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https://github.com/pmmp/PocketMine-MP.git
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it became glaringly obvious that this was needed because of #4827 and #4868. this is further needed with the addition of cauldrons.
90 lines
2.5 KiB
PHP
90 lines
2.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SupportType;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\FoodSource;
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use pocketmine\entity\Living;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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abstract class BaseCake extends Transparent implements FoodSource{
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$down = $this->getSide(Facing::DOWN);
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if($down->getTypeId() !== BlockTypeIds::AIR){
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::DOWN)->getTypeId() === BlockTypeIds::AIR){ //Replace with common break method
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player !== null){
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return $player->consumeObject($this);
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}
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return false;
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}
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public function getFoodRestore() : int{
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return 2;
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}
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public function getSaturationRestore() : float{
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return 0.4;
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}
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public function requiresHunger() : bool{
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return true;
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}
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/**
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* @return EffectInstance[]
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*/
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public function getAdditionalEffects() : array{
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return [];
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}
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abstract public function getResidue() : Block;
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public function onConsume(Living $consumer) : void{
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$this->position->getWorld()->setBlock($this->position, $this->getResidue());
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}
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}
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