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https://github.com/pmmp/PocketMine-MP.git
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118 lines
3.6 KiB
PHP
118 lines
3.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\TieredTool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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class CobblestoneWall extends Transparent{
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public const NONE_MOSSY_WALL = 0;
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public const MOSSY_WALL = 1;
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public const GRANITE_WALL = 2;
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public const DIORITE_WALL = 3;
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public const ANDESITE_WALL = 4;
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public const SANDSTONE_WALL = 5;
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public const BRICK_WALL = 6;
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public const STONE_BRICK_WALL = 7;
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public const MOSSY_STONE_BRICK_WALL = 8;
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public const NETHER_BRICK_WALL = 9;
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public const END_STONE_BRICK_WALL = 10;
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public const PRISMARINE_WALL = 11;
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public const RED_SANDSTONE_WALL = 12;
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public const RED_NETHER_BRICK_WALL = 13;
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protected $id = self::COBBLESTONE_WALL;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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public function getHardness() : float{
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return 2;
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}
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public function getName() : string{
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static $names = [
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self::NONE_MOSSY_WALL => "Cobblestone",
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self::MOSSY_WALL => "Mossy Cobblestone",
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self::GRANITE_WALL => "Granite",
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self::DIORITE_WALL => "Diorite",
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self::ANDESITE_WALL => "Andesite",
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self::SANDSTONE_WALL => "Sandstone",
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self::BRICK_WALL => "Brick",
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self::STONE_BRICK_WALL => "Stone Brick",
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self::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
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self::NETHER_BRICK_WALL => "Nether Brick",
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self::END_STONE_BRICK_WALL => "End Stone Brick",
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self::PRISMARINE_WALL => "Prismarine",
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self::RED_SANDSTONE_WALL => "Red Sandstone",
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self::RED_NETHER_BRICK_WALL => "Red Nether Brick"
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];
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return ($names[$this->getVariant()] ?? "Unknown") . " Wall";
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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//walls don't have any special collision boxes like fences do
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$north = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
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$south = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
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$west = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
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$east = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
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$inset = 0.25;
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if(
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$this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR and //if there is a block on top, it stays as a post
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(
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($north and $south and !$west and !$east) or
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(!$north and !$south and $west and $east)
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)
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){
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//If connected to two sides on the same axis but not any others, AND there is not a block on top, there is no post and the wall is thinner
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$inset = 0.3125;
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}
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return new AxisAlignedBB(
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$this->x + ($west ? 0 : $inset),
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$this->y,
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$this->z + ($north ? 0 : $inset),
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$this->x + 1 - ($east ? 0 : $inset),
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$this->y + 1.5,
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$this->z + 1 - ($south ? 0 : $inset)
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);
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}
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public function canConnect(Block $block){
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return $block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent());
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}
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}
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