PocketMine-MP/src/API/BlockAPI.php
2013-06-07 20:02:25 +02:00

788 lines
25 KiB
PHP

<?php
/*
-
/ \
/ \
/ PocketMine \
/ MP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
class BlockAPI{
private $server;
private $scheduledUpdates = array();
public static $creative = array(
array(COBBLESTONE, 0),
array(STONE_BRICKS, 0),
array(STONE_BRICKS, 1),
array(STONE_BRICKS, 2),
array(MOSS_STONE, 0),
array(WOODEN_PLANKS, 0),
array(BRICKS, 0),
array(STONE, 0),
array(DIRT, 0),
array(GRASS, 0),
array(CLAY_BLOCK, 0),
array(SANDSTONE, 0),
array(SANDSTONE, 1),
array(SANDSTONE, 2),
array(SAND, 0),
array(GRAVEL, 0),
array(TRUNK, 0),
array(TRUNK, 1),
array(TRUNK, 2),
array(NETHER_BRICKS, 0),
array(NETHERRACK, 0),
array(COBBLESTONE_STAIRS, 0),
array(WOODEN_STAIRS, 0),
array(BRICK_STAIRS, 0),
array(SANDSTONE_STAIRS, 0),
array(STONE_BRICK_STAIRS, 0),
array(NETHER_BRICKS_STAIRS, 0),
array(QUARTZ_STAIRS, 0),
array(SLAB, 0),
array(SLAB, 1),
array(SLAB, 2),
array(SLAB, 3),
array(SLAB, 4),
array(SLAB, 5),
array(QUARTZ_BLOCK, 0),
array(QUARTZ_BLOCK, 1),
array(QUARTZ_BLOCK, 2),
array(COAL_ORE, 0),
array(IRON_ORE, 0),
array(GOLD_ORE, 0),
array(DIAMOND_ORE, 0),
array(LAPIS_ORE, 0),
array(REDSTONE_ORE, 0),
array(GOLD_BLOCK, 0),
array(IRON_BLOCK, 0),
array(DIAMOND_BLOCK, 0),
array(LAPIS_BLOCK, 0),
array(OBSIDIAN, 0),
array(SNOW_BLOCK, 0),
array(GLASS, 0),
array(GLOWSTONE_BLOCK, 0),
array(NETHER_REACTOR, 0),
array(WOOL, 0),
array(WOOL, 7),
array(WOOL, 6),
array(WOOL, 5),
array(WOOL, 4),
array(WOOL, 3),
array(WOOL, 2),
array(WOOL, 1),
array(WOOL, 15),
array(WOOL, 14),
array(WOOL, 13),
array(WOOL, 12),
array(WOOL, 11),
array(WOOL, 10),
array(WOOL, 9),
array(WOOL, 8),
array(LADDER, 0),
array(TORCH, 0),
array(GLASS_PANE, 0),
array(BUCKET, 0),
array(BUCKET, 8),
array(BUCKET, 10),
array(WOODEN_DOOR, 0),
array(TRAPDOOR, 0),
array(FENCE, 0),
array(FENCE_GATE, 0),
array(BED, 0),
array(BOOKSHELF, 0),
array(PAINTING, 0),
array(WORKBENCH, 0),
array(STONECUTTER, 0),
array(CHEST, 0),
array(FURNACE, 0),
array(TNT, 0),
array(DANDELION, 0),
array(CYAN_FLOWER, 0),
array(BROWN_MUSHROOM, 0),
array(RED_MUSHROOM, 0),
array(CACTUS, 0),
array(MELON_BLOCK, 0),
array(SUGARCANE, 0),
array(SAPLING, 0),
array(SAPLING, 1),
array(SAPLING, 2),
array(LEAVES, 0),
array(LEAVES, 1),
array(LEAVES, 2),
array(SEEDS, 0),
array(MELON_SEEDS, 0),
array(DYE, 15), //Bonemeal
array(IRON_HOE, 0),
array(CAKE, 0),
array(EGG, 0),
array(IRON_SWORD, 0),
array(BOW, 0),
array(SIGN, 0),
array(SPAWN_EGG, MOB_CHICKEN),
array(SPAWN_EGG, MOB_COW),
array(SPAWN_EGG, MOB_PIG),
array(SPAWN_EGG, MOB_SHEEP),
);
public static function fromString($str, $multiple = false){
if($multiple === true){
$blocks = array();
foreach(explode(",",$str) as $b){
$blocks[] = BlockAPI::fromString($b, false);
}
return $blocks;
}else{
$b = explode(":", str_replace(" ", "_", trim($str)));
if(!isset($b[1])){
$meta = 0;
}else{
$meta = ((int) $b[1]) & 0xFFFF;
}
if(defined(strtoupper($b[0]))){
$item = BlockAPI::getItem(constant(strtoupper($b[0])), $meta);
if($item->getID() === AIR and strtoupper($b[0]) !== "AIR"){
$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
}
}else{
$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
}
return $item;
}
}
public static function get($id, $meta = 0, $v = false){
$id = (int) $id;
if(isset(Block::$class[$id])){
$classname = Block::$class[$id];
$b = new $classname($meta);
}else{
$b = new GenericBlock($id, $meta);
}
if($v instanceof Position){
$b->position($v);
}
return $b;
}
public static function getItem($id, $meta = 0, $count = 1){
$id = (int) $id;
if(isset(Item::$class[$id])){
$classname = Item::$class[$id];
$i = new $classname($meta, $count);
}else{
$i = new Item($id, $meta, $count);
}
return $i;
}
function __construct(){
$this->server = ServerAPI::request();
}
public function init(){
$this->server->schedule(1, array($this, "blockUpdateTick"), array(), true);
$this->server->api->console->register("give", "<player> <item[:damage]> [amount]", array($this, "commandHandler"));
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "give":
if(!isset($params[0]) or !isset($params[1])){
$output .= "Usage: /give <player> <item[:damage]> [amount]\n";
break;
}
$player = $this->server->api->player->get($params[0]);
$item = BlockAPI::fromString($params[1]);
if(!isset($params[2])){
$item->count = $item->getMaxStackSize();
}else{
$item->count = (int) $params[2];
}
if($player instanceof Player){
if(($player->gamemode & 0x01) === 0x01){
$output .= "Player is in creative mode.\n";
break;
}
$player->addItem($item->getID(), $item->getMetadata(), $item->count);
$output .= "Giving ".$item->count." of ".$item->getName()." (".$item->getID().":".$item->getMetadata().") to ".$player->username."\n";
}else{
$output .= "Unknown player.\n";
}
break;
}
return $output;
}
private function cancelAction(Block $block, Player $player, $send = true){
$player->dataPacket(MC_UPDATE_BLOCK, array(
"x" => $block->x,
"y" => $block->y,
"z" => $block->z,
"block" => $block->getID(),
"meta" => $block->getMetadata()
));
if($send === true){
$player->sendInventorySlot($player->slot);
}
return false;
}
public function playerBlockBreak(Player $player, Vector3 $vector){
$target = $player->level->getBlock($vector);
$item = $player->getSlot($player->slot);
if($this->server->api->dhandle("player.block.touch", array("type" => "break", "player" => $player, "target" => $target, "item" => $item)) === false){
return $this->cancelAction($target, $player, false);
}
if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or ($player->gamemode & 0x02) === 0x02 or (($player->lastBreak - 0.05) + $target->getBreakTime($item, $player)) >= microtime(true)){
return $this->cancelAction($target, $player, false);
}
$player->lastBreak = microtime(true);
if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){
if($target->onBreak($item, $player) === false){
return $this->cancelAction($target, $player, false);
}
$item->useOn($target);
$drops = $target->getDrops($item, $player);
}else{
return $this->cancelAction($target, $player, false);
}
if(($player->gamemode & 0x01) === 0x00 and count($drops) > 0){
foreach($drops as $drop){
$this->server->api->entity->drop(new Position($target->x + 0.5, $target->y, $target->z + 0.5, $target->level), BlockAPI::getItem($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2]));
}
}
return false;
}
public function playerBlockAction(Player $player, Vector3 $vector, $face, $fx, $fy, $fz){
if($face < 0 or $face > 5){
return false;
}
$target = $player->level->getBlock($vector);
$block = $target->getSide($face);
$item = $player->getSlot($player->slot);
if($target->getID() === AIR and $this->server->api->dhandle("player.block.place.invalid", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){ //If no block exists or not allowed in CREATIVE
$this->cancelAction($target, $player);
return $this->cancelAction($block, $player);
}
if($this->server->api->dhandle("player.block.touch", array("type" => "place", "player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
return $this->cancelAction($block, $player);
}
$this->blockUpdate($target, BLOCK_UPDATE_TOUCH);
if($target->isActivable === true){
if($this->server->api->dhandle("player.block.activate", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== false and $target->onActivate($item, $player) === true){
return false;
}
}
if(($player->gamemode & 0x02) === 0x02){ //Adventure mode!!
return $this->cancelAction($block, $player);
}
if($block->y > 127 or $block->y < 0){
return false;
}
if($item->isActivable === true and $item->onActivate($player->level, $player, $block, $target, $face, $fx, $fy, $fz) === true){
if($item->count <= 0){
$player->setSlot($player->slot, BlockAPI::getItem(AIR, 0, 0), false);
}
return false;
}
if($item->isPlaceable()){
$hand = $item->getBlock();
$hand->position($block);
}else{
return $this->cancelAction($block, $player, false);
}
if(!($block->isReplaceable === true or ($hand->getID() === SLAB and $block->getID() === SLAB))){
return $this->cancelAction($block, $player, false);
}
if($hand->isSolid === true and $player->entity->inBlock($block)){
return $this->cancelAction($block, $player, false); //Entity in block
}
if($this->server->api->dhandle("player.block.place", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
return $this->cancelAction($block, $player);
}elseif($hand->place($item, $player, $block, $target, $face, $fx, $fy, $fz) === false){
return $this->cancelAction($block, $player);
}
if($hand->getID() === SIGN_POST or $hand->getID() === WALL_SIGN){
$t = $this->server->api->tile->addSign($player->level, $block->x, $block->y, $block->z);
$t->data["creator"] = $player->username;
}
if(($player->gamemode & 0x01) === 0x00){
--$item->count;
if($item->count <= 0){
$player->setSlot($player->slot, BlockAPI::getItem(AIR, 0, 0), false);
}
}
return false;
}
/*
public function flowLavaOn($source, $face){
$down = 0;
if($face === BlockFace::BOTTOM){
$level = 0;
$down = 1;
}else{
$level = ($source[1] & 0x07) + 2;
if($level > 0x07){
return false;
}
}
$spread = $this->server->api->level->getBlockFace($source, $face);
if(($source[0] === 10 or $source[0] === 11) and $spread[0] === 10){
if($level < ($spread[1] & 0x07)){
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $spread[0], $level | $down, false);
return true;
}
}elseif($spread[0] === 9 or $spread[0] === 8){
if($source[0] === 11){
$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 49, 0);
}elseif($face === 0){
$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 1, 0);
}else{
$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 4, 0);
}
return true;
}elseif(isset(Material::$flowable[$spread[0]])){
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 10, $level | $down, false);
return true;
}elseif(($source[1] & 0x08) === 0x08){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $source[0], $source[1] & 0x07, false);
return true;
}
return false;
}
public function flowWaterOn($source, $face, &$spread = null){
$down = 0;
if($face === BlockFace::BOTTOM){
$level = 0;
$down = 1;
}else{
$level = ($source[1] & 0x07) + 1;
if($level > 0x07){
return false;
}
}
$spread = $this->server->api->level->getBlockFace($source, $face);
if(($source[0] === 8 or $source[0] === 9) and $spread[0] === 8){
if($level < ($spread[1] & 0x07)){
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $spread[0], $level | $down, false);
return true;
}
}elseif($spread[0] === 11){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 49, 0, true);
return true;
}elseif($spread[0] === 10){
if($face === 0 or ($spread[1] & 0x08) === 0){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 4, 0, true);
return true;
}
}elseif(isset(Material::$flowable[$spread[0]])){
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 8, $level | $down, false);
return true;
}elseif(($source[1] & 0x08) === 0x08){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $source[0], $source[1] & 0x07, false);
return true;
}
return false;
}
public function updateBlock($x, $y, $z, $type = BLOCK_UPDATE_NORMAL){
$block = $this->server->api->level->getBlock($x, $y, $z);
$changed = false;
switch($block[0]){
case 8:
case 9:
$faces = array();
if(!$this->flowWaterOn($block, 0, $floor) or $block[0] === 9){
$this->flowWaterOn($block, 2, $faces[0]);
$this->flowWaterOn($block, 3, $faces[1]);
$this->flowWaterOn($block, 4, $faces[2]);
$this->flowWaterOn($block, 5, $faces[3]);
}
if($block[0] === 8){
//Source creation
if(!isset(Material::$flowable[$floor[0]])){
$sources = 0;
foreach($faces as $i => $b){
if($b[0] === 9){
++$sources;
}
}
if($sources >= 2){
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 9, 0, false);
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
break;
}
}
$drained = true;
$level = $block[1] & 0x07;
$up = $this->server->api->level->getBlockFace($block, BlockFace::UP);
if($up[0] === 8 or $up[0] === 9){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::NORTH);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::SOUTH);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::EAST);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::WEST);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}
}
}
}
}
if($drained === true){
++$level;
if($level > 0x07){
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 0, 0, false);
}else{
$block[1] = ($block[1] & 0x08) | $level;
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], $block[0], $block[1], false);
}
}
}
break;
case 10:
case 11:
if(!$this->flowLavaOn($block, 0) or $block[0] === 11){
$this->flowLavaOn($block, 2);
$this->flowLavaOn($block, 3);
$this->flowLavaOn($block, 4);
$this->flowLavaOn($block, 5);
}
if($block[0] === 10){
$drained = true;
$level = $block[1] & 0x07;
$up = $this->server->api->level->getBlockFace($block, BlockFace::UP);
if($up[0] === 10 or $up[0] === 11){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::NORTH);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::SOUTH);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::EAST);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::WEST);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}
}
}
}
}
if($drained === true){
++$level;
if($level > 0x07){
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 0, 0, false);
}else{
$block[1] = ($block[1] & 0x08) | $level;
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], $block[0], $block[1], false);
}
}
}
break;
}
if($type === BLOCK_TYPE_SCHEDULED){
$type = BLOCK_UPDATE_WEAK;
}
if($changed === true){
$this->updateBlocksAround($x, $y, $z, $type);
}
}*/
public function blockUpdateAround(Position $pos, $type = BLOCK_UPDATE_NORMAL, $delay = false){
if($delay !== false){
$this->scheduleBlockUpdate($pos->getSide(0), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(1), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(2), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(3), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(4), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(5), $delay, $type);
}else{
$this->blockUpdate($pos->getSide(0), $type);
$this->blockUpdate($pos->getSide(1), $type);
$this->blockUpdate($pos->getSide(2), $type);
$this->blockUpdate($pos->getSide(3), $type);
$this->blockUpdate($pos->getSide(4), $type);
$this->blockUpdate($pos->getSide(5), $type);
}
}
public function blockUpdate(Position $pos, $type = BLOCK_UPDATE_NORMAL){
if(!($pos instanceof Block)){
$block = $pos->level->getBlock($pos);
}else{
$pos = new Position($pos->x, $pos->y, $pos->z, $pos->level);
$block = $pos->level->getBlock($pos);
}
$level = $block->onUpdate($type);
if($level === BLOCK_UPDATE_NORMAL){
$this->blockUpdateAround($block, $level);
}elseif($level === BLOCK_UPDATE_RANDOM){
$this->scheduleBlockUpdate($pos, Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM);
}
return $level;
}
public function scheduleBlockUpdate(Position $pos, $delay, $type = BLOCK_UPDATE_SCHEDULED){
$type = (int) $type;
if($delay < 0){
return false;
}
$index = $pos->x.".".$pos->y.".".$pos->z.".".$pos->level->getName().".".$type;
$delay = microtime(true) + $delay * 0.05;
if(!isset($this->scheduledUpdates[$index])){
$this->scheduledUpdates[$index] = $pos;
$this->server->query("INSERT INTO blockUpdates (x, y, z, level, type, delay) VALUES (".$pos->x.", ".$pos->y.", ".$pos->z.", '".$pos->level->getName()."', ".$type.", ".$delay.");");
return true;
}
return false;
}
public function blockUpdateTick(){
$time = microtime(true);
if(count($this->scheduledUpdates) > 0){
$update = $this->server->query("SELECT x,y,z,level,type FROM blockUpdates WHERE delay <= ".$time.";");
if($update !== false and $update !== true){
while(($up = $update->fetchArray(SQLITE3_ASSOC)) !== false){
$index = $up["x"].".".$up["y"].".".$up["z"].".".$up["level"].".".$up["type"];
if(isset($this->scheduledUpdates[$index])){
$upp = $this->scheduledUpdates[$index];
unset($this->scheduledUpdates[$index]);
$this->blockUpdate($upp, (int) $up["type"]);
}
}
}
$this->server->query("DELETE FROM blockUpdates WHERE delay <= ".$time.";");
}
}
}