2015-08-23 00:25:29 +02:00

85 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\entity\Entity;
use pocketmine\level\format\FullChunk;
use pocketmine\level\Level;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\Player;
class SpawnEgg extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(self::SPAWN_EGG, $meta, $count, "Spawn Egg");
}
public function canBeActivated(){
return true;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
$entity = null;
$chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4);
if(!($chunk instanceof FullChunk)){
return false;
}
$nbt = new CompoundTag("", [
"Pos" => new ListTag("Pos", [
new DoubleTag("", $block->getX() + 0.5),
new DoubleTag("", $block->getY()),
new DoubleTag("", $block->getZ() + 0.5)
]),
"Motion" => new ListTag("Motion", [
new DoubleTag("", 0),
new DoubleTag("", 0),
new DoubleTag("", 0)
]),
"Rotation" => new ListTag("Rotation", [
new FloatTag("", lcg_value() * 360),
new FloatTag("", 0)
]),
]);
if($this->hasCustomName()){
$nbt->CustomName = new StringTag("CustomName", $this->getCustomName());
}
$entity = Entity::createEntity($this->meta, $chunk, $nbt);
if($entity instanceof Entity){
if($player->isSurvival()){
--$this->count;
}
$entity->spawnToAll();
return true;
}
return false;
}
}