2019-03-21 18:59:50 +00:00

204 lines
5.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\item\ItemFactory;
use pocketmine\level\ChunkManager;
use pocketmine\level\format\Chunk;
use pocketmine\level\generator\object\OreType;
use pocketmine\level\generator\populator\Ore;
use pocketmine\level\generator\populator\Populator;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
use function array_map;
use function count;
use function explode;
use function preg_match;
use function preg_match_all;
class Flat extends Generator{
/** @var Chunk */
private $chunk;
/** @var Populator[] */
private $populators = [];
/** @var int[][] */
private $structure;
/** @var int */
private $floorLevel;
/** @var int */
private $biome;
/** @var mixed[] */
private $options;
/** @var string */
private $preset;
public function getSettings() : array{
return $this->options;
}
public function getName() : string{
return "flat";
}
/**
* @param array $options
*
* @throws InvalidGeneratorOptionsException
*/
public function __construct(array $options = []){
$this->options = $options;
if(isset($this->options["preset"]) and $this->options["preset"] != ""){
$this->preset = $this->options["preset"];
}else{
$this->preset = "2;7,2x3,2;1;";
//$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)";
}
$this->parsePreset();
if(isset($this->options["decoration"])){
$ores = new Ore();
$ores->setOreTypes([
new OreType(BlockFactory::get(Block::COAL_ORE), 20, 16, 0, 128),
new OreType(BlockFactory::get(Block::IRON_ORE), 20, 8, 0, 64),
new OreType(BlockFactory::get(Block::REDSTONE_ORE), 8, 7, 0, 16),
new OreType(BlockFactory::get(Block::LAPIS_ORE), 1, 6, 0, 32),
new OreType(BlockFactory::get(Block::GOLD_ORE), 2, 8, 0, 32),
new OreType(BlockFactory::get(Block::DIAMOND_ORE), 1, 7, 0, 16),
new OreType(BlockFactory::get(Block::DIRT), 20, 32, 0, 128),
new OreType(BlockFactory::get(Block::GRAVEL), 10, 16, 0, 128)
]);
$this->populators[] = $ores;
}
}
/**
* @param string $layers
*
* @return int[][]
* @throws InvalidGeneratorOptionsException
*/
public static function parseLayers(string $layers) : array{
$result = [];
$split = array_map('\trim', explode(',', $layers));
$y = 0;
foreach($split as $line){
preg_match('#^(?:(\d+)[x|*])?(.+)$#', $line, $matches);
if(count($matches) !== 3){
throw new InvalidGeneratorOptionsException("Invalid preset layer \"$line\"");
}
$cnt = $matches[1] !== "" ? (int) $matches[1] : 1;
try{
$b = ItemFactory::fromString($matches[2])->getBlock();
}catch(\InvalidArgumentException $e){
throw new InvalidGeneratorOptionsException("Invalid preset layer \"$line\": " . $e->getMessage(), 0, $e);
}
for($cY = $y, $y += $cnt; $cY < $y; ++$cY){
$result[$cY] = [$b->getId(), $b->getDamage()];
}
}
return $result;
}
protected function parsePreset() : void{
$preset = explode(";", $this->preset);
$blocks = (string) ($preset[1] ?? "");
$this->biome = (int) ($preset[2] ?? 1);
$options = (string) ($preset[3] ?? "");
$this->structure = self::parseLayers($blocks);
$this->floorLevel = count($this->structure);
//TODO: more error checking
preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches);
foreach($matches[2] as $i => $option){
$params = true;
if($matches[3][$i] !== ""){
$params = [];
$p = explode(" ", $matches[3][$i]);
foreach($p as $k){
$k = explode("=", $k);
if(isset($k[1])){
$params[$k[0]] = $k[1];
}
}
}
$this->options[$option] = $params;
}
}
protected function generateBaseChunk() : void{
$this->chunk = new Chunk(0, 0);
$this->chunk->setGenerated();
for($Z = 0; $Z < 16; ++$Z){
for($X = 0; $X < 16; ++$X){
$this->chunk->setBiomeId($X, $Z, $this->biome);
}
}
$count = count($this->structure);
for($sy = 0; $sy < $count; $sy += 16){
$subchunk = $this->chunk->getSubChunk($sy >> 4, true);
for($y = 0; $y < 16 and isset($this->structure[$y | $sy]); ++$y){
list($id, $meta) = $this->structure[$y | $sy];
for($Z = 0; $Z < 16; ++$Z){
for($X = 0; $X < 16; ++$X){
$subchunk->setBlock($X, $y, $Z, $id, $meta);
}
}
}
}
}
public function init(ChunkManager $level, Random $random) : void{
parent::init($level, $random);
$this->generateBaseChunk();
}
public function generateChunk(int $chunkX, int $chunkZ) : void{
$chunk = clone $this->chunk;
$chunk->setX($chunkX);
$chunk->setZ($chunkZ);
$this->level->setChunk($chunkX, $chunkZ, $chunk);
}
public function populateChunk(int $chunkX, int $chunkZ) : void{
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
foreach($this->populators as $populator){
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
}
public function getSpawn() : Vector3{
return new Vector3(128, $this->floorLevel, 128);
}
}