mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
This is better for performance because these then don't need to be reevaluated every time they are called. When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace. This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified. However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement. But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations. We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
226 lines
5.8 KiB
PHP
226 lines
5.8 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\inventory;
|
|
|
|
use pocketmine\entity\Human;
|
|
use pocketmine\event\player\PlayerItemHeldEvent;
|
|
use pocketmine\item\Item;
|
|
use pocketmine\network\mcpe\protocol\InventoryContentPacket;
|
|
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
|
|
use pocketmine\network\mcpe\protocol\types\ContainerIds;
|
|
use pocketmine\Player;
|
|
use function in_array;
|
|
use function is_array;
|
|
|
|
class PlayerInventory extends BaseInventory{
|
|
|
|
/** @var Human */
|
|
protected $holder;
|
|
|
|
/** @var int */
|
|
protected $itemInHandIndex = 0;
|
|
|
|
/**
|
|
* @param Human $player
|
|
*/
|
|
public function __construct(Human $player){
|
|
$this->holder = $player;
|
|
parent::__construct();
|
|
}
|
|
|
|
public function getName() : string{
|
|
return "Player";
|
|
}
|
|
|
|
public function getDefaultSize() : int{
|
|
return 36;
|
|
}
|
|
|
|
/**
|
|
* Called when a client equips a hotbar slot. This method should not be used by plugins.
|
|
* This method will call PlayerItemHeldEvent.
|
|
*
|
|
* @param int $hotbarSlot Number of the hotbar slot to equip.
|
|
*
|
|
* @return bool if the equipment change was successful, false if not.
|
|
*/
|
|
public function equipItem(int $hotbarSlot) : bool{
|
|
if(!$this->isHotbarSlot($hotbarSlot)){
|
|
$this->sendContents($this->getHolder());
|
|
return false;
|
|
}
|
|
|
|
$ev = new PlayerItemHeldEvent($this->getHolder(), $this->getItem($hotbarSlot), $hotbarSlot);
|
|
$ev->call();
|
|
|
|
if($ev->isCancelled()){
|
|
$this->sendHeldItem($this->getHolder());
|
|
return false;
|
|
}
|
|
|
|
$this->setHeldItemIndex($hotbarSlot, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
private function isHotbarSlot(int $slot) : bool{
|
|
return $slot >= 0 and $slot <= $this->getHotbarSize();
|
|
}
|
|
|
|
/**
|
|
* @param int $slot
|
|
*
|
|
* @throws \InvalidArgumentException
|
|
*/
|
|
private function throwIfNotHotbarSlot(int $slot){
|
|
if(!$this->isHotbarSlot($slot)){
|
|
throw new \InvalidArgumentException("$slot is not a valid hotbar slot index (expected 0 - " . ($this->getHotbarSize() - 1) . ")");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the item in the specified hotbar slot.
|
|
*
|
|
* @param int $hotbarSlot
|
|
*
|
|
* @return Item
|
|
*
|
|
* @throws \InvalidArgumentException if the hotbar slot index is out of range
|
|
*/
|
|
public function getHotbarSlotItem(int $hotbarSlot) : Item{
|
|
$this->throwIfNotHotbarSlot($hotbarSlot);
|
|
return $this->getItem($hotbarSlot);
|
|
}
|
|
|
|
/**
|
|
* Returns the hotbar slot number the holder is currently holding.
|
|
* @return int
|
|
*/
|
|
public function getHeldItemIndex() : int{
|
|
return $this->itemInHandIndex;
|
|
}
|
|
|
|
/**
|
|
* Sets which hotbar slot the player is currently loading.
|
|
*
|
|
* @param int $hotbarSlot 0-8 index of the hotbar slot to hold
|
|
* @param bool $send Whether to send updates back to the inventory holder. This should usually be true for plugin calls.
|
|
* It should only be false to prevent feedback loops of equipment packets between client and server.
|
|
*
|
|
* @throws \InvalidArgumentException if the hotbar slot is out of range
|
|
*/
|
|
public function setHeldItemIndex(int $hotbarSlot, bool $send = true){
|
|
$this->throwIfNotHotbarSlot($hotbarSlot);
|
|
|
|
$this->itemInHandIndex = $hotbarSlot;
|
|
|
|
if($this->getHolder() instanceof Player and $send){
|
|
$this->sendHeldItem($this->getHolder());
|
|
}
|
|
|
|
$this->sendHeldItem($this->getHolder()->getViewers());
|
|
}
|
|
|
|
/**
|
|
* Returns the currently-held item.
|
|
*
|
|
* @return Item
|
|
*/
|
|
public function getItemInHand() : Item{
|
|
return $this->getHotbarSlotItem($this->itemInHandIndex);
|
|
}
|
|
|
|
/**
|
|
* Sets the item in the currently-held slot to the specified item.
|
|
*
|
|
* @param Item $item
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setItemInHand(Item $item) : bool{
|
|
return $this->setItem($this->getHeldItemIndex(), $item);
|
|
}
|
|
|
|
/**
|
|
* Sends the currently-held item to specified targets.
|
|
*
|
|
* @param Player|Player[] $target
|
|
*/
|
|
public function sendHeldItem($target){
|
|
$item = $this->getItemInHand();
|
|
|
|
$pk = new MobEquipmentPacket();
|
|
$pk->entityRuntimeId = $this->getHolder()->getId();
|
|
$pk->item = $item;
|
|
$pk->inventorySlot = $pk->hotbarSlot = $this->getHeldItemIndex();
|
|
$pk->windowId = ContainerIds::INVENTORY;
|
|
|
|
if(!is_array($target)){
|
|
$target->dataPacket($pk);
|
|
if($target === $this->getHolder()){
|
|
$this->sendSlot($this->getHeldItemIndex(), $target);
|
|
}
|
|
}else{
|
|
$this->getHolder()->getLevel()->getServer()->broadcastPacket($target, $pk);
|
|
if(in_array($this->getHolder(), $target, true)){
|
|
$this->sendSlot($this->getHeldItemIndex(), $this->getHolder());
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the number of slots in the hotbar.
|
|
* @return int
|
|
*/
|
|
public function getHotbarSize() : int{
|
|
return 9;
|
|
}
|
|
|
|
public function sendCreativeContents(){
|
|
//TODO: this mess shouldn't be in here
|
|
$holder = $this->getHolder();
|
|
if(!($holder instanceof Player)){
|
|
throw new \LogicException("Cannot send creative inventory contents to non-player inventory holder");
|
|
}
|
|
$pk = new InventoryContentPacket();
|
|
$pk->windowId = ContainerIds::CREATIVE;
|
|
|
|
if(!$holder->isSpectator()){ //fill it for all gamemodes except spectator
|
|
foreach(Item::getCreativeItems() as $i => $item){
|
|
$pk->items[$i] = clone $item;
|
|
}
|
|
}
|
|
|
|
$holder->dataPacket($pk);
|
|
}
|
|
|
|
/**
|
|
* This override is here for documentation and code completion purposes only.
|
|
* @return Human|Player
|
|
*/
|
|
public function getHolder(){
|
|
return $this->holder;
|
|
}
|
|
}
|