mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-12 22:45:28 +00:00
111 lines
3.5 KiB
PHP
111 lines
3.5 KiB
PHP
<?php
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/*
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-
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/ \
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/ \
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/ PocketMine \
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/ MP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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/***REM_START***/
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require_once("src/world/generator/object/tree/TreeObject.php");
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/***REM_END***/
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class SmallTreeObject extends TreeObject{
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public $type = 0;
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private $trunkHeight = 5;
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private static $leavesHeight = 4; // All trees appear to be 4 tall
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private static $leafRadii = array( 1, 1.41, 2.83, 2.24 );
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private $addLeavesVines = false;
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private $addLogVines = false;
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private $addCocoaPlants = false;
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public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
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$radiusToCheck = 0;
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for ($yy = 0; $yy < $this->trunkHeight + 3; ++$yy) {
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if ($yy == 1 or $yy === $this->trunkHeight) {
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++$radiusToCheck;
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}
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for($xx = -$radiusToCheck; $xx < ($radiusToCheck + 1); ++$xx){
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for($zz = -$radiusToCheck; $zz < ($radiusToCheck + 1); ++$zz){
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$block = $level->getBlock(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz));
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if(!isset($this->overridable[$block->getID()])){
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return false;
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}
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}
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}
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}
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return true;
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}
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public function placeObject(Level $level, Vector3 $pos, Random $random){
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// The base dirt block
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$dirtpos = new Vector3( $pos->x, $pos->y -1, $pos->z );
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$level->setBlock( $dirtpos, new DirtBlock() );
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// Adjust the tree trunk's height randomly
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// plot [-14:11] int( x / 8 ) + 5
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// - min=4 (all leaves are 4 tall, some trunk must show)
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// - max=6 (top leaves are within ground-level whacking range
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// on all small trees)
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$heightPre = $random->nextRange(-14, 11);
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$this->trunkHeight = intval( $heightPre / 8 ) + 5;
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// Adjust the starting leaf density using the trunk height as a
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// starting position (tall trees with skimpy leaves don't look
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// too good)
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$leafPre = $random->nextRange($this->trunkHeight, 10) / 20; // (TODO: seed may apply)
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// Now build the tree (from the top down)
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$leaflevel = 0;
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for( $yy = ($this->trunkHeight + 1); $yy >= 0; --$yy )
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{
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if( $leaflevel < self::$leavesHeight )
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{
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// The size is a slight variation on the trunkheight
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$radius = self::$leafRadii[ $leaflevel ] + $leafPre;
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$bRadius = 3;
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for( $xx = -$bRadius; $xx <= $bRadius; ++ $xx )
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{
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for( $zz = -$bRadius; $zz <= $bRadius; ++ $zz )
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{
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if( sqrt(($xx * $xx) + ($zz * $zz)) <= $radius )
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{
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$leafpos = new Vector3( $pos->x + $xx,
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$pos->y + $yy,
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$pos->z + $zz );
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$level->setBlock( $leafpos, new LeavesBlock( $this->type ) );
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}
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}
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}
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$leaflevel ++;
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}
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// Place the trunk last
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if( $leaflevel > 1 )
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{
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$trunkpos = new Vector3( $pos->x, $pos->y + $yy, $pos->z );
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$level->setBlock( $trunkpos, new WoodBlock( $this->type ) );
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}
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}
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}
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} |