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fixes #4856 fixes #458 fixes #4529 fixes #3299 Added API method Block::getSupportType(Facing) : SupportType Added SupportType enum fixes torch, lantern, door etc. placement on slabs and upside-down stairs
114 lines
3.6 KiB
PHP
114 lines
3.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SupportType;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class SeaPickle extends Transparent{
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public const MIN_COUNT = 1;
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public const MAX_COUNT = 4;
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protected int $count = self::MIN_COUNT;
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protected bool $underwater = false;
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->count = ($stateMeta & 0x03) + 1;
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$this->underwater = ($stateMeta & BlockLegacyMetadata::SEA_PICKLE_FLAG_NOT_UNDERWATER) === 0;
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}
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protected function writeStateToMeta() : int{
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return ($this->count - 1) | ($this->underwater ? 0 : BlockLegacyMetadata::SEA_PICKLE_FLAG_NOT_UNDERWATER);
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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public function getCount() : int{ return $this->count; }
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/** @return $this */
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public function setCount(int $count) : self{
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if($count < self::MIN_COUNT || $count > self::MAX_COUNT){
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throw new \InvalidArgumentException("Count must be in range " . self::MIN_COUNT . " ... " . self::MAX_COUNT);
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}
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$this->count = $count;
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return $this;
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}
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public function isUnderwater() : bool{ return $this->underwater; }
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/** @return $this */
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public function setUnderwater(bool $underwater) : self{
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$this->underwater = $underwater;
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return $this;
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}
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public function isSolid() : bool{
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return false;
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}
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public function getLightLevel() : int{
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return $this->underwater ? ($this->count + 1) * 3 : 0;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function canBePlacedAt(Block $blockReplace, Vector3 $clickVector, int $face, bool $isClickedBlock) : bool{
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//TODO: proper placement logic (needs a supporting face below)
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return ($blockReplace instanceof SeaPickle && $blockReplace->count < self::MAX_COUNT) || parent::canBePlacedAt($blockReplace, $clickVector, $face, $isClickedBlock);
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->underwater = false; //TODO: implement this once we have new water logic in place
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if($blockReplace instanceof SeaPickle && $blockReplace->count < self::MAX_COUNT){
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$this->count = $blockReplace->count + 1;
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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//TODO: bonemeal logic (requires coral)
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return parent::onInteract($item, $face, $clickVector, $player);
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [$this->asItem()->setCount($this->count)];
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}
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}
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