PocketMine-MP/src/world/generator/object/tree/SpruceTreeObject.php
2013-09-09 03:32:24 +02:00

82 lines
2.8 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/***REM_START***/
require_once("src/world/generator/object/tree/TreeObject.php");
/***REM_END***/
class SpruceTreeObject extends TreeObject{
var $type = 1;
private $totalHeight = 8;
private $leavesBottomY = -1;
private $leavesMaxRadius = -1;
public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
$this->findRandomLeavesSize($random);
$checkRadius = 0;
for($yy = 0; $yy < $this->totalHeight + 2; ++$yy) {
if($yy === $this->leavesBottomY) {
$checkRadius = $this->leavesMaxRadius;
}
for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
if(!isset($this->overridable[$level->level->getBlockID($pos->x + $xx, $pos->y + $yy, $pos->z + $zz)])){
return false;
}
}
}
}
return true;
}
private function findRandomLeavesSize(Random $random){
$this->totalHeight += $random->nextRange(-1, 2);
$this->leavesBottomY = (int) ($this->totalHeight - $random->nextRange(1, 2) - 3);
$this->leavesMaxRadius = 1 + $random->nextRange(0, 1);
}
public function placeObject(Level $level, Vector3 $pos, Random $random){
if($this->leavesBottomY === -1 or $this->leavesMaxRadius === -1) {
$this->findRandomLeavesSize();
}
$level->setBlockRaw(new Vector3($pos->x, $pos->y - 1, $pos->z), new DirtBlock());
$leavesRadius = 0;
for($yy = $this->totalHeight; $yy >= $this->leavesBottomY; --$yy){
for($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx) {
for($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz) {
if (abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0) {
$level->setBlockRaw(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz), new LeavesBlock($this->type));
}
}
}
if($leavesRadius > 0 and $yy === ($pos->y + $this->leavesBottomY + 1)) {
--$leavesRadius;
}elseif($leavesRadius < $this->leavesMaxRadius){
++$leavesRadius;
}
}
for($yy = 0; $yy < ($this->totalHeight - 1); ++$yy){
$level->setBlockRaw(new Vector3($pos->x, $pos->y + $yy, $pos->z), new WoodBlock($this->type));
}
}
}