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closes #6096 boundedIntAuto automatically calculates the correct number of bits to use based on the given bounds. The bounds must be constant, of course.
94 lines
2.9 KiB
PHP
94 lines
2.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\PoweredByRedstoneTrait;
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use pocketmine\block\utils\StaticSupportTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class RedstoneRepeater extends Flowable{
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use HorizontalFacingTrait;
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use PoweredByRedstoneTrait;
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use StaticSupportTrait;
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public const MIN_DELAY = 1;
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public const MAX_DELAY = 4;
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protected int $delay = self::MIN_DELAY;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->horizontalFacing($this->facing);
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$w->boundedIntAuto(self::MIN_DELAY, self::MAX_DELAY, $this->delay);
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$w->bool($this->powered);
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}
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public function getDelay() : int{ return $this->delay; }
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/** @return $this */
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public function setDelay(int $delay) : self{
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if($delay < self::MIN_DELAY || $delay > self::MAX_DELAY){
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throw new \InvalidArgumentException("Delay must be in range " . self::MIN_DELAY . " ... " . self::MAX_DELAY);
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}
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$this->delay = $delay;
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return $this;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim(Facing::UP, 7 / 8)];
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player !== null){
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$this->facing = Facing::opposite($player->getHorizontalFacing());
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if(++$this->delay > self::MAX_DELAY){
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$this->delay = self::MIN_DELAY;
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}
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$this->position->getWorld()->setBlock($this->position, $this);
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return true;
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}
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private function canBeSupportedAt(Block $block) : bool{
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return $block->getAdjacentSupportType(Facing::DOWN) !== SupportType::NONE;
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}
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//TODO: redstone functionality
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}
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