PocketMine-MP/src/world/BlockTransaction.php
2022-06-04 17:34:49 +01:00

141 lines
4.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world;
use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\utils\Utils;
class BlockTransaction{
/** @var Block[][][] */
private array $blocks = [];
/**
* @var \Closure[]
* @phpstan-var (\Closure(ChunkManager $world, int $x, int $y, int $z) : bool)[]
*/
private array $validators = [];
public function __construct(private ChunkManager $world){
$this->addValidator(static function(ChunkManager $world, int $x, int $y, int $z) : bool{
return $world->isInWorld($x, $y, $z);
});
}
/**
* Adds a block to the transaction at the given position.
*
* @return $this
*/
public function addBlock(Vector3 $pos, Block $state) : self{
return $this->addBlockAt($pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ(), $state);
}
/**
* Adds a block to the batch at the given coordinates.
*
* @return $this
*/
public function addBlockAt(int $x, int $y, int $z, Block $state) : self{
$this->blocks[$x][$y][$z] = $state;
return $this;
}
/**
* Reads a block from the given world, masked by the blocks in this transaction. This can be useful if you want to
* add blocks to the transaction that depend on previous blocks should they exist.
*/
public function fetchBlock(Vector3 $pos) : Block{
return $this->fetchBlockAt($pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ());
}
/**
* @see BlockTransaction::fetchBlock()
*/
public function fetchBlockAt(int $x, int $y, int $z) : Block{
return $this->blocks[$x][$y][$z] ?? $this->world->getBlockAt($x, $y, $z);
}
/**
* Validates and attempts to apply the transaction to the given world. If any part of the transaction fails to
* validate, no changes will be made to the world.
*
* @return bool if the application was successful
*/
public function apply() : bool{
foreach($this->getBlocks() as [$x, $y, $z, $_]){
foreach($this->validators as $validator){
if(!$validator($this->world, $x, $y, $z)){
return false;
}
}
}
$changedBlocks = 0;
foreach($this->getBlocks() as [$x, $y, $z, $block]){
$oldBlock = $this->world->getBlockAt($x, $y, $z);
if(!$oldBlock->isSameState($block)){
$this->world->setBlockAt($x, $y, $z, $block);
$changedBlocks++;
}
}
return $changedBlocks !== 0;
}
/**
* @return \Generator|mixed[] [int $x, int $y, int $z, Block $block]
* @phpstan-return \Generator<int, array{int, int, int, Block}, void, void>
*/
public function getBlocks() : \Generator{
foreach($this->blocks as $x => $yLine){
foreach($yLine as $y => $zLine){
foreach($zLine as $z => $block){
yield [$x, $y, $z, $block];
}
}
}
}
/**
* Add a validation predicate which will be used to validate every block.
* The callable signature should be the same as the below dummy function.
* @see BlockTransaction::dummyValidator()
*
* @phpstan-param \Closure(ChunkManager $world, int $x, int $y, int $z) : bool $validator
*/
public function addValidator(\Closure $validator) : void{
Utils::validateCallableSignature([$this, 'dummyValidator'], $validator);
$this->validators[] = $validator;
}
/**
* Dummy function demonstrating the required closure signature for validators.
* @see BlockTransaction::addValidator()
*
* @dummy
*/
public function dummyValidator(ChunkManager $world, int $x, int $y, int $z) : bool{
return true;
}
}