mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
89 lines
2.1 KiB
PHP
89 lines
2.1 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\event\entity;
|
|
|
|
use pocketmine\entity\Entity;
|
|
use pocketmine\entity\Living;
|
|
use pocketmine\entity\projectile\Projectile;
|
|
use pocketmine\event\Cancellable;
|
|
use pocketmine\event\CancellableTrait;
|
|
use pocketmine\item\Item;
|
|
use function count;
|
|
|
|
/**
|
|
* @phpstan-extends EntityEvent<Living>
|
|
*/
|
|
class EntityShootBowEvent extends EntityEvent implements Cancellable{
|
|
use CancellableTrait;
|
|
|
|
private Entity $projectile;
|
|
|
|
public function __construct(
|
|
Living $shooter,
|
|
private Item $bow,
|
|
Projectile $projectile,
|
|
private float $force
|
|
){
|
|
$this->entity = $shooter;
|
|
$this->projectile = $projectile;
|
|
}
|
|
|
|
/**
|
|
* @return Living
|
|
*/
|
|
public function getEntity(){
|
|
return $this->entity;
|
|
}
|
|
|
|
public function getBow() : Item{
|
|
return $this->bow;
|
|
}
|
|
|
|
/**
|
|
* Returns the entity considered as the projectile in this event.
|
|
*
|
|
* NOTE: This might not return a Projectile if a plugin modified the target entity.
|
|
*/
|
|
public function getProjectile() : Entity{
|
|
return $this->projectile;
|
|
}
|
|
|
|
public function setProjectile(Entity $projectile) : void{
|
|
if($projectile !== $this->projectile){
|
|
if(count($this->projectile->getViewers()) === 0){
|
|
$this->projectile->close();
|
|
}
|
|
$this->projectile = $projectile;
|
|
}
|
|
}
|
|
|
|
public function getForce() : float{
|
|
return $this->force;
|
|
}
|
|
|
|
public function setForce(float $force) : void{
|
|
$this->force = $force;
|
|
}
|
|
}
|