Files
PocketMine-MP/src/block/tile/Skull.php
Dylan K. Taylor 995309424e updated pocketmine/nbt dependency
this is going to need work on exception handling, but right now it's so inconsistent that it doesn't matter anyway.
2020-03-04 17:53:37 +00:00

93 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\block\utils\SkullType;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\world\World;
/**
* @deprecated
* @see \pocketmine\block\Skull
*/
class Skull extends Spawnable{
private const TAG_SKULL_TYPE = "SkullType"; //TAG_Byte
private const TAG_ROT = "Rot"; //TAG_Byte
private const TAG_MOUTH_MOVING = "MouthMoving"; //TAG_Byte
private const TAG_MOUTH_TICK_COUNT = "MouthTickCount"; //TAG_Int
/** @var SkullType */
private $skullType;
/** @var int */
private $skullRotation = 0;
public function __construct(World $world, Vector3 $pos){
$this->skullType = SkullType::SKELETON();
parent::__construct($world, $pos);
}
public function readSaveData(CompoundTag $nbt) : void{
if($nbt->hasTag(self::TAG_SKULL_TYPE, ByteTag::class)){
try{
$this->skullType = SkullType::fromMagicNumber($nbt->getByte(self::TAG_SKULL_TYPE));
}catch(\InvalidArgumentException $e){
//bad data, drop it
}
}
$rotation = $nbt->getByte(self::TAG_ROT, 0);
if($rotation >= 0 and $rotation <= 15){
$this->skullRotation = $rotation;
}
}
protected function writeSaveData(CompoundTag $nbt) : void{
$nbt->setByte(self::TAG_SKULL_TYPE, $this->skullType->getMagicNumber());
$nbt->setByte(self::TAG_ROT, $this->skullRotation);
}
public function setSkullType(SkullType $type) : void{
$this->skullType = $type;
}
public function getSkullType() : SkullType{
return $this->skullType;
}
public function getRotation() : int{
return $this->skullRotation;
}
public function setRotation(int $rotation) : void{
$this->skullRotation = $rotation;
}
protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->setByte(self::TAG_SKULL_TYPE, $this->skullType->getMagicNumber());
$nbt->setByte(self::TAG_ROT, $this->skullRotation);
}
}