
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public $uvarint3 = 0;
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/** @var int */
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public $uvarint4 = 0;
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/** @var int */
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public $uvarint5 = 0;
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/** @var int */
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public $long1 = 0;
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/** @var EntityLink[] */
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public $links = [];
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/** @var string */
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public $deviceId = ""; //TODO: fill player's device ID (???)
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/** @var int */
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public $buildPlatform = -1;
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protected function decodePayload(NetworkBinaryStream $in) : void{
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$this->uuid = $in->getUUID();
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$this->username = $in->getString();
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$this->entityUniqueId = $in->getEntityUniqueId();
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$this->entityRuntimeId = $in->getEntityRuntimeId();
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$this->platformChatId = $in->getString();
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$this->position = $in->getVector3();
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$this->motion = $in->getVector3();
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$this->pitch = $in->getLFloat();
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$this->yaw = $in->getLFloat();
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$this->headYaw = $in->getLFloat();
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$this->item = $in->getSlot();
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$this->metadata = $in->getEntityMetadata();
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$this->uvarint1 = $in->getUnsignedVarInt();
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$this->uvarint2 = $in->getUnsignedVarInt();
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$this->uvarint3 = $in->getUnsignedVarInt();
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$this->uvarint4 = $in->getUnsignedVarInt();
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$this->uvarint5 = $in->getUnsignedVarInt();
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$this->long1 = $in->getLLong();
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$linkCount = $in->getUnsignedVarInt();
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for($i = 0; $i < $linkCount; ++$i){
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$this->links[$i] = $in->getEntityLink();
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}
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$this->deviceId = $in->getString();
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$this->buildPlatform = $in->getLInt();
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}
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protected function encodePayload(NetworkBinaryStream $out) : void{
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$out->putUUID($this->uuid);
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$out->putString($this->username);
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$out->putEntityUniqueId($this->entityUniqueId ?? $this->entityRuntimeId);
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$out->putEntityRuntimeId($this->entityRuntimeId);
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$out->putString($this->platformChatId);
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$out->putVector3($this->position);
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$out->putVector3Nullable($this->motion);
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$out->putLFloat($this->pitch);
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$out->putLFloat($this->yaw);
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$out->putLFloat($this->headYaw ?? $this->yaw);
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$out->putSlot($this->item);
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$out->putEntityMetadata($this->metadata);
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$out->putUnsignedVarInt($this->uvarint1);
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$out->putUnsignedVarInt($this->uvarint2);
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$out->putUnsignedVarInt($this->uvarint3);
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$out->putUnsignedVarInt($this->uvarint4);
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$out->putUnsignedVarInt($this->uvarint5);
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$out->putLLong($this->long1);
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$out->putUnsignedVarInt(count($this->links));
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foreach($this->links as $link){
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$out->putEntityLink($link);
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}
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$out->putString($this->deviceId);
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$out->putLInt($this->buildPlatform);
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}
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public function handle(PacketHandlerInterface $handler) : bool{
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return $handler->handleAddPlayer($this);
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}
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}
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