Files
PocketMine-MP/src/pocketmine/block/Ladder.php
2018-11-24 19:17:03 +00:00

105 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Ladder extends Transparent{
protected $id = self::LADDER;
/** @var int */
protected $facing = Facing::NORTH;
public function __construct(){
}
protected function writeStateToMeta() : int{
return $this->facing;
}
public function readStateFromMeta(int $meta) : void{
$this->facing = $meta;
}
public function getStateBitmask() : int{
return 0b111;
}
public function getName() : string{
return "Ladder";
}
public function hasEntityCollision() : bool{
return true;
}
public function isSolid() : bool{
return false;
}
public function getHardness() : float{
return 0.4;
}
public function canClimb() : bool{
return true;
}
public function onEntityCollide(Entity $entity) : void{
$entity->resetFallDistance();
$entity->onGround = true;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()->trim($this->facing, 13 / 16);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$blockClicked->isTransparent() and Facing::axis($face) !== Facing::AXIS_Y){
$this->facing = $face;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){ //Replace with common break method
$this->level->useBreakOn($this);
}
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
}