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https://github.com/pmmp/PocketMine-MP.git
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85 lines
2.2 KiB
PHP
85 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\Level;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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class SpawnEgg extends Item{
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public function __construct($meta = 0, $count = 1){
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parent::__construct(self::SPAWN_EGG, $meta, $count, "Spawn Egg");
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}
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public function canBeActivated(){
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return true;
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}
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public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
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$entity = null;
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$chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4);
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if(!($chunk instanceof FullChunk)){
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return false;
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}
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$nbt = new CompoundTag("", [
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"Pos" => new ListTag("Pos", [
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new DoubleTag("", $block->getX() + 0.5),
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new DoubleTag("", $block->getY()),
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new DoubleTag("", $block->getZ() + 0.5)
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]),
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"Motion" => new ListTag("Motion", [
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new DoubleTag("", 0),
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new DoubleTag("", 0),
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new DoubleTag("", 0)
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]),
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"Rotation" => new ListTag("Rotation", [
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new FloatTag("", lcg_value() * 360),
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new FloatTag("", 0)
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]),
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]);
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if($this->hasCustomName()){
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$nbt->CustomName = new StringTag("CustomName", $this->getCustomName());
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}
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$entity = Entity::createEntity($this->meta, $chunk, $nbt);
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if($entity instanceof Entity){
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if($player->isSurvival()){
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--$this->count;
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}
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$entity->spawnToAll();
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return true;
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}
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return false;
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}
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} |