Files
PocketMine-MP/src/world/sound/NoteSound.php
Dylan K. Taylor fddab29e87 Move mob head and note instrument save IDs into pocketmine\data\bedrock
to be consistent, these shouldn't be exposed in the API like this...
I'm not very happy with the whole 'type ID map' paradigm (particularly its lack of static analysis guarantees), but the most important thing right now is to get this stuff out of the API so that plugin devs don't try and abuse it. We're not going to change the whole system days before PM5 release.
2023-05-26 15:47:12 +01:00

46 lines
1.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\data\bedrock\NoteInstrumentIdMap;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class NoteSound implements Sound{
public function __construct(
private NoteInstrument $instrument,
private int $note
){
if($this->note < 0 || $this->note > 255){
throw new \InvalidArgumentException("Note $note is outside accepted range");
}
}
public function encode(Vector3 $pos) : array{
$instrumentId = NoteInstrumentIdMap::getInstance()->toId($this->instrument);
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::NOTE, $pos, false, ($instrumentId << 8) | $this->note)];
}
}