Files
PocketMine-MP/src/pocketmine/block/Farmland.php
Dylan K. Taylor 0f7f5362b8 Revert "Block: Get rid of state bitmasks"
This reverts commit b7b05e729e.

Apparently this was premature, because we still need these things to deal with default state remapping.
2019-02-24 18:30:18 +00:00

116 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
class Farmland extends Transparent{
/** @var int */
protected $wetness = 0; //"moisture" blockstate property in PC
protected function writeStateToMeta() : int{
return $this->wetness;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->wetness = BlockDataValidator::readBoundedInt("wetness", $stateMeta, 0, 7);
}
public function getStateBitmask() : int{
return 0b111;
}
public function getHardness() : float{
return 0.6;
}
public function getToolType() : int{
return BlockToolType::TYPE_SHOVEL;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one(); //TODO: this should be trimmed at the top by 1/16, but MCPE currently treats them as a full block (https://bugs.mojang.com/browse/MCPE-12109)
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::UP)->isSolid()){
$this->level->setBlock($this, BlockFactory::get(Block::DIRT));
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if(!$this->canHydrate()){
if($this->wetness > 0){
$this->wetness--;
$this->level->setBlock($this, $this, false);
}else{
$this->level->setBlock($this, BlockFactory::get(Block::DIRT));
}
}elseif($this->wetness < 7){
$this->wetness = 7;
$this->level->setBlock($this, $this, false);
}
}
protected function canHydrate() : bool{
//TODO: check rain
$start = $this->add(-4, 0, -4);
$end = $this->add(4, 1, 4);
for($y = $start->y; $y <= $end->y; ++$y){
for($z = $start->z; $z <= $end->z; ++$z){
for($x = $start->x; $x <= $end->x; ++$x){
if($this->level->getBlockAt($x, $y, $z) instanceof Water){
return true;
}
}
}
}
return false;
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
ItemFactory::get(Item::DIRT)
];
}
public function isAffectedBySilkTouch() : bool{
return false;
}
public function getPickedItem() : Item{
return ItemFactory::get(Item::DIRT);
}
}