Files
PocketMine-MP/src/block/RedstoneRepeater.php
Dylan K. Taylor d0d16cdeb7 RuntimeDataDescriber: Introduce boundedIntAuto, replacing boundedInt
closes #6096
boundedIntAuto automatically calculates the correct number of bits to use based on the given bounds. The bounds must be constant, of course.
2023-10-17 12:03:43 +01:00

94 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\PoweredByRedstoneTrait;
use pocketmine\block\utils\StaticSupportTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class RedstoneRepeater extends Flowable{
use HorizontalFacingTrait;
use PoweredByRedstoneTrait;
use StaticSupportTrait;
public const MIN_DELAY = 1;
public const MAX_DELAY = 4;
protected int $delay = self::MIN_DELAY;
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->horizontalFacing($this->facing);
$w->boundedIntAuto(self::MIN_DELAY, self::MAX_DELAY, $this->delay);
$w->bool($this->powered);
}
public function getDelay() : int{ return $this->delay; }
/** @return $this */
public function setDelay(int $delay) : self{
if($delay < self::MIN_DELAY || $delay > self::MAX_DELAY){
throw new \InvalidArgumentException("Delay must be in range " . self::MIN_DELAY . " ... " . self::MAX_DELAY);
}
$this->delay = $delay;
return $this;
}
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
return [AxisAlignedBB::one()->trim(Facing::UP, 7 / 8)];
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if(++$this->delay > self::MAX_DELAY){
$this->delay = self::MIN_DELAY;
}
$this->position->getWorld()->setBlock($this->position, $this);
return true;
}
private function canBeSupportedAt(Block $block) : bool{
return $block->getAdjacentSupportType(Facing::DOWN) !== SupportType::NONE;
}
//TODO: redstone functionality
}