PocketMine-MP/src/pocketmine/level/SimpleChunkManager.php
2019-01-04 23:28:44 +00:00

129 lines
3.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\level\format\Chunk;
use const INT32_MAX;
use const INT32_MIN;
class SimpleChunkManager implements ChunkManager{
/** @var Chunk[] */
protected $chunks = [];
protected $worldHeight;
/**
* SimpleChunkManager constructor.
*
* @param int $worldHeight
*/
public function __construct(int $worldHeight = Level::Y_MAX){
$this->worldHeight = $worldHeight;
}
public function getBlockAt(int $x, int $y, int $z) : Block{
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
return BlockFactory::fromFullBlock($chunk->getFullBlock($x & 0xf, $y, $z & 0xf));
}
return BlockFactory::get(Block::AIR);
}
public function setBlockAt(int $x, int $y, int $z, Block $block) : bool{
if(($chunk = $this->getChunk($x >> 4, $z >> 4)) !== null){
return $chunk->setBlock($x & 0xf, $y, $z & 0xf, $block->getId(), $block->getDamage());
}
return false;
}
public function getBlockLightAt(int $x, int $y, int $z) : int{
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
return $chunk->getBlockLight($x & 0xf, $y, $z & 0xf);
}
return 0;
}
public function setBlockLightAt(int $x, int $y, int $z, int $level){
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
$chunk->setBlockLight($x & 0xf, $y, $z & 0xf, $level);
}
}
public function getBlockSkyLightAt(int $x, int $y, int $z) : int{
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
return $chunk->getBlockSkyLight($x & 0xf, $y, $z & 0xf);
}
return 0;
}
public function setBlockSkyLightAt(int $x, int $y, int $z, int $level){
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
$chunk->setBlockSkyLight($x & 0xf, $y, $z & 0xf, $level);
}
}
/**
* @param int $chunkX
* @param int $chunkZ
*
* @return Chunk|null
*/
public function getChunk(int $chunkX, int $chunkZ){
return $this->chunks[Level::chunkHash($chunkX, $chunkZ)] ?? null;
}
/**
* @param int $chunkX
* @param int $chunkZ
* @param Chunk|null $chunk
*/
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk = null){
if($chunk === null){
unset($this->chunks[Level::chunkHash($chunkX, $chunkZ)]);
return;
}
$this->chunks[Level::chunkHash($chunkX, $chunkZ)] = $chunk;
}
public function cleanChunks(){
$this->chunks = [];
}
public function getWorldHeight() : int{
return $this->worldHeight;
}
public function isInWorld(int $x, int $y, int $z) : bool{
return (
$x <= INT32_MAX and $x >= INT32_MIN and
$y < $this->worldHeight and $y >= 0 and
$z <= INT32_MAX and $z >= INT32_MIN
);
}
}