mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-01 15:49:54 +00:00
131 lines
3.9 KiB
PHP
131 lines
3.9 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/***REM_START***/
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require_once("LevelGenerator.php");
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/***REM_END***/
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class NormalGenerator implements LevelGenerator{
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private $populators = array();
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private $level;
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private $random;
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private $worldHeight = 65;
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private $waterHeight = 63;
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private $noiseBase;
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private $noiseGen1;
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private $noiseGen2;
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private $noiseGen3;
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private $noiseGen4;
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private $noiseGen5;
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private $noiseGen6;
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public function __construct(array $options = array()){
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}
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public function getSettings(){
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return array();
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}
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public function init(Level $level, Random $random){
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$this->level = $level;
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$this->random = $random;
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$this->random->setSeed($this->level->getSeed());
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$this->noiseBase = new NoiseGeneratorSimplex($this->random, 4);
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$this->noiseGen1 = new NoiseGeneratorPerlin($this->random, 4);
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$this->noiseGen2 = new NoiseGeneratorPerlin($this->random, 4);
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$ores = new OrePopulator();
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$ores->setOreTypes(array(
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new OreType(new CoalOreBlock(), 20, 16, 0, 128),
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new OreType(New IronOreBlock(), 20, 8, 0, 64),
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new OreType(new RedstoneOreBlock(), 8, 7, 0, 16),
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new OreType(new LapisOreBlock(), 1, 6, 0, 32),
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new OreType(new GoldOreBlock(), 2, 8, 0, 32),
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new OreType(new DiamondOreBlock(), 1, 7, 0, 16),
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new OreType(new DirtBlock(), 20, 32, 0, 128),
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new OreType(new GravelBlock(), 10, 16, 0, 128),
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));
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$this->populators[] = $ores;
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}
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public function generateChunk($chunkX, $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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for($chunkY = 0; $chunkY < 8; ++$chunkY){
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$chunk = "";
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$startY = $chunkY << 4;
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$endY = $startY + 16;
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for($z = 0; $z < 16; ++$z){
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for($x = 0; $x < 16; ++$x){
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$noise1 = $this->noiseGen1->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.6, 32, true) * 2;
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$noise2 = $this->noiseGen2->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.35, 64, true) * 15;
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$noiseBase = $this->noiseBase->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 1/5, 16, true) * 3;
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$height = (int) ($this->worldHeight + $noise1 + $noise2 + $noiseBase);
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for($y = $startY; $y < $endY; ++$y){
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$diff = $height - $y;
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if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
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$chunk .= "\x07"; //bedrock
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}elseif($diff > 3){
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$chunk .= "\x01"; //stone
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}elseif($diff > 0){
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$chunk .= "\x03"; //dirt
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}elseif($y <= $this->waterHeight){
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if($y === $this->waterHeight and $diff === 0){
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$chunk .= "\x0c"; //sand
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}else{
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$chunk .= "\x09"; //still_water
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}
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}elseif($diff === 0){
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$chunk .= "\x02"; //grass
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}else{
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$chunk .= "\x00";
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}
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}
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$chunk .= "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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}
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$this->level->setMiniChunk($chunkX, $chunkZ, $chunkY, $chunk);
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}
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}
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public function populateChunk($chunkX, $chunkZ){
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foreach($this->populators as $populator){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
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}
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$this->level->level->setPopulated($chunkX, $chunkZ);
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}
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public function populateLevel(){
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}
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public function getSpawn(){
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return $this->level->getSafeSpawn(new Vector3(127.5, 128, 127.5));
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}
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} |