168 lines
4.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\block\Sapling;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
use function abs;
abstract class Tree{
/** @var bool[] */
public $overridable = [
Block::AIR => true,
Block::SAPLING => true,
Block::LEAVES => true,
Block::SNOW_LAYER => true,
Block::LEAVES2 => true
];
/** @var int */
public $type = 0;
/** @var int */
public $trunkBlock = Block::LOG;
/** @var int */
public $leafBlock = Block::LEAVES;
/** @var int */
public $treeHeight = 7;
/**
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @param int $type
*
* @return void
*/
public static function growTree(ChunkManager $level, int $x, int $y, int $z, Random $random, int $type = 0){
switch($type){
case Sapling::SPRUCE:
$tree = new SpruceTree();
break;
case Sapling::BIRCH:
if($random->nextBoundedInt(39) === 0){
$tree = new BirchTree(true);
}else{
$tree = new BirchTree();
}
break;
case Sapling::JUNGLE:
$tree = new JungleTree();
break;
case Sapling::ACACIA:
case Sapling::DARK_OAK:
return; //TODO
default:
$tree = new OakTree();
/*if($random->nextRange(0, 9) === 0){
$tree = new BigTree();
}else{*/
//}
break;
}
if($tree->canPlaceObject($level, $x, $y, $z, $random)){
$tree->placeObject($level, $x, $y, $z, $random);
}
}
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random) : bool{
$radiusToCheck = 0;
for($yy = 0; $yy < $this->treeHeight + 3; ++$yy){
if($yy === 1 or $yy === $this->treeHeight){
++$radiusToCheck;
}
for($xx = -$radiusToCheck; $xx < ($radiusToCheck + 1); ++$xx){
for($zz = -$radiusToCheck; $zz < ($radiusToCheck + 1); ++$zz){
if(!isset($this->overridable[$level->getBlockIdAt($x + $xx, $y + $yy, $z + $zz)])){
return false;
}
}
}
}
return true;
}
/**
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
*
* @return void
*/
public function placeObject(ChunkManager $level, int $x, int $y, int $z, Random $random){
$this->placeTrunk($level, $x, $y, $z, $random, $this->treeHeight - 1);
for($yy = $y - 3 + $this->treeHeight; $yy <= $y + $this->treeHeight; ++$yy){
$yOff = $yy - ($y + $this->treeHeight);
$mid = (int) (1 - $yOff / 2);
for($xx = $x - $mid; $xx <= $x + $mid; ++$xx){
$xOff = abs($xx - $x);
for($zz = $z - $mid; $zz <= $z + $mid; ++$zz){
$zOff = abs($zz - $z);
if($xOff === $mid and $zOff === $mid and ($yOff === 0 or $random->nextBoundedInt(2) === 0)){
continue;
}
if(!BlockFactory::$solid[$level->getBlockIdAt($xx, $yy, $zz)]){
$level->setBlockIdAt($xx, $yy, $zz, $this->leafBlock);
$level->setBlockDataAt($xx, $yy, $zz, $this->type);
}
}
}
}
}
/**
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @param int $trunkHeight
*
* @return void
*/
protected function placeTrunk(ChunkManager $level, int $x, int $y, int $z, Random $random, int $trunkHeight){
// The base dirt block
$level->setBlockIdAt($x, $y - 1, $z, Block::DIRT);
for($yy = 0; $yy < $trunkHeight; ++$yy){
$blockId = $level->getBlockIdAt($x, $y + $yy, $z);
if(isset($this->overridable[$blockId])){
$level->setBlockIdAt($x, $y + $yy, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y + $yy, $z, $this->type);
}
}
}
}