mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-17 03:08:58 +00:00
547 lines
16 KiB
PHP
547 lines
16 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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class BlockAPI{
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private $server;
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private $scheduledUpdates = array();
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private $randomUpdates = array();
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public static $creative = array(
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//Building
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array(STONE, 0),
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array(COBBLESTONE, 0),
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array(STONE_BRICKS, 0),
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array(STONE_BRICKS, 1),
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array(STONE_BRICKS, 2),
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array(MOSS_STONE, 0),
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array(WOODEN_PLANKS, 0),
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array(WOODEN_PLANKS, 1),
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array(WOODEN_PLANKS, 2),
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array(WOODEN_PLANKS, 3),
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array(BRICKS, 0),
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array(DIRT, 0),
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array(GRASS, 0),
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array(CLAY_BLOCK, 0),
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array(SANDSTONE, 0),
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array(SANDSTONE, 1),
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array(SANDSTONE, 2),
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array(SAND, 0),
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array(GRAVEL, 0),
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array(TRUNK, 0),
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array(TRUNK, 1),
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array(TRUNK, 2),
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array(TRUNK, 3),
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array(NETHER_BRICKS, 0),
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array(NETHERRACK, 0),
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array(BEDROCK, 0),
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array(COBBLESTONE_STAIRS, 0),
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array(OAK_WOODEN_STAIRS, 0),
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array(SPRUCE_WOODEN_STAIRS, 0),
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array(BIRCH_WOODEN_STAIRS, 0),
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array(JUNGLE_WOODEN_STAIRS, 0),
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array(BRICK_STAIRS, 0),
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array(SANDSTONE_STAIRS, 0),
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array(STONE_BRICK_STAIRS, 0),
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array(NETHER_BRICKS_STAIRS, 0),
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array(QUARTZ_STAIRS, 0),
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array(SLAB, 0),
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array(SLAB, 1),
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array(WOODEN_SLAB, 0),
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array(WOODEN_SLAB, 1),
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array(WOODEN_SLAB, 2),
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array(WOODEN_SLAB, 3),
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array(SLAB, 3),
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array(SLAB, 4),
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array(SLAB, 5),
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array(SLAB, 6),
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array(QUARTZ_BLOCK, 0),
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array(QUARTZ_BLOCK, 1),
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array(QUARTZ_BLOCK, 2),
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array(COAL_ORE, 0),
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array(IRON_ORE, 0),
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array(GOLD_ORE, 0),
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array(DIAMOND_ORE, 0),
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array(LAPIS_ORE, 0),
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array(REDSTONE_ORE, 0),
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array(OBSIDIAN, 0),
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array(ICE, 0),
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array(SNOW_BLOCK, 0),
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//Decoration
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array(COBBLESTONE_WALL, 0),
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array(COBBLESTONE_WALL, 1),
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array(GOLD_BLOCK, 0),
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array(IRON_BLOCK, 0),
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array(DIAMOND_BLOCK, 0),
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array(LAPIS_BLOCK, 0),
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array(COAL_BLOCK, 0),
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array(SNOW_LAYER, 0),
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array(GLASS, 0),
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array(GLOWSTONE_BLOCK, 0),
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array(NETHER_REACTOR, 0),
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array(WOOL, 0),
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array(WOOL, 7),
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array(WOOL, 6),
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array(WOOL, 5),
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array(WOOL, 4),
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array(WOOL, 3),
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array(WOOL, 2),
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array(WOOL, 1),
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array(WOOL, 15),
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array(WOOL, 14),
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array(WOOL, 13),
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array(WOOL, 12),
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array(WOOL, 11),
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array(WOOL, 10),
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array(WOOL, 9),
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array(WOOL, 8),
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array(LADDER, 0),
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array(SPONGE, 0),
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array(GLASS_PANE, 0),
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array(WOODEN_DOOR, 0),
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array(TRAPDOOR, 0),
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array(FENCE, 0),
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array(FENCE_GATE, 0),
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array(IRON_BARS, 0),
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array(BED, 0),
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array(BOOKSHELF, 0),
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array(PAINTING, 0),
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array(WORKBENCH, 0),
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array(STONECUTTER, 0),
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array(CHEST, 0),
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array(FURNACE, 0),
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array(DANDELION, 0),
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array(CYAN_FLOWER, 0),
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array(BROWN_MUSHROOM, 0),
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array(RED_MUSHROOM, 0),
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array(CACTUS, 0),
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array(MELON_BLOCK, 0),
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array(PUMPKIN, 0),
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array(LIT_PUMPKIN, 0),
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array(COBWEB, 0),
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array(HAY_BALE, 0),
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array(TALL_GRASS, 1),
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array(TALL_GRASS, 2),
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array(DEAD_BUSH, 0),
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array(SAPLING, 0),
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array(SAPLING, 1),
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array(SAPLING, 2),
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array(SAPLING, 3),
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array(LEAVES, 0),
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array(LEAVES, 1),
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array(LEAVES, 2),
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array(LEAVES, 3),
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array(CAKE, 0),
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array(SIGN, 0),
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array(CARPET, 0),
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array(CARPET, 7),
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array(CARPET, 6),
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array(CARPET, 5),
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array(CARPET, 4),
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array(CARPET, 3),
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array(CARPET, 2),
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array(CARPET, 1),
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array(CARPET, 15),
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array(CARPET, 14),
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array(CARPET, 13),
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array(CARPET, 12),
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array(CARPET, 11),
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array(CARPET, 10),
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array(CARPET, 9),
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array(CARPET, 8),
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//Tools
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//array(RAILS, 0),
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//array(POWERED_RAILS, 0),
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array(TORCH, 0),
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array(BUCKET, 0),
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array(BUCKET, 8),
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array(BUCKET, 10),
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array(TNT, 0),
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array(IRON_HOE, 0),
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array(IRON_SWORD, 0),
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array(BOW, 0),
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array(SHEARS, 0),
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array(FLINT_AND_STEEL, 0),
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array(CLOCK, 0),
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array(COMPASS, 0),
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array(MINECART, 0),
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array(SPAWN_EGG, MOB_CHICKEN),
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array(SPAWN_EGG, MOB_COW),
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array(SPAWN_EGG, MOB_PIG),
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array(SPAWN_EGG, MOB_SHEEP),
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//Seeds
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array(SUGARCANE, 0),
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array(WHEAT, 0),
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array(SEEDS, 0),
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array(MELON_SEEDS, 0),
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array(PUMPKIN_SEEDS, 0),
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array(CARROT, 0),
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array(POTATO, 0),
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array(BEETROOT_SEEDS, 0),
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array(EGG, 0),
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array(DYE, 0),
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array(DYE, 7),
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array(DYE, 6),
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array(DYE, 5),
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array(DYE, 4),
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array(DYE, 3),
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array(DYE, 2),
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array(DYE, 1),
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array(DYE, 15),
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array(DYE, 14),
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array(DYE, 13),
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array(DYE, 12),
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array(DYE, 11),
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array(DYE, 10),
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array(DYE, 9),
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array(DYE, 8),
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);
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public static function fromString($str, $multiple = false){
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if($multiple === true){
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$blocks = array();
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foreach(explode(",",$str) as $b){
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$blocks[] = BlockAPI::fromString($b, false);
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}
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return $blocks;
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}else{
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$b = explode(":", str_replace(" ", "_", trim($str)));
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if(!isset($b[1])){
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$meta = 0;
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}else{
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$meta = ((int) $b[1]) & 0xFFFF;
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}
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if(defined(strtoupper($b[0]))){
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$item = BlockAPI::getItem(constant(strtoupper($b[0])), $meta);
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if($item->getID() === AIR and strtoupper($b[0]) !== "AIR"){
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$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
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}
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}else{
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$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
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}
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return $item;
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}
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}
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public static function get($id, $meta = 0, $v = false){
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if(isset(Block::$class[$id])){
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$classname = Block::$class[$id];
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$b = new $classname($meta);
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}else{
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$b = new GenericBlock((int) $id, $meta);
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}
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if($v instanceof Position){
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$b->position($v);
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}
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return $b;
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}
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public static function getItem($id, $meta = 0, $count = 1){
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$id = (int) $id;
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if(isset(Item::$class[$id])){
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$classname = Item::$class[$id];
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$i = new $classname($meta, $count);
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}else{
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$i = new Item($id, $meta, $count);
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}
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return $i;
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}
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function __construct(){
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$this->server = ServerAPI::request();
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}
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public function init(){
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$this->server->schedule(1, array($this, "blockUpdateTick"), array(), true);
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$this->server->api->console->register("give", "<player> <item[:damage]> [amount]", array($this, "commandHandler"));
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}
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public function commandHandler($cmd, $params, $issuer, $alias){
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$output = "";
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switch($cmd){
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case "give":
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if(!isset($params[0]) or !isset($params[1])){
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$output .= "Usage: /give <player> <item[:damage]> [amount]\n";
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break;
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}
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$player = Player::get($params[0]);
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$item = BlockAPI::fromString($params[1]);
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if(!isset($params[2])){
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$item->count = $item->getMaxStackSize();
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}else{
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$item->count = (int) $params[2];
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}
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if($player instanceof Player){
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if(($player->gamemode & 0x01) === 0x01){
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$output .= "Player is in creative mode.\n";
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break;
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}
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if($item->getID() == 0) {
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$output .= "You cannot give an air block to a player.\n";
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break;
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}
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$player->addItem($item->getID(), $item->getMetadata(), $item->count);
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$output .= "Giving ".$item->count." of ".$item->getName()." (".$item->getID().":".$item->getMetadata().") to ".$player->username."\n";
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}else{
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$output .= "Unknown player.\n";
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}
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break;
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}
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return $output;
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}
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private function cancelAction(Block $block, Player $player, $send = true){
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$pk = new UpdateBlockPacket;
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$pk->x = $block->x;
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$pk->y = $block->y;
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$pk->z = $block->z;
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$pk->block = $block->getID();
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$pk->meta = $block->getMetadata();
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$player->dataPacket($pk);
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if($send === true){
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$player->sendInventorySlot($player->slot);
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}
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return false;
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}
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public function playerBlockBreak(Player $player, Vector3 $vector){
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$target = $player->level->getBlock($vector);
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$item = $player->getSlot($player->slot);
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if($this->server->api->dhandle("player.block.touch", array("type" => "break", "player" => $player, "target" => $target, "item" => $item)) === false){
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if($this->server->api->dhandle("player.block.break.bypass", array("player" => $player, "target" => $target, "item" => $item)) !== true){
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return $this->cancelAction($target, $player, false);
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}
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}
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if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or ($player->gamemode & 0x02) === 0x02 or (($player->lastBreak - $player->getLag() / 1000) + $target->getBreakTime($item, $player) - 0.2) >= microtime(true)){
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if($this->server->api->dhandle("player.block.break.bypass", array("player" => $player, "target" => $target, "item" => $item)) !== true){
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return $this->cancelAction($target, $player, false);
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}
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}
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$player->lastBreak = microtime(true);
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if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){
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$drops = $target->getDrops($item, $player);
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if($target->onBreak($item, $player) === false){
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return $this->cancelAction($target, $player, false);
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}
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if(($player->gamemode & 0x01) === 0 and $item->useOn($target) and $item->getMetadata() >= $item->getMaxDurability()){
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$player->setSlot($player->slot, new Item(AIR, 0, 0), false);
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}
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}else{
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return $this->cancelAction($target, $player, false);
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}
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if(($player->gamemode & 0x01) === 0x00 and count($drops) > 0){
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foreach($drops as $drop){
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echo "I dropped something\n";
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//$this->server->api->entity->drop(new Position($target->x + 0.5, $target->y, $target->z + 0.5, $target->level), BlockAPI::getItem($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2]));
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}
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}
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return false;
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}
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public function playerBlockAction(Player $player, Vector3 $vector, $face, $fx, $fy, $fz){
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if($face < 0 or $face > 5){
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return false;
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}
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$target = $player->level->getBlock($vector);
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$block = $target->getSide($face);
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$item = $player->getSlot($player->slot);
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if($target->getID() === AIR and $this->server->api->dhandle("player.block.place.invalid", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){ //If no block exists or not allowed in CREATIVE
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if($this->server->api->dhandle("player.block.place.bypass", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){
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$this->cancelAction($target, $player);
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return $this->cancelAction($block, $player);
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}
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}
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if($this->server->api->dhandle("player.block.touch", array("type" => "place", "player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
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if($this->server->api->dhandle("player.block.place.bypass", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){
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return $this->cancelAction($block, $player);
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}
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}
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$this->blockUpdate($target, BLOCK_UPDATE_TOUCH);
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if($target->isActivable === true){
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if($this->server->api->dhandle("player.block.activate", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== false and $target->onActivate($item, $player) === true){
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return false;
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}
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}
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if(($player->gamemode & 0x02) === 0x02){ //Adventure mode!!
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if($this->server->api->dhandle("player.block.place.bypass", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){
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return $this->cancelAction($block, $player, false);
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}
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}
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if($block->y > 127 or $block->y < 0){
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return false;
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}
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if($item->isActivable === true and $item->onActivate($player->level, $player, $block, $target, $face, $fx, $fy, $fz) === true){
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if($item->count <= 0){
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$player->setSlot($player->slot, BlockAPI::getItem(AIR, 0, 0), false);
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}
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return false;
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}
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if($item->isPlaceable()){
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$hand = $item->getBlock();
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$hand->position($block);
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}elseif($block->getID() === FIRE){
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$player->level->setBlock($block, new AirBlock(), true, false, true);
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return false;
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}else{
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return $this->cancelAction($block, $player, false);
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}
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if(!($block->isReplaceable === true or ($hand->getID() === SLAB and $block->getID() === SLAB))){
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return $this->cancelAction($block, $player, false);
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}
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if($target->isReplaceable === true){
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$block = $target;
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$hand->position($block);
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//$face = -1;
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}
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//Implement using Bounding Boxes
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/*if($hand->isSolid === true and $player->inBlock($block)){
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return $this->cancelAction($block, $player, false); //Entity in block
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}*/
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if($this->server->api->dhandle("player.block.place", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
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return $this->cancelAction($block, $player);
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}elseif($hand->place($item, $player, $block, $target, $face, $fx, $fy, $fz) === false){
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return $this->cancelAction($block, $player, false);
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}
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if($hand->getID() === SIGN_POST or $hand->getID() === WALL_SIGN){
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new SignTile($player->level, new NBTTag_Compound(false, array(
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"id" => new NBTTag_String("id", Tile::Sign),
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"x" => new NBTTag_Int("x", $block->x),
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"y" => new NBTTag_Int("y", $block->y),
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"z" => new NBTTag_Int("z", $block->z),
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"Text1" => new NBTTag_String("Text1", ""),
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"Text2" => new NBTTag_String("Text2", ""),
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"Text3" => new NBTTag_String("Text3", ""),
|
|
"Text4" => new NBTTag_String("Text4", ""),
|
|
"creator" => new NBTTag_String("creator", $player->username)
|
|
)));
|
|
}
|
|
|
|
if(($player->gamemode & 0x01) === 0x00){
|
|
--$item->count;
|
|
if($item->count <= 0){
|
|
$player->setSlot($player->slot, BlockAPI::getItem(AIR, 0, 0), false);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function blockUpdateAround(Position $pos, $type = BLOCK_UPDATE_NORMAL, $delay = false){
|
|
if($delay !== false){
|
|
$this->scheduleBlockUpdate($pos->getSide(0), $delay, $type);
|
|
$this->scheduleBlockUpdate($pos->getSide(1), $delay, $type);
|
|
$this->scheduleBlockUpdate($pos->getSide(2), $delay, $type);
|
|
$this->scheduleBlockUpdate($pos->getSide(3), $delay, $type);
|
|
$this->scheduleBlockUpdate($pos->getSide(4), $delay, $type);
|
|
$this->scheduleBlockUpdate($pos->getSide(5), $delay, $type);
|
|
}else{
|
|
$this->blockUpdate($pos->getSide(0), $type);
|
|
$this->blockUpdate($pos->getSide(1), $type);
|
|
$this->blockUpdate($pos->getSide(2), $type);
|
|
$this->blockUpdate($pos->getSide(3), $type);
|
|
$this->blockUpdate($pos->getSide(4), $type);
|
|
$this->blockUpdate($pos->getSide(5), $type);
|
|
}
|
|
}
|
|
|
|
public function blockUpdate(Position $pos, $type = BLOCK_UPDATE_NORMAL){
|
|
if(!($pos instanceof Block)){
|
|
$block = $pos->level->getBlock($pos);
|
|
}else{
|
|
$pos = new Position($pos->x, $pos->y, $pos->z, $pos->level);
|
|
$block = $pos->level->getBlock($pos);
|
|
}
|
|
if($block === false){
|
|
return false;
|
|
}
|
|
|
|
$level = $block->onUpdate($type);
|
|
if($level === BLOCK_UPDATE_NORMAL){
|
|
$this->blockUpdateAround($block, $level);
|
|
}
|
|
return $level;
|
|
}
|
|
|
|
public function scheduleBlockUpdate(Position $pos, $delay, $type = BLOCK_UPDATE_SCHEDULED){
|
|
$type = (int) $type;
|
|
if($delay < 0){
|
|
return false;
|
|
}
|
|
|
|
$index = $pos->x.".".$pos->y.".".$pos->z.".".$pos->level->getName().".".$type;
|
|
$delay = microtime(true) + $delay * 0.05;
|
|
if(!isset($this->scheduledUpdates[$index])){
|
|
$this->scheduledUpdates[$index] = $pos;
|
|
$this->server->query("INSERT INTO blockUpdates (x, y, z, level, type, delay) VALUES (".$pos->x.", ".$pos->y.", ".$pos->z.", '".$pos->level->getName()."', ".$type.", ".$delay.");");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public function blockUpdateTick(){
|
|
$time = microtime(true);
|
|
if(count($this->scheduledUpdates) > 0){
|
|
$update = $this->server->query("SELECT x,y,z,level,type FROM blockUpdates WHERE delay <= ".$time.";");
|
|
if($update instanceof SQLite3Result){
|
|
$upp = array();
|
|
while(($up = $update->fetchArray(SQLITE3_ASSOC)) !== false){
|
|
$index = $up["x"].".".$up["y"].".".$up["z"].".".$up["level"].".".$up["type"];
|
|
if(isset($this->scheduledUpdates[$index])){
|
|
$upp[] = array((int) $up["type"], $this->scheduledUpdates[$index]);
|
|
unset($this->scheduledUpdates[$index]);
|
|
}
|
|
}
|
|
$this->server->query("DELETE FROM blockUpdates WHERE delay <= ".$time.";");
|
|
foreach($upp as $b){
|
|
$this->blockUpdate($b[1], $b[0]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|