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For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff. 'block-item state', as the name suggests, sticks to the item when the block is acquired as an item. 'block-only state' applies only to the block and is discarded when the block is acquired as an item. 'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
157 lines
4.7 KiB
PHP
157 lines
4.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\event\block\BlockGrowEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\item\Fertilizer;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use function mt_rand;
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class SweetBerryBush extends Flowable{
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public const STAGE_SAPLING = 0;
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public const STAGE_BUSH_NO_BERRIES = 1;
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public const STAGE_BUSH_SOME_BERRIES = 2;
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public const STAGE_MATURE = 3;
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protected int $age = self::STAGE_SAPLING;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->boundedInt(3, self::STAGE_SAPLING, self::STAGE_MATURE, $this->age);
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}
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public function getAge() : int{ return $this->age; }
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/** @return $this */
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public function setAge(int $age) : self{
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if($age < self::STAGE_SAPLING || $age > self::STAGE_MATURE){
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throw new \InvalidArgumentException("Age must be in range 0-3");
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}
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$this->age = $age;
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return $this;
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}
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public function getBerryDropAmount() : int{
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if($this->age === self::STAGE_MATURE){
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return mt_rand(2, 3);
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}elseif($this->age >= self::STAGE_BUSH_SOME_BERRIES){
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return mt_rand(1, 2);
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}
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return 0;
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}
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protected function canBeSupportedBy(Block $block) : bool{
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return $block->getTypeId() !== BlockTypeIds::FARMLAND && //bedrock-specific thing (bug?)
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($block->hasTypeTag(BlockTypeTags::DIRT) || $block->hasTypeTag(BlockTypeTags::MUD));
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->canBeSupportedBy($blockReplace->getSide(Facing::DOWN))){
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return false;
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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$world = $this->position->getWorld();
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if($this->age < self::STAGE_MATURE && $item instanceof Fertilizer){
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$block = clone $this;
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$block->age++;
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$ev = new BlockGrowEvent($this, $block, $player);
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$ev->call();
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if(!$ev->isCancelled()){
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$world->setBlock($this->position, $ev->getNewState());
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$item->pop();
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}
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}elseif(($dropAmount = $this->getBerryDropAmount()) > 0){
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$world->setBlock($this->position, $this->setAge(self::STAGE_BUSH_NO_BERRIES));
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$world->dropItem($this->position, $this->asItem()->setCount($dropAmount));
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}
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return true;
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}
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public function asItem() : Item{
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return VanillaItems::SWEET_BERRIES();
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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if(($dropAmount = $this->getBerryDropAmount()) > 0){
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return [
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$this->asItem()->setCount($dropAmount)
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];
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}
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return [];
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN))){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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if($this->age < self::STAGE_MATURE && mt_rand(0, 2) === 1){
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$block = clone $this;
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++$block->age;
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$ev = new BlockGrowEvent($this, $block);
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$ev->call();
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if(!$ev->isCancelled()){
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$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
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}
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}
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : bool{
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if($this->age >= self::STAGE_BUSH_NO_BERRIES && $entity instanceof Living){
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$entity->resetFallDistance();
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//TODO: in MCPE, this only triggers if moving while inside the bush block - we don't have the system to deal
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//with that reliably right now
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$entity->attack(new EntityDamageByBlockEvent($this, $entity, EntityDamageByBlockEvent::CAUSE_CONTACT, 1));
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}
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return true;
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}
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}
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