PocketMine-MP/src/pocketmine/network/mcpe/RakLibInterface.php
Dylan K. Taylor a756519e6b Move gamemode constants & functions to their own class
future enhancements:
- make gamemode an object containing information about abilities that players have in this gamemode (gamemodes are just predefined ability sets)
- get the magic numbers out of the API
2019-01-12 16:10:14 +00:00

235 lines
7.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\Gamemode;
use pocketmine\network\AdvancedNetworkInterface;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\Network;
use pocketmine\Server;
use pocketmine\snooze\SleeperNotifier;
use raklib\protocol\EncapsulatedPacket;
use raklib\protocol\PacketReliability;
use raklib\RakLib;
use raklib\server\RakLibServer;
use raklib\server\ServerHandler;
use raklib\server\ServerInstance;
use raklib\utils\InternetAddress;
use function addcslashes;
use function bin2hex;
use function implode;
use function rtrim;
use function spl_object_hash;
use function substr;
use function unserialize;
use const PTHREADS_INHERIT_CONSTANTS;
class RakLibInterface implements ServerInstance, AdvancedNetworkInterface{
/**
* Sometimes this gets changed when the MCPE-layer protocol gets broken to the point where old and new can't
* communicate. It's important that we check this to avoid catastrophes.
*/
private const MCPE_RAKNET_PROTOCOL_VERSION = 9;
private const MCPE_RAKNET_PACKET_ID = "\xfe";
/** @var Server */
private $server;
/** @var Network */
private $network;
/** @var RakLibServer */
private $rakLib;
/** @var NetworkSession[] */
private $sessions = [];
/** @var string[] */
private $identifiers = [];
/** @var ServerHandler */
private $interface;
/** @var SleeperNotifier */
private $sleeper;
public function __construct(Server $server){
$this->server = $server;
$this->sleeper = new SleeperNotifier();
$this->rakLib = new RakLibServer(
$this->server->getLogger(),
\pocketmine\COMPOSER_AUTOLOADER_PATH,
new InternetAddress($this->server->getIp(), $this->server->getPort(), 4),
(int) $this->server->getProperty("network.max-mtu-size", 1492),
self::MCPE_RAKNET_PROTOCOL_VERSION,
$this->sleeper
);
$this->interface = new ServerHandler($this->rakLib, $this);
}
public function start() : void{
$this->server->getTickSleeper()->addNotifier($this->sleeper, function() : void{
while($this->interface->handlePacket());
});
$this->rakLib->start(PTHREADS_INHERIT_CONSTANTS); //HACK: MainLogger needs constants for exception logging
}
public function setNetwork(Network $network) : void{
$this->network = $network;
}
public function tick() : void{
if(!$this->rakLib->isRunning() and !$this->rakLib->isShutdown()){
$e = $this->rakLib->getCrashInfo();
if($e !== null){
throw $e;
}
throw new \Exception("RakLib Thread crashed without crash information");
}
}
public function closeSession(string $identifier, string $reason) : void{
if(isset($this->sessions[$identifier])){
$session = $this->sessions[$identifier];
unset($this->identifiers[spl_object_hash($session)]);
unset($this->sessions[$identifier]);
$session->onClientDisconnect($reason);
}
}
public function close(NetworkSession $session, string $reason = "unknown reason") : void{
if(isset($this->identifiers[$h = spl_object_hash($session)])){
unset($this->sessions[$this->identifiers[$h]]);
$this->interface->closeSession($this->identifiers[$h], $reason);
unset($this->identifiers[$h]);
}
}
public function shutdown() : void{
$this->server->getTickSleeper()->removeNotifier($this->sleeper);
$this->interface->shutdown();
}
public function openSession(string $identifier, string $address, int $port, int $clientID) : void{
$session = new NetworkSession($this->server, $this, $address, $port);
$this->sessions[$identifier] = $session;
$this->identifiers[spl_object_hash($session)] = $identifier;
}
public function handleEncapsulated(string $identifier, EncapsulatedPacket $packet, int $flags) : void{
if(isset($this->sessions[$identifier])){
//get this now for blocking in case the player was closed before the exception was raised
$session = $this->sessions[$identifier];
$address = $session->getIp();
try{
if($packet->buffer !== "" and $packet->buffer{0} === self::MCPE_RAKNET_PACKET_ID){ //Batch
$session->handleEncoded(substr($packet->buffer, 1));
}
}catch(\Throwable $e){
$logger = $this->server->getLogger();
$logger->debug("EncapsulatedPacket 0x" . bin2hex($packet->buffer));
$logger->logException($e);
$session->disconnect("Internal server error");
$this->interface->blockAddress($address, 5);
}
}
}
public function blockAddress(string $address, int $timeout = 300) : void{
$this->interface->blockAddress($address, $timeout);
}
public function unblockAddress(string $address) : void{
$this->interface->unblockAddress($address);
}
public function handleRaw(string $address, int $port, string $payload) : void{
$this->server->handlePacket($this, $address, $port, $payload);
}
public function sendRawPacket(string $address, int $port, string $payload) : void{
$this->interface->sendRaw($address, $port, $payload);
}
public function addRawPacketFilter(string $regex) : void{
$this->interface->addRawPacketFilter($regex);
}
public function notifyACK(string $identifier, int $identifierACK) : void{
}
public function setName(string $name) : void{
$info = $this->server->getQueryInformation();
$this->interface->sendOption("name", implode(";",
[
"MCPE",
rtrim(addcslashes($name, ";"), '\\'),
ProtocolInfo::CURRENT_PROTOCOL,
ProtocolInfo::MINECRAFT_VERSION_NETWORK,
$info->getPlayerCount(),
$info->getMaxPlayerCount(),
$this->rakLib->getServerId(),
$this->server->getName(),
Gamemode::toString($this->server->getGamemode())
]) . ";"
);
}
public function setPortCheck(bool $name) : void{
$this->interface->sendOption("portChecking", $name);
}
public function handleOption(string $option, string $value) : void{
if($option === "bandwidth"){
$v = unserialize($value);
$this->network->addStatistics($v["up"], $v["down"]);
}
}
public function putPacket(NetworkSession $session, string $payload, bool $immediate = true) : void{
if(isset($this->identifiers[$h = spl_object_hash($session)])){
$identifier = $this->identifiers[$h];
$pk = new EncapsulatedPacket();
$pk->buffer = self::MCPE_RAKNET_PACKET_ID . $payload;
$pk->reliability = PacketReliability::RELIABLE_ORDERED;
$pk->orderChannel = 0;
$this->interface->sendEncapsulated($identifier, $pk, ($immediate ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL));
}
}
public function updatePing(string $identifier, int $pingMS) : void{
if(isset($this->sessions[$identifier])){
$this->sessions[$identifier]->updatePing($pingMS);
}
}
}