PocketMine-MP/src/pocketmine/entity/effect/InstantHealthEffect.php
Dylan K. Taylor 9ec40c421f Split up Effects into a bunch of classes
Server-side levitation now works too.
2019-01-27 19:45:15 +00:00

40 lines
1.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\effect;
use pocketmine\entity\EffectInstance;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\event\entity\EntityRegainHealthEvent;
class InstantHealthEffect extends InstantEffect{
public function applyEffect(Living $entity, EffectInstance $instance, float $potency = 1.0, ?Entity $source = null) : void{
if($entity->getHealth() < $entity->getMaxHealth()){
$entity->heal(new EntityRegainHealthEvent($entity, (4 << $instance->getAmplifier()) * $potency, EntityRegainHealthEvent::CAUSE_MAGIC));
}
}
}