Files
PocketMine-MP/src/block/Fire.php
Dylan K. Taylor dd98e4aaed block: clean up unnecessary getter usages
with the assistance of a custom phpstan rule
this inconsistent mess has been bothering me for a long time
2023-11-14 12:47:33 +00:00

220 lines
6.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\AgeableTrait;
use pocketmine\block\utils\BlockEventHelper;
use pocketmine\block\utils\SupportType;
use pocketmine\event\block\BlockBurnEvent;
use pocketmine\math\Facing;
use pocketmine\world\format\Chunk;
use pocketmine\world\World;
use function intdiv;
use function max;
use function min;
use function mt_rand;
class Fire extends BaseFire{
use AgeableTrait;
public const MAX_AGE = 15;
protected function getFireDamage() : int{
return 1;
}
private function canBeSupportedBy(Block $block) : bool{
return $block->getSupportType(Facing::UP) === SupportType::FULL;
}
public function onNearbyBlockChange() : void{
$world = $this->position->getWorld();
$down = $this->getSide(Facing::DOWN);
if(SoulFire::canBeSupportedBy($down)){
$world->setBlock($this->position, VanillaBlocks::SOUL_FIRE());
}elseif(!$this->canBeSupportedBy($this->getSide(Facing::DOWN)) && !$this->hasAdjacentFlammableBlocks()){
$world->setBlock($this->position, VanillaBlocks::AIR());
}else{
$world->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
$down = $this->getSide(Facing::DOWN);
$result = null;
if($this->age < self::MAX_AGE && mt_rand(0, 2) === 0){
$this->age++;
$result = $this;
}
$canSpread = true;
if(!$down->burnsForever()){
//TODO: check rain
if($this->age === self::MAX_AGE){
if(!$down->isFlammable() && mt_rand(0, 3) === 3){ //1/4 chance to extinguish
$canSpread = false;
$result = VanillaBlocks::AIR();
}
}elseif(!$this->hasAdjacentFlammableBlocks()){
$canSpread = false;
if($down->isTransparent() || $this->age > 3){
$result = VanillaBlocks::AIR();
}
}
}
$world = $this->position->getWorld();
if($result !== null){
$world->setBlock($this->position, $result);
}
$world->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
if($canSpread){
$this->burnBlocksAround();
$this->spreadFire();
}
}
public function onScheduledUpdate() : void{
$this->onRandomTick();
}
private function hasAdjacentFlammableBlocks() : bool{
foreach(Facing::ALL as $face){
if($this->getSide($face)->isFlammable()){
return true;
}
}
return false;
}
private function burnBlocksAround() : void{
//TODO: raise upper bound for chance in humid biomes
foreach($this->getHorizontalSides() as $side){
$this->burnBlock($side, 300);
}
//vanilla uses a 250 upper bound here, but I don't think they intended to increase the chance of incineration
$this->burnBlock($this->getSide(Facing::UP), 350);
$this->burnBlock($this->getSide(Facing::DOWN), 350);
}
private function burnBlock(Block $block, int $chanceBound) : void{
if(mt_rand(0, $chanceBound) < $block->getFlammability()){
$cancelled = false;
if(BlockBurnEvent::hasHandlers()){
$ev = new BlockBurnEvent($block, $this);
$ev->call();
$cancelled = $ev->isCancelled();
}
if(!$cancelled){
$block->onIncinerate();
$world = $this->position->getWorld();
if($world->getBlock($block->position)->isSameState($block)){
$spreadedFire = false;
if(mt_rand(0, $this->age + 9) < 5){ //TODO: check rain
$fire = clone $this;
$fire->age = min(self::MAX_AGE, $fire->age + (mt_rand(0, 4) >> 2));
$spreadedFire = $this->spreadBlock($block, $fire);
}
if(!$spreadedFire){
$world->setBlock($block->position, VanillaBlocks::AIR());
}
}
}
}
}
private function spreadFire() : void{
$world = $this->position->getWorld();
$difficultyChanceIncrease = $world->getDifficulty() * 7;
$ageDivisor = $this->age + 30;
for($y = -1; $y <= 4; ++$y){
$targetY = $y + (int) $this->position->y;
if($targetY < World::Y_MIN || $targetY >= World::Y_MAX){
continue;
}
//Higher blocks have a lower chance of catching fire
$randomBound = 100 + ($y > 1 ? ($y - 1) * 100 : 0);
for($z = -1; $z <= 1; ++$z){
$targetZ = $z + (int) $this->position->z;
for($x = -1; $x <= 1; ++$x){
if($x === 0 && $y === 0 && $z === 0){
continue;
}
$targetX = $x + (int) $this->position->x;
if(!$world->isInWorld($targetX, $targetY, $targetZ)){
continue;
}
if(!$world->isChunkLoaded($targetX >> Chunk::COORD_BIT_SIZE, $targetZ >> Chunk::COORD_BIT_SIZE)){
continue;
}
$block = $world->getBlockAt($targetX, $targetY, $targetZ);
if($block->getTypeId() !== BlockTypeIds::AIR){
continue;
}
//TODO: fire can't spread if it's raining in any horizontally adjacent block, or the current one
$encouragement = 0;
foreach($block->position->sides() as $vector3){
if($world->isInWorld($vector3->x, $vector3->y, $vector3->z)){
$encouragement = max($encouragement, $world->getBlockAt($vector3->x, $vector3->y, $vector3->z)->getFlameEncouragement());
}
}
if($encouragement <= 0){
continue;
}
$maxChance = intdiv($encouragement + 40 + $difficultyChanceIncrease, $ageDivisor);
//TODO: max chance is lowered by half in humid biomes
if($maxChance > 0 && mt_rand(0, $randomBound - 1) <= $maxChance){
$new = clone $this;
$new->age = min(self::MAX_AGE, $this->age + (mt_rand(0, 4) >> 2));
$this->spreadBlock($block, $new);
}
}
}
}
}
private function spreadBlock(Block $block, Block $newState) : bool{
return BlockEventHelper::spread($block, $newState, $this);
}
}