59 lines
1.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine\Block;
use PocketMine;
use PocketMine\Item\Item;
class Lapis extends Solid{
public function __construct(){
parent::__construct(self::LAPIS_BLOCK, 0, "Lapis Block");
$this->hardness = 15;
}
public function getBreakTime(Item $item, PocketMine\Player $player){
if(($player->gamemode & 0x01) === 0x01){
return 0.20;
}
switch($item->isPickaxe()){
case 5:
return 0.6;
case 4:
return 0.75;
case 3:
return 1.15;
default:
return 15;
}
}
public function getDrops(Item $item, PocketMine\Player $player){
if($item->isPickaxe() >= 3){
return array(
array(Item::LAPIS_BLOCK, 0, 1),
);
} else{
return array();
}
}
}