PocketMine-MP/src/pocketmine/block/CobblestoneWall.php

118 lines
3.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\TieredTool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
class CobblestoneWall extends Transparent{
public const NONE_MOSSY_WALL = 0;
public const MOSSY_WALL = 1;
public const GRANITE_WALL = 2;
public const DIORITE_WALL = 3;
public const ANDESITE_WALL = 4;
public const SANDSTONE_WALL = 5;
public const BRICK_WALL = 6;
public const STONE_BRICK_WALL = 7;
public const MOSSY_STONE_BRICK_WALL = 8;
public const NETHER_BRICK_WALL = 9;
public const END_STONE_BRICK_WALL = 10;
public const PRISMARINE_WALL = 11;
public const RED_SANDSTONE_WALL = 12;
public const RED_NETHER_BRICK_WALL = 13;
protected $id = self::COBBLESTONE_WALL;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getToolType() : int{
return BlockToolType::TYPE_PICKAXE;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_WOODEN;
}
public function getHardness() : float{
return 2;
}
public function getName() : string{
static $names = [
self::NONE_MOSSY_WALL => "Cobblestone",
self::MOSSY_WALL => "Mossy Cobblestone",
self::GRANITE_WALL => "Granite",
self::DIORITE_WALL => "Diorite",
self::ANDESITE_WALL => "Andesite",
self::SANDSTONE_WALL => "Sandstone",
self::BRICK_WALL => "Brick",
self::STONE_BRICK_WALL => "Stone Brick",
self::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
self::NETHER_BRICK_WALL => "Nether Brick",
self::END_STONE_BRICK_WALL => "End Stone Brick",
self::PRISMARINE_WALL => "Prismarine",
self::RED_SANDSTONE_WALL => "Red Sandstone",
self::RED_NETHER_BRICK_WALL => "Red Nether Brick"
];
return ($names[$this->getVariant()] ?? "Unknown") . " Wall";
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//walls don't have any special collision boxes like fences do
$north = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
$south = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
$west = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
$east = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
$inset = 0.25;
if(
$this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR and //if there is a block on top, it stays as a post
(
($north and $south and !$west and !$east) or
(!$north and !$south and $west and $east)
)
){
//If connected to two sides on the same axis but not any others, AND there is not a block on top, there is no post and the wall is thinner
$inset = 0.3125;
}
return new AxisAlignedBB(
$this->x + ($west ? 0 : $inset),
$this->y,
$this->z + ($north ? 0 : $inset),
$this->x + 1 - ($east ? 0 : $inset),
$this->y + 1.5,
$this->z + 1 - ($south ? 0 : $inset)
);
}
public function canConnect(Block $block){
return $block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent());
}
}