mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 10:49:10 +00:00
508 lines
18 KiB
PHP
508 lines
18 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\data\SavedDataLoadingException;
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use pocketmine\entity\animation\TotemUseAnimation;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\effect\VanillaEffects;
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use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\inventory\CallbackInventoryListener;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerEnderInventory;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\inventory\PlayerOffHandInventory;
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use pocketmine\item\enchantment\VanillaEnchantments;
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use pocketmine\item\Item;
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use pocketmine\item\Totem;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\types\DeviceOS;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\StringMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\player\Player;
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use pocketmine\utils\Limits;
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use pocketmine\world\sound\TotemUseSound;
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use Ramsey\Uuid\Uuid;
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use Ramsey\Uuid\UuidInterface;
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use function array_filter;
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use function array_key_exists;
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use function array_merge;
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use function array_values;
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use function min;
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use function random_int;
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class Human extends Living implements ProjectileSource, InventoryHolder{
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public static function getNetworkTypeId() : string{ return EntityIds::PLAYER; }
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protected PlayerInventory $inventory;
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protected PlayerOffHandInventory $offHandInventory;
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protected PlayerEnderInventory $enderInventory;
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protected UuidInterface $uuid;
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protected Skin $skin;
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protected HungerManager $hungerManager;
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protected ExperienceManager $xpManager;
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protected int $xpSeed;
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public function __construct(Location $location, Skin $skin, ?CompoundTag $nbt = null){
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$this->skin = $skin;
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parent::__construct($location, $nbt);
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}
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protected function getInitialSizeInfo() : EntitySizeInfo{ return new EntitySizeInfo(1.8, 0.6, 1.62); }
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/**
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* @throws InvalidSkinException
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* @throws SavedDataLoadingException
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*/
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public static function parseSkinNBT(CompoundTag $nbt) : Skin{
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$skinTag = $nbt->getCompoundTag("Skin");
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if($skinTag === null){
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throw new SavedDataLoadingException("Missing skin data");
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}
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return new Skin( //this throws if the skin is invalid
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$skinTag->getString("Name"),
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($skinDataTag = $skinTag->getTag("Data")) instanceof StringTag ? $skinDataTag->getValue() : $skinTag->getByteArray("Data"), //old data (this used to be saved as a StringTag in older versions of PM)
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$skinTag->getByteArray("CapeData", ""),
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$skinTag->getString("GeometryName", ""),
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$skinTag->getByteArray("GeometryData", "")
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);
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}
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public function getUniqueId() : UuidInterface{
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return $this->uuid;
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}
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/**
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* Returns a Skin object containing information about this human's skin.
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*/
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public function getSkin() : Skin{
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return $this->skin;
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}
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/**
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* Sets the human's skin. This will not send any update to viewers, you need to do that manually using
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* {@link sendSkin}.
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*/
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public function setSkin(Skin $skin) : void{
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$this->skin = $skin;
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}
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/**
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* Sends the human's skin to the specified list of players. If null is given for targets, the skin will be sent to
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* all viewers.
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*
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* @param Player[]|null $targets
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*/
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public function sendSkin(?array $targets = null) : void{
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$this->server->broadcastPackets($targets ?? $this->hasSpawned, [
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PlayerSkinPacket::create($this->getUniqueId(), "", "", SkinAdapterSingleton::get()->toSkinData($this->skin))
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]);
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}
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public function jump() : void{
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parent::jump();
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if($this->isSprinting()){
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$this->hungerManager->exhaust(0.2, PlayerExhaustEvent::CAUSE_SPRINT_JUMPING);
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}else{
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$this->hungerManager->exhaust(0.05, PlayerExhaustEvent::CAUSE_JUMPING);
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}
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}
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public function emote(string $emoteId) : void{
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foreach($this->getViewers() as $player){
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$player->getNetworkSession()->onEmote($this, $emoteId);
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}
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}
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public function getHungerManager() : HungerManager{
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return $this->hungerManager;
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}
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public function consumeObject(Consumable $consumable) : bool{
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if($consumable instanceof FoodSource && $consumable->requiresHunger() && !$this->hungerManager->isHungry()){
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return false;
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}
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return parent::consumeObject($consumable);
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}
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protected function applyConsumptionResults(Consumable $consumable) : void{
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if($consumable instanceof FoodSource){
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$this->hungerManager->addFood($consumable->getFoodRestore());
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$this->hungerManager->addSaturation($consumable->getSaturationRestore());
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}
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parent::applyConsumptionResults($consumable);
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}
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public function getXpManager() : ExperienceManager{
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return $this->xpManager;
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}
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public function getXpDropAmount() : int{
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//this causes some XP to be lost on death when above level 1 (by design), dropping at most enough points for
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//about 7.5 levels of XP.
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return min(100, 7 * $this->xpManager->getXpLevel());
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}
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public function getInventory() : PlayerInventory{
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return $this->inventory;
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}
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public function getOffHandInventory() : PlayerOffHandInventory{ return $this->offHandInventory; }
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public function getEnderInventory() : PlayerEnderInventory{
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return $this->enderInventory;
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}
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/**
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* For Human entities which are not players, sets their properties such as nametag, skin and UUID from NBT.
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*/
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protected function initHumanData(CompoundTag $nbt) : void{
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if(($nameTagTag = $nbt->getTag("NameTag")) instanceof StringTag){
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$this->setNameTag($nameTagTag->getValue());
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}
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//TODO: use of NIL UUID for namespace is a hack; we should provide a proper UUID for the namespace
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$this->uuid = Uuid::uuid3(Uuid::NIL, ((string) $this->getId()) . $this->skin->getSkinData() . $this->getNameTag());
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}
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/**
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* @param Item[] $items
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* @phpstan-param array<int, Item> $items
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*/
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private static function populateInventoryFromListTag(Inventory $inventory, array $items) : void{
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$listeners = $inventory->getListeners()->toArray();
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$inventory->getListeners()->clear();
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$inventory->setContents($items);
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$inventory->getListeners()->add(...$listeners);
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}
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protected function initEntity(CompoundTag $nbt) : void{
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parent::initEntity($nbt);
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$this->hungerManager = new HungerManager($this);
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$this->xpManager = new ExperienceManager($this);
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$this->inventory = new PlayerInventory($this);
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$syncHeldItem = function() : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobMainHandItemChange($this);
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}
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};
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$this->inventory->getListeners()->add(new CallbackInventoryListener(
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function(Inventory $unused, int $slot, Item $unused2) use ($syncHeldItem) : void{
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if($slot === $this->inventory->getHeldItemIndex()){
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$syncHeldItem();
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}
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},
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function(Inventory $unused, array $oldItems) use ($syncHeldItem) : void{
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if(array_key_exists($this->inventory->getHeldItemIndex(), $oldItems)){
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$syncHeldItem();
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}
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}
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));
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$this->offHandInventory = new PlayerOffHandInventory($this);
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$this->enderInventory = new PlayerEnderInventory($this);
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$this->initHumanData($nbt);
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$inventoryTag = $nbt->getListTag("Inventory");
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if($inventoryTag !== null){
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$inventoryItems = [];
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$armorInventoryItems = [];
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/** @var CompoundTag $item */
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foreach($inventoryTag as $i => $item){
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$slot = $item->getByte("Slot");
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if($slot >= 0 && $slot < 9){ //Hotbar
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//Old hotbar saving stuff, ignore it
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}elseif($slot >= 100 && $slot < 104){ //Armor
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$armorInventoryItems[$slot - 100] = Item::nbtDeserialize($item);
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}elseif($slot >= 9 && $slot < $this->inventory->getSize() + 9){
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$inventoryItems[$slot - 9] = Item::nbtDeserialize($item);
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}
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}
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self::populateInventoryFromListTag($this->inventory, $inventoryItems);
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self::populateInventoryFromListTag($this->armorInventory, $armorInventoryItems);
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}
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$offHand = $nbt->getCompoundTag("OffHandItem");
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if($offHand !== null){
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$this->offHandInventory->setItem(0, Item::nbtDeserialize($offHand));
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}
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$this->offHandInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(function() : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobOffHandItemChange($this);
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}
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}));
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$enderChestInventoryTag = $nbt->getListTag("EnderChestInventory");
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if($enderChestInventoryTag !== null){
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$enderChestInventoryItems = [];
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/** @var CompoundTag $item */
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foreach($enderChestInventoryTag as $i => $item){
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$enderChestInventoryItems[$item->getByte("Slot")] = Item::nbtDeserialize($item);
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}
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self::populateInventoryFromListTag($this->enderInventory, $enderChestInventoryItems);
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}
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$this->inventory->setHeldItemIndex($nbt->getInt("SelectedInventorySlot", 0));
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$this->inventory->getHeldItemIndexChangeListeners()->add(function(int $oldIndex) : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobMainHandItemChange($this);
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}
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});
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$this->hungerManager->setFood((float) $nbt->getInt("foodLevel", (int) $this->hungerManager->getFood()));
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$this->hungerManager->setExhaustion($nbt->getFloat("foodExhaustionLevel", $this->hungerManager->getExhaustion()));
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$this->hungerManager->setSaturation($nbt->getFloat("foodSaturationLevel", $this->hungerManager->getSaturation()));
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$this->hungerManager->setFoodTickTimer($nbt->getInt("foodTickTimer", $this->hungerManager->getFoodTickTimer()));
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$this->xpManager->setXpAndProgressNoEvent(
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$nbt->getInt("XpLevel", 0),
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$nbt->getFloat("XpP", 0.0));
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$this->xpManager->setLifetimeTotalXp($nbt->getInt("XpTotal", 0));
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if(($xpSeedTag = $nbt->getTag("XpSeed")) instanceof IntTag){
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$this->xpSeed = $xpSeedTag->getValue();
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}else{
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$this->xpSeed = random_int(Limits::INT32_MIN, Limits::INT32_MAX);
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}
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}
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protected function entityBaseTick(int $tickDiff = 1) : bool{
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$hasUpdate = parent::entityBaseTick($tickDiff);
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$this->hungerManager->tick($tickDiff);
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$this->xpManager->tick($tickDiff);
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return $hasUpdate;
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}
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public function getName() : string{
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return $this->getNameTag();
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}
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public function applyDamageModifiers(EntityDamageEvent $source) : void{
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parent::applyDamageModifiers($source);
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$type = $source->getCause();
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if($type !== EntityDamageEvent::CAUSE_SUICIDE && $type !== EntityDamageEvent::CAUSE_VOID
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&& ($this->inventory->getItemInHand() instanceof Totem || $this->offHandInventory->getItem(0) instanceof Totem)){
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$compensation = $this->getHealth() - $source->getFinalDamage() - 1;
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if($compensation < 0){
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$source->setModifier($compensation, EntityDamageEvent::MODIFIER_TOTEM);
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}
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}
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}
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protected function applyPostDamageEffects(EntityDamageEvent $source) : void{
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parent::applyPostDamageEffects($source);
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$totemModifier = $source->getModifier(EntityDamageEvent::MODIFIER_TOTEM);
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if($totemModifier < 0){ //Totem prevented death
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$this->effectManager->clear();
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$this->effectManager->add(new EffectInstance(VanillaEffects::REGENERATION(), 40 * 20, 1));
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$this->effectManager->add(new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 40 * 20, 1));
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$this->effectManager->add(new EffectInstance(VanillaEffects::ABSORPTION(), 5 * 20, 1));
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$this->broadcastAnimation(new TotemUseAnimation($this));
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$this->broadcastSound(new TotemUseSound());
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$hand = $this->inventory->getItemInHand();
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if($hand instanceof Totem){
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$hand->pop(); //Plugins could alter max stack size
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$this->inventory->setItemInHand($hand);
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}elseif(($offHand = $this->offHandInventory->getItem(0)) instanceof Totem){
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$offHand->pop();
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$this->offHandInventory->setItem(0, $offHand);
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}
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}
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}
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public function getDrops() : array{
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return array_filter(array_merge(
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array_values($this->inventory->getContents()),
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array_values($this->armorInventory->getContents()),
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array_values($this->offHandInventory->getContents()),
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), function(Item $item) : bool{ return !$item->hasEnchantment(VanillaEnchantments::VANISHING()); });
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}
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public function saveNBT() : CompoundTag{
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$nbt = parent::saveNBT();
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$nbt->setInt("foodLevel", (int) $this->hungerManager->getFood());
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$nbt->setFloat("foodExhaustionLevel", $this->hungerManager->getExhaustion());
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$nbt->setFloat("foodSaturationLevel", $this->hungerManager->getSaturation());
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$nbt->setInt("foodTickTimer", $this->hungerManager->getFoodTickTimer());
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$nbt->setInt("XpLevel", $this->xpManager->getXpLevel());
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$nbt->setFloat("XpP", $this->xpManager->getXpProgress());
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$nbt->setInt("XpTotal", $this->xpManager->getLifetimeTotalXp());
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$nbt->setInt("XpSeed", $this->xpSeed);
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$inventoryTag = new ListTag([], NBT::TAG_Compound);
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$nbt->setTag("Inventory", $inventoryTag);
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//Normal inventory
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$slotCount = $this->inventory->getSize() + $this->inventory->getHotbarSize();
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for($slot = $this->inventory->getHotbarSize(); $slot < $slotCount; ++$slot){
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$item = $this->inventory->getItem($slot - 9);
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if(!$item->isNull()){
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$inventoryTag->push($item->nbtSerialize($slot));
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}
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}
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//Armor
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for($slot = 100; $slot < 104; ++$slot){
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$item = $this->armorInventory->getItem($slot - 100);
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if(!$item->isNull()){
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$inventoryTag->push($item->nbtSerialize($slot));
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}
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}
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$nbt->setInt("SelectedInventorySlot", $this->inventory->getHeldItemIndex());
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$offHandItem = $this->offHandInventory->getItem(0);
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if(!$offHandItem->isNull()){
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$nbt->setTag("OffHandItem", $offHandItem->nbtSerialize());
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}
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/** @var CompoundTag[] $items */
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$items = [];
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$slotCount = $this->enderInventory->getSize();
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for($slot = 0; $slot < $slotCount; ++$slot){
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$item = $this->enderInventory->getItem($slot);
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if(!$item->isNull()){
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$items[] = $item->nbtSerialize($slot);
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}
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}
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$nbt->setTag("EnderChestInventory", new ListTag($items, NBT::TAG_Compound));
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$nbt->setTag("Skin", CompoundTag::create()
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->setString("Name", $this->skin->getSkinId())
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->setByteArray("Data", $this->skin->getSkinData())
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->setByteArray("CapeData", $this->skin->getCapeData())
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->setString("GeometryName", $this->skin->getGeometryName())
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->setByteArray("GeometryData", $this->skin->getGeometryData())
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);
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return $nbt;
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}
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public function spawnTo(Player $player) : void{
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if($player !== $this){
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parent::spawnTo($player);
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}
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}
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protected function sendSpawnPacket(Player $player) : void{
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if(!($this instanceof Player)){
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$player->getNetworkSession()->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), SkinAdapterSingleton::get()->toSkinData($this->skin))]));
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}
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$player->getNetworkSession()->sendDataPacket(AddPlayerPacket::create(
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$this->getUniqueId(),
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$this->getName(),
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$this->getId(), //TODO: actor unique ID
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$this->getId(),
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"",
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$this->location->asVector3(),
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|
$this->getMotion(),
|
|
$this->location->pitch,
|
|
$this->location->yaw,
|
|
$this->location->yaw, //TODO: head yaw
|
|
ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($this->getInventory()->getItemInHand())),
|
|
GameMode::SURVIVAL,
|
|
$this->getAllNetworkData(),
|
|
AdventureSettingsPacket::create(0, 0, 0, 0, 0, $this->getId()), //TODO
|
|
[], //TODO: entity links
|
|
"", //device ID (we intentionally don't send this - secvuln)
|
|
DeviceOS::UNKNOWN //we intentionally don't send this (secvuln)
|
|
));
|
|
|
|
//TODO: Hack for MCPE 1.2.13: DATA_NAMETAG is useless in AddPlayerPacket, so it has to be sent separately
|
|
$this->sendData([$player], [EntityMetadataProperties::NAMETAG => new StringMetadataProperty($this->getNameTag())]);
|
|
|
|
$player->getNetworkSession()->onMobArmorChange($this);
|
|
$player->getNetworkSession()->onMobOffHandItemChange($this);
|
|
|
|
if(!($this instanceof Player)){
|
|
$player->getNetworkSession()->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
|
|
}
|
|
}
|
|
|
|
public function getOffsetPosition(Vector3 $vector3) : Vector3{
|
|
return $vector3->add(0, 1.621, 0); //TODO: +0.001 hack for MCPE falling underground
|
|
}
|
|
|
|
protected function onDispose() : void{
|
|
$this->inventory->removeAllViewers();
|
|
$this->inventory->getHeldItemIndexChangeListeners()->clear();
|
|
$this->offHandInventory->removeAllViewers();
|
|
$this->enderInventory->removeAllViewers();
|
|
parent::onDispose();
|
|
}
|
|
|
|
protected function destroyCycles() : void{
|
|
unset(
|
|
$this->inventory,
|
|
$this->offHandInventory,
|
|
$this->enderInventory,
|
|
$this->hungerManager,
|
|
$this->xpManager
|
|
);
|
|
parent::destroyCycles();
|
|
}
|
|
}
|