PocketMine-MP/src/block/Furnace.php
Dylan K. Taylor 325f1cf82e
Generalize runtime block data serialization
we want to reuse this code for item type data
2022-07-05 14:13:37 +01:00

91 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Furnace as TileFurnace;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\data\runtime\RuntimeDataReader;
use pocketmine\data\runtime\RuntimeDataWriter;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use function mt_rand;
class Furnace extends Opaque{
use FacesOppositePlacingPlayerTrait;
use HorizontalFacingTrait;
protected bool $lit = false;
public function getRequiredStateDataBits() : int{ return 3; }
protected function decodeState(RuntimeDataReader $r) : void{
$this->facing = $r->readHorizontalFacing();
$this->lit = $r->readBool();
}
protected function encodeState(RuntimeDataWriter $w) : void{
$w->writeHorizontalFacing($this->facing);
$w->writeBool($this->lit);
}
public function getLightLevel() : int{
return $this->lit ? 13 : 0;
}
public function isLit() : bool{
return $this->lit;
}
/**
* @return $this
*/
public function setLit(bool $lit = true) : self{
$this->lit = $lit;
return $this;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$furnace = $this->position->getWorld()->getTile($this->position);
if($furnace instanceof TileFurnace && $furnace->canOpenWith($item->getCustomName())){
$player->setCurrentWindow($furnace->getInventory());
}
}
return true;
}
public function onScheduledUpdate() : void{
$furnace = $this->position->getWorld()->getTile($this->position);
if($furnace instanceof TileFurnace && $furnace->onUpdate()){
if(mt_rand(1, 60) === 1){ //in vanilla this is between 1 and 5 seconds; try to average about 3
$this->position->getWorld()->addSound($this->position, $furnace->getFurnaceType()->getCookSound());
}
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, 1); //TODO: check this
}
}
}