mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-23 11:26:37 +00:00
275 lines
8.2 KiB
PHP
275 lines
8.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\tile\Sign as TileSign;
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use pocketmine\block\utils\DyeColor;
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use pocketmine\block\utils\SignText;
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use pocketmine\block\utils\SupportType;
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use pocketmine\block\utils\WoodType;
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use pocketmine\block\utils\WoodTypeTrait;
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use pocketmine\color\Color;
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use pocketmine\event\block\SignChangeEvent;
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use pocketmine\item\Dye;
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use pocketmine\item\Item;
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use pocketmine\item\ItemTypeIds;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\TextFormat;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\DyeUseSound;
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use pocketmine\world\sound\InkSacUseSound;
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use function array_map;
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use function assert;
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use function strlen;
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abstract class BaseSign extends Transparent{
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use WoodTypeTrait;
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protected SignText $text;
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private bool $waxed = false;
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protected ?int $editorEntityRuntimeId = null;
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/** @var \Closure() : Item */
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private \Closure $asItemCallback;
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/**
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* @param \Closure() : Item $asItemCallback
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*/
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public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo, WoodType $woodType, \Closure $asItemCallback){
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$this->woodType = $woodType;
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parent::__construct($idInfo, $name, $typeInfo);
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$this->text = new SignText();
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$this->asItemCallback = $asItemCallback;
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}
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public function readStateFromWorld() : Block{
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parent::readStateFromWorld();
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$tile = $this->position->getWorld()->getTile($this->position);
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if($tile instanceof TileSign){
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$this->text = $tile->getText();
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$this->waxed = $tile->isWaxed();
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$this->editorEntityRuntimeId = $tile->getEditorEntityRuntimeId();
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}
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return $this;
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}
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->position->getWorld()->getTile($this->position);
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assert($tile instanceof TileSign);
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$tile->setText($this->text);
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$tile->setWaxed($this->waxed);
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$tile->setEditorEntityRuntimeId($this->editorEntityRuntimeId);
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}
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public function isSolid() : bool{
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return false;
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}
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public function getMaxStackSize() : int{
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return 16;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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abstract protected function getSupportingFace() : int;
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public function onNearbyBlockChange() : void{
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if($this->getSide($this->getSupportingFace())->getTypeId() === BlockTypeIds::AIR){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player !== null){
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$this->editorEntityRuntimeId = $player->getId();
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onPostPlace() : void{
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$player = $this->editorEntityRuntimeId !== null ?
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$this->position->getWorld()->getEntity($this->editorEntityRuntimeId) :
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null;
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if($player instanceof Player){
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$player->openSignEditor($this->position);
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}
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}
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private function doSignChange(SignText $newText, Player $player, Item $item) : bool{
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$ev = new SignChangeEvent($this, $player, $newText);
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$ev->call();
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if(!$ev->isCancelled()){
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$this->text = $ev->getNewText();
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$this->position->getWorld()->setBlock($this->position, $this);
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$item->pop();
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return true;
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}
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return false;
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}
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private function changeSignGlowingState(bool $glowing, Player $player, Item $item) : bool{
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if($this->text->isGlowing() !== $glowing && $this->doSignChange(new SignText($this->text->getLines(), $this->text->getBaseColor(), $glowing), $player, $item)){
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$this->position->getWorld()->addSound($this->position, new InkSacUseSound());
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return true;
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}
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return false;
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}
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private function wax(Player $player, Item $item) : bool{
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if($this->waxed){
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return false;
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}
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$this->waxed = true;
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$this->position->getWorld()->setBlock($this->position, $this);
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$item->pop();
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return true;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player === null){
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return false;
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}
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if($this->waxed){
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return true;
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}
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$dyeColor = $item instanceof Dye ? $item->getColor() : match($item->getTypeId()){
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ItemTypeIds::BONE_MEAL => DyeColor::WHITE(),
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ItemTypeIds::LAPIS_LAZULI => DyeColor::BLUE(),
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ItemTypeIds::COCOA_BEANS => DyeColor::BROWN(),
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default => null
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};
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if($dyeColor !== null){
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$color = $dyeColor->equals(DyeColor::BLACK()) ? new Color(0, 0, 0) : $dyeColor->getRgbValue();
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if(
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$color->toARGB() !== $this->text->getBaseColor()->toARGB() &&
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$this->doSignChange(new SignText($this->text->getLines(), $color, $this->text->isGlowing()), $player, $item)
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){
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$this->position->getWorld()->addSound($this->position, new DyeUseSound());
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return true;
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}
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}elseif(match($item->getTypeId()){
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ItemTypeIds::INK_SAC => $this->changeSignGlowingState(false, $player, $item),
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ItemTypeIds::GLOW_INK_SAC => $this->changeSignGlowingState(true, $player, $item),
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ItemTypeIds::HONEYCOMB => $this->wax($player, $item),
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default => false
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}){
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return true;
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}
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$player->openSignEditor($this->position);
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return true;
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}
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/**
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* Returns an object containing information about the sign text.
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*/
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public function getText() : SignText{
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return $this->text;
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}
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/** @return $this */
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public function setText(SignText $text) : self{
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$this->text = $text;
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return $this;
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}
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/**
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* Returns whether the sign has been waxed using a honeycomb. If true, the sign cannot be edited by a player.
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*/
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public function isWaxed() : bool{ return $this->waxed; }
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/** @return $this */
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public function setWaxed(bool $waxed) : self{
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$this->waxed = $waxed;
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return $this;
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}
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/**
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* Sets the runtime entity ID of the player editing this sign. Only this player will be able to edit the sign.
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* This is used to prevent multiple players from editing the same sign at the same time, and to prevent players
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* from editing signs they didn't place.
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*/
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public function getEditorEntityRuntimeId() : ?int{ return $this->editorEntityRuntimeId; }
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/** @return $this */
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public function setEditorEntityRuntimeId(?int $editorEntityRuntimeId) : self{
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$this->editorEntityRuntimeId = $editorEntityRuntimeId;
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return $this;
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}
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/**
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* Called by the player controller (network session) to update the sign text, firing events as appropriate.
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*
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* @return bool if the sign update was successful.
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* @throws \UnexpectedValueException if the text payload is too large
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*/
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public function updateText(Player $author, SignText $text) : bool{
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$size = 0;
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foreach($text->getLines() as $line){
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$size += strlen($line);
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}
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if($size > 1000){
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throw new \UnexpectedValueException($author->getName() . " tried to write $size bytes of text onto a sign (bigger than max 1000)");
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}
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$ev = new SignChangeEvent($this, $author, new SignText(array_map(function(string $line) : string{
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return TextFormat::clean($line, false);
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}, $text->getLines()), $this->text->getBaseColor(), $this->text->isGlowing()));
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if($this->waxed || $this->editorEntityRuntimeId !== $author->getId()){
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$ev->cancel();
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}
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$ev->call();
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if(!$ev->isCancelled()){
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$this->setText($ev->getNewText());
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$this->setEditorEntityRuntimeId(null);
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$this->position->getWorld()->setBlock($this->position, $this);
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return true;
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}
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return false;
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}
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public function asItem() : Item{
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return ($this->asItemCallback)();
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}
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}
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