Files
PocketMine-MP/src/pocketmine/block/DragonEgg.php
2019-02-28 17:35:30 +00:00

88 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\Fallable;
use pocketmine\block\utils\FallableTrait;
use pocketmine\item\Item;
use pocketmine\item\TieredTool;
use pocketmine\level\Level;
use pocketmine\level\particle\DragonEggTeleportParticle;
use pocketmine\math\Vector3;
use pocketmine\Player;
use function max;
use function min;
use function mt_rand;
class DragonEgg extends Transparent implements Fallable{
use FallableTrait;
public function getHardness() : float{
return 3;
}
public function getToolType() : int{
return BlockToolType::TYPE_PICKAXE;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_WOODEN;
}
public function getLightLevel() : int{
return 1;
}
public function tickFalling() : ?Block{
return null;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->teleport();
return true;
}
public function onAttack(Item $item, int $face, ?Player $player = null) : bool{
$this->teleport();
return true;
}
protected function teleport() : void{
for($tries = 0; $tries < 16; ++$tries){
$block = $this->level->getBlockAt(
$this->x + mt_rand(-16, 16),
max(0, min(Level::Y_MAX - 1, $this->y + mt_rand(-8, 8))),
$this->z + mt_rand(-16, 16)
);
if($block instanceof Air){
$this->level->addParticle($this, new DragonEggTeleportParticle($this->x - $block->x, $this->y - $block->y, $this->z - $block->z));
//TODO: add events
$this->level->setBlock($this, BlockFactory::get(Block::AIR));
$this->level->setBlock($block, $this);
break;
}
}
}
}