Dylan K. Taylor ad0553fbf8 Bump to API 3.0.0-ALPHA2 - READ DESCRIPTION!
Refactored level\format\generic\GenericChunk -> level\format\Chunk.
Re-added support for async chunk sending
Refactored most Level IO into new namespaces for more organisation
Removed LevelDB loader completely (will be re-added at a later date)
2017-01-06 17:13:45 +00:00

115 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types = 1);
namespace pocketmine\level\format;
class EmptySubChunk extends SubChunk{
public function __construct(){
}
public function isEmpty() : bool{
return true;
}
public function getBlockId(int $x, int $y, int $z) : int{
return 0;
}
public function setBlockId(int $x, int $y, int $z, int $id) : bool{
return false;
}
public function getBlockData(int $x, int $y, int $z) : int{
return 0;
}
public function setBlockData(int $x, int $y, int $z, int $data) : bool{
return false;
}
public function getFullBlock(int $x, int $y, int $z) : int{
return 0;
}
public function setBlock(int $x, int $y, int $z, $id = null, $data = null) : bool{
return false;
}
public function getBlockLight(int $x, int $y, int $z) : int{
return 0;
}
public function setBlockLight(int $x, int $y, int $z, int $level) : bool{
return false;
}
public function getBlockSkyLight(int $x, int $y, int $z) : int{
return 15;
}
public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool{
return false;
}
public function getBlockIdColumn(int $x, int $z) : string{
return "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
}
public function getBlockDataColumn(int $x, int $z) : string{
return "\x00\x00\x00\x00\x00\x00\x00\x00";
}
public function getBlockLightColumn(int $x, int $z) : string{
return "\x00\x00\x00\x00\x00\x00\x00\x00";
}
public function getSkyLightColumn(int $x, int $z) : string{
return "\xff\xff\xff\xff\xff\xff\xff\xff";
}
public function getBlockIdArray() : string{
return str_repeat("\x00", 4096);
}
public function getBlockDataArray() : string{
return str_repeat("\x00", 2048);
}
public function getBlockLightArray() : string{
return str_repeat("\x00", 2048);
}
public function getSkyLightArray() : string{
return str_repeat("\xff", 2048);
}
public function networkSerialize() : string{
return "\x00" . str_repeat("\x00", 10240);
}
public function fastSerialize() : string{
throw new \BadMethodCallException("Should not try to serialize empty subchunks");
}
}