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https://github.com/pmmp/PocketMine-MP.git
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88 lines
2.3 KiB
PHP
88 lines
2.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\item\Item;
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use pocketmine\item\TieredTool;
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use pocketmine\level\Level;
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use pocketmine\level\particle\DragonEggTeleportParticle;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use function max;
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use function min;
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use function mt_rand;
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class DragonEgg extends Transparent implements Fallable{
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use FallableTrait;
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public function getHardness() : float{
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return 3;
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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public function getLightLevel() : int{
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return 1;
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}
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public function tickFalling() : ?Block{
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return null;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->teleport();
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return true;
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}
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public function onAttack(Item $item, int $face, ?Player $player = null) : bool{
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$this->teleport();
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return true;
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}
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protected function teleport() : void{
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for($tries = 0; $tries < 16; ++$tries){
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$block = $this->level->getBlockAt(
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$this->x + mt_rand(-16, 16),
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max(0, min(Level::Y_MAX - 1, $this->y + mt_rand(-8, 8))),
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$this->z + mt_rand(-16, 16)
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);
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if($block instanceof Air){
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$this->level->addParticle($this, new DragonEggTeleportParticle($this->x - $block->x, $this->y - $block->y, $this->z - $block->z));
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//TODO: add events
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$this->level->setBlock($this, BlockFactory::get(Block::AIR));
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$this->level->setBlock($block, $this);
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break;
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}
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}
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}
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}
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