Files
PocketMine-MP/src/event/entity/EntityShootBowEvent.php
2022-06-04 17:34:49 +01:00

89 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\entity;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\entity\projectile\Projectile;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\item\Item;
use function count;
/**
* @phpstan-extends EntityEvent<Living>
*/
class EntityShootBowEvent extends EntityEvent implements Cancellable{
use CancellableTrait;
private Entity $projectile;
public function __construct(
Living $shooter,
private Item $bow,
Projectile $projectile,
private float $force
){
$this->entity = $shooter;
$this->projectile = $projectile;
}
/**
* @return Living
*/
public function getEntity(){
return $this->entity;
}
public function getBow() : Item{
return $this->bow;
}
/**
* Returns the entity considered as the projectile in this event.
*
* NOTE: This might not return a Projectile if a plugin modified the target entity.
*/
public function getProjectile() : Entity{
return $this->projectile;
}
public function setProjectile(Entity $projectile) : void{
if($projectile !== $this->projectile){
if(count($this->projectile->getViewers()) === 0){
$this->projectile->close();
}
$this->projectile = $projectile;
}
}
public function getForce() : float{
return $this->force;
}
public function setForce(float $force) : void{
$this->force = $force;
}
}