Files
PocketMine-MP/src/pocketmine/block/Flower.php
Dylan K. Taylor c38779f1fd Block: fixed use of full meta as variant in several cases
fixes #2940

now I need to go to the bathroom and wash this off my hands ... I'd forgotten how nasty this code is
2019-05-27 18:04:25 +01:00

87 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Flower extends Flowable{
public const TYPE_POPPY = 0;
public const TYPE_BLUE_ORCHID = 1;
public const TYPE_ALLIUM = 2;
public const TYPE_AZURE_BLUET = 3;
public const TYPE_RED_TULIP = 4;
public const TYPE_ORANGE_TULIP = 5;
public const TYPE_WHITE_TULIP = 6;
public const TYPE_PINK_TULIP = 7;
public const TYPE_OXEYE_DAISY = 8;
protected $id = self::RED_FLOWER;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
static $names = [
self::TYPE_POPPY => "Poppy",
self::TYPE_BLUE_ORCHID => "Blue Orchid",
self::TYPE_ALLIUM => "Allium",
self::TYPE_AZURE_BLUET => "Azure Bluet",
self::TYPE_RED_TULIP => "Red Tulip",
self::TYPE_ORANGE_TULIP => "Orange Tulip",
self::TYPE_WHITE_TULIP => "White Tulip",
self::TYPE_PINK_TULIP => "Pink Tulip",
self::TYPE_OXEYE_DAISY => "Oxeye Daisy"
];
return $names[$this->getVariant()] ?? "Unknown";
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === Block::GRASS or $down->getId() === Block::DIRT or $down->getId() === Block::FARMLAND){
$this->getLevel()->setBlock($blockReplace, $this, true);
return true;
}
return false;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
$this->getLevel()->useBreakOn($this);
}
}
public function getFlameEncouragement() : int{
return 60;
}
public function getFlammability() : int{
return 100;
}
}