mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
99 lines
2.2 KiB
PHP
99 lines
2.2 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\block;
|
|
|
|
use pocketmine\entity\Entity;
|
|
use pocketmine\entity\projectile\Arrow;
|
|
use pocketmine\item\FlintSteel;
|
|
use pocketmine\item\Item;
|
|
use pocketmine\math\Vector3;
|
|
use pocketmine\Player;
|
|
use pocketmine\utils\Random;
|
|
use function cos;
|
|
use function sin;
|
|
use const M_PI;
|
|
|
|
class TNT extends Solid{
|
|
|
|
protected $id = self::TNT;
|
|
|
|
public function __construct(){
|
|
|
|
}
|
|
|
|
public function getName() : string{
|
|
return "TNT";
|
|
}
|
|
|
|
public function getHardness() : float{
|
|
return 0;
|
|
}
|
|
|
|
public function onActivate(Item $item, Player $player = null) : bool{
|
|
if($item instanceof FlintSteel){
|
|
$item->applyDamage(1);
|
|
$this->ignite();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function hasEntityCollision() : bool{
|
|
return true;
|
|
}
|
|
|
|
public function onEntityCollide(Entity $entity) : void{
|
|
if($entity instanceof Arrow and $entity->isOnFire()){
|
|
$this->ignite();
|
|
}
|
|
}
|
|
|
|
public function ignite(int $fuse = 80){
|
|
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR));
|
|
|
|
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
|
|
$nbt = Entity::createBaseNBT($this->add(0.5, 0, 0.5), new Vector3(-sin($mot) * 0.02, 0.2, -cos($mot) * 0.02));
|
|
$nbt->setShort("Fuse", $fuse);
|
|
|
|
$tnt = Entity::createEntity("PrimedTNT", $this->getLevel(), $nbt);
|
|
|
|
if($tnt !== null){
|
|
$tnt->spawnToAll();
|
|
}
|
|
}
|
|
|
|
public function getFlameEncouragement() : int{
|
|
return 15;
|
|
}
|
|
|
|
public function getFlammability() : int{
|
|
return 100;
|
|
}
|
|
|
|
public function onIncinerate() : void{
|
|
$this->ignite();
|
|
}
|
|
}
|