mirror of
https://github.com/pmmp/PocketMine-MP.git
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with the assistance of a custom phpstan rule this inconsistent mess has been bothering me for a long time
220 lines
6.1 KiB
PHP
220 lines
6.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AgeableTrait;
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use pocketmine\block\utils\BlockEventHelper;
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use pocketmine\block\utils\SupportType;
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use pocketmine\event\block\BlockBurnEvent;
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use pocketmine\math\Facing;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\World;
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use function intdiv;
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use function max;
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use function min;
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use function mt_rand;
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class Fire extends BaseFire{
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use AgeableTrait;
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public const MAX_AGE = 15;
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protected function getFireDamage() : int{
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return 1;
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}
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private function canBeSupportedBy(Block $block) : bool{
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return $block->getSupportType(Facing::UP) === SupportType::FULL;
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}
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public function onNearbyBlockChange() : void{
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$world = $this->position->getWorld();
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$down = $this->getSide(Facing::DOWN);
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if(SoulFire::canBeSupportedBy($down)){
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$world->setBlock($this->position, VanillaBlocks::SOUL_FIRE());
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}elseif(!$this->canBeSupportedBy($this->getSide(Facing::DOWN)) && !$this->hasAdjacentFlammableBlocks()){
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$world->setBlock($this->position, VanillaBlocks::AIR());
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}else{
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$world->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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$down = $this->getSide(Facing::DOWN);
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$result = null;
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if($this->age < self::MAX_AGE && mt_rand(0, 2) === 0){
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$this->age++;
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$result = $this;
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}
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$canSpread = true;
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if(!$down->burnsForever()){
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//TODO: check rain
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if($this->age === self::MAX_AGE){
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if(!$down->isFlammable() && mt_rand(0, 3) === 3){ //1/4 chance to extinguish
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$canSpread = false;
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$result = VanillaBlocks::AIR();
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}
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}elseif(!$this->hasAdjacentFlammableBlocks()){
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$canSpread = false;
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if($down->isTransparent() || $this->age > 3){
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$result = VanillaBlocks::AIR();
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}
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}
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}
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$world = $this->position->getWorld();
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if($result !== null){
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$world->setBlock($this->position, $result);
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}
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$world->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
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if($canSpread){
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$this->burnBlocksAround();
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$this->spreadFire();
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}
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}
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public function onScheduledUpdate() : void{
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$this->onRandomTick();
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}
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private function hasAdjacentFlammableBlocks() : bool{
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foreach(Facing::ALL as $face){
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if($this->getSide($face)->isFlammable()){
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return true;
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}
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}
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return false;
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}
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private function burnBlocksAround() : void{
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//TODO: raise upper bound for chance in humid biomes
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foreach($this->getHorizontalSides() as $side){
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$this->burnBlock($side, 300);
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}
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//vanilla uses a 250 upper bound here, but I don't think they intended to increase the chance of incineration
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$this->burnBlock($this->getSide(Facing::UP), 350);
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$this->burnBlock($this->getSide(Facing::DOWN), 350);
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}
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private function burnBlock(Block $block, int $chanceBound) : void{
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if(mt_rand(0, $chanceBound) < $block->getFlammability()){
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$cancelled = false;
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if(BlockBurnEvent::hasHandlers()){
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$ev = new BlockBurnEvent($block, $this);
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$ev->call();
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$cancelled = $ev->isCancelled();
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}
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if(!$cancelled){
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$block->onIncinerate();
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$world = $this->position->getWorld();
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if($world->getBlock($block->position)->isSameState($block)){
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$spreadedFire = false;
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if(mt_rand(0, $this->age + 9) < 5){ //TODO: check rain
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$fire = clone $this;
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$fire->age = min(self::MAX_AGE, $fire->age + (mt_rand(0, 4) >> 2));
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$spreadedFire = $this->spreadBlock($block, $fire);
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}
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if(!$spreadedFire){
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$world->setBlock($block->position, VanillaBlocks::AIR());
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}
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}
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}
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}
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}
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private function spreadFire() : void{
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$world = $this->position->getWorld();
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$difficultyChanceIncrease = $world->getDifficulty() * 7;
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$ageDivisor = $this->age + 30;
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for($y = -1; $y <= 4; ++$y){
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$targetY = $y + (int) $this->position->y;
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if($targetY < World::Y_MIN || $targetY >= World::Y_MAX){
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continue;
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}
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//Higher blocks have a lower chance of catching fire
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$randomBound = 100 + ($y > 1 ? ($y - 1) * 100 : 0);
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for($z = -1; $z <= 1; ++$z){
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$targetZ = $z + (int) $this->position->z;
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for($x = -1; $x <= 1; ++$x){
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if($x === 0 && $y === 0 && $z === 0){
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continue;
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}
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$targetX = $x + (int) $this->position->x;
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if(!$world->isInWorld($targetX, $targetY, $targetZ)){
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continue;
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}
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if(!$world->isChunkLoaded($targetX >> Chunk::COORD_BIT_SIZE, $targetZ >> Chunk::COORD_BIT_SIZE)){
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continue;
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}
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$block = $world->getBlockAt($targetX, $targetY, $targetZ);
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if($block->getTypeId() !== BlockTypeIds::AIR){
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continue;
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}
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//TODO: fire can't spread if it's raining in any horizontally adjacent block, or the current one
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$encouragement = 0;
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foreach($block->position->sides() as $vector3){
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if($world->isInWorld($vector3->x, $vector3->y, $vector3->z)){
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$encouragement = max($encouragement, $world->getBlockAt($vector3->x, $vector3->y, $vector3->z)->getFlameEncouragement());
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}
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}
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if($encouragement <= 0){
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continue;
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}
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$maxChance = intdiv($encouragement + 40 + $difficultyChanceIncrease, $ageDivisor);
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//TODO: max chance is lowered by half in humid biomes
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if($maxChance > 0 && mt_rand(0, $randomBound - 1) <= $maxChance){
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$new = clone $this;
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$new->age = min(self::MAX_AGE, $this->age + (mt_rand(0, 4) >> 2));
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$this->spreadBlock($block, $new);
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}
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}
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}
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}
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}
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private function spreadBlock(Block $block, Block $newState) : bool{
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return BlockEventHelper::spread($block, $newState, $this);
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}
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}
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