mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-02 16:19:51 +00:00
204 lines
5.7 KiB
PHP
204 lines
5.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\populator\Ore;
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use pocketmine\level\generator\populator\Populator;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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use function array_map;
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use function count;
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use function explode;
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use function preg_match;
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use function preg_match_all;
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class Flat extends Generator{
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/** @var Chunk */
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private $chunk;
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/** @var Populator[] */
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private $populators = [];
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/** @var int[][] */
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private $structure;
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/** @var int */
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private $floorLevel;
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/** @var int */
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private $biome;
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/** @var mixed[] */
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private $options;
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/** @var string */
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private $preset;
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public function getSettings() : array{
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return $this->options;
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}
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public function getName() : string{
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return "flat";
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}
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/**
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* @param array $options
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*
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* @throws InvalidGeneratorOptionsException
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*/
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public function __construct(array $options = []){
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$this->options = $options;
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if(isset($this->options["preset"]) and $this->options["preset"] != ""){
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$this->preset = $this->options["preset"];
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}else{
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$this->preset = "2;7,2x3,2;1;";
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//$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)";
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}
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$this->parsePreset();
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if(isset($this->options["decoration"])){
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$ores = new Ore();
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$ores->setOreTypes([
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new OreType(BlockFactory::get(Block::COAL_ORE), 20, 16, 0, 128),
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new OreType(BlockFactory::get(Block::IRON_ORE), 20, 8, 0, 64),
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new OreType(BlockFactory::get(Block::REDSTONE_ORE), 8, 7, 0, 16),
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new OreType(BlockFactory::get(Block::LAPIS_ORE), 1, 6, 0, 32),
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new OreType(BlockFactory::get(Block::GOLD_ORE), 2, 8, 0, 32),
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new OreType(BlockFactory::get(Block::DIAMOND_ORE), 1, 7, 0, 16),
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new OreType(BlockFactory::get(Block::DIRT), 20, 32, 0, 128),
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new OreType(BlockFactory::get(Block::GRAVEL), 10, 16, 0, 128)
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]);
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$this->populators[] = $ores;
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}
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}
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/**
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* @param string $layers
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*
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* @return int[][]
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* @throws InvalidGeneratorOptionsException
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*/
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public static function parseLayers(string $layers) : array{
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$result = [];
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$split = array_map('\trim', explode(',', $layers));
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$y = 0;
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foreach($split as $line){
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preg_match('#^(?:(\d+)[x|*])?(.+)$#', $line, $matches);
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if(count($matches) !== 3){
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throw new InvalidGeneratorOptionsException("Invalid preset layer \"$line\"");
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}
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$cnt = $matches[1] !== "" ? (int) $matches[1] : 1;
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try{
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$b = ItemFactory::fromString($matches[2])->getBlock();
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}catch(\InvalidArgumentException $e){
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throw new InvalidGeneratorOptionsException("Invalid preset layer \"$line\": " . $e->getMessage(), 0, $e);
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}
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for($cY = $y, $y += $cnt; $cY < $y; ++$cY){
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$result[$cY] = [$b->getId(), $b->getDamage()];
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}
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}
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return $result;
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}
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protected function parsePreset() : void{
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$preset = explode(";", $this->preset);
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$blocks = (string) ($preset[1] ?? "");
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$this->biome = (int) ($preset[2] ?? 1);
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$options = (string) ($preset[3] ?? "");
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$this->structure = self::parseLayers($blocks);
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$this->floorLevel = count($this->structure);
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//TODO: more error checking
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preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches);
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foreach($matches[2] as $i => $option){
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$params = true;
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if($matches[3][$i] !== ""){
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$params = [];
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$p = explode(" ", $matches[3][$i]);
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foreach($p as $k){
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$k = explode("=", $k);
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if(isset($k[1])){
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$params[$k[0]] = $k[1];
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}
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}
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}
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$this->options[$option] = $params;
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}
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}
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protected function generateBaseChunk() : void{
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$this->chunk = new Chunk(0, 0);
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$this->chunk->setGenerated();
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for($Z = 0; $Z < 16; ++$Z){
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for($X = 0; $X < 16; ++$X){
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$this->chunk->setBiomeId($X, $Z, $this->biome);
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}
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}
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$count = count($this->structure);
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for($sy = 0; $sy < $count; $sy += 16){
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$subchunk = $this->chunk->getSubChunk($sy >> 4, true);
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for($y = 0; $y < 16 and isset($this->structure[$y | $sy]); ++$y){
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list($id, $meta) = $this->structure[$y | $sy];
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for($Z = 0; $Z < 16; ++$Z){
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for($X = 0; $X < 16; ++$X){
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$subchunk->setBlock($X, $y, $Z, $id, $meta);
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}
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}
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}
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}
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}
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public function init(ChunkManager $level, Random $random) : void{
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parent::init($level, $random);
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$this->generateBaseChunk();
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}
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public function generateChunk(int $chunkX, int $chunkZ) : void{
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$chunk = clone $this->chunk;
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$chunk->setX($chunkX);
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$chunk->setZ($chunkZ);
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$this->level->setChunk($chunkX, $chunkZ, $chunk);
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}
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public function populateChunk(int $chunkX, int $chunkZ) : void{
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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foreach($this->populators as $populator){
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$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
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}
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}
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public function getSpawn() : Vector3{
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return new Vector3(128, $this->floorLevel, 128);
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}
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}
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